Demon's Souls' "Amazing Success" In UK Gives Sequel Hope

Rayansaki

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AngryMongoose said:
They've got to release a PC version; that's where all the RPG elitist gamers are.
I don't think PC gamers have the necessary brain power to play this kind of game tho. /Flameshield
Yes, I'm just kidding.
 

oranger

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May 27, 2008
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I don't think its too hard at all; its just right for my demographics' level.
Hopefully this will usher in a new era of excellent games.
lol. right.
 

Mukil

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Mar 23, 2010
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Ahh i had lost all hopw when I read a ps3 blog post that said there wouldn't be qa sequel =( Just got the game and I am HOOKED!
 

Lord_Jaroh

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Apr 24, 2007
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Is it bad that I would not want a sequel? I'd appreciate some DLC, but I'd rather have a new game! Enough with the sequels already! This will keep people playing the original game, for a change...
 

oranger

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Lord_Jaroh said:
Is it bad that I would not want a sequel? I'd appreciate some DLC, but I'd rather have a new game! Enough with the sequels already! This will keep people playing the original game, for a change...
Yeah, an expansion pack involving that broken archstone in the nexus, and maybe some new features?
Random enemy spawns....new, moddable weapons/armor...better death traps...mmm....tasty...

You know what I really loved about Demons souls, beyond its great design? that it never used any "old" video game tricks on you: no enemies spawning behind you, instead they drop down from a rooftop. No cutscene deaths/quicktime events, No over use of dialogue, the list goes on...
 

The Wooster

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Jul 15, 2008
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ZombieGenesis said:
Extreme Success? I haven't met anyone who's bought that game over here, and all the game stores I've seen tended to put it straight in with the discount stuff.
Not saying it's bad, but I'm surprised it was classes as successful.
It's successful for what it is. It's "fuck you" difficulty makes it quite a niche title. It's superb regardless.
 

sneakypenguin

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Ouch only 280k units in the US ?! That barely seems like a breakeven point for a mid budget game.
 

Weaver

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Apr 28, 2008
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Demon's souls isn't THAT difficult. Play some of the old school roguelikes (or even some of the new ones) which it very, very clearly draws inspiration from if you want a truly stupid challenge.

What it DID do (IMO) is hit the sweet spot between difficulty and accomplishment. You're GOING to die, but not so much that you ever want to give up. In a roguelike when you die I've been put off the game for weeks before because I loose all my progress.

Anyways, I'm immensely excited for a sequel!
 

MGlBlaze

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Oct 28, 2009
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I got the Black Phantom edition when it was released over here in the UK, and I would support a sequel.

Admitedly I haven't played it for a while and have yet to complete it, but that is simply because I got quite a lot of new games recently and I'm just easily destracted by nature.

AC10 said:
What it DID do (IMO) is hit the sweet spot between difficulty and accomplishment. You're GOING to die, but not so much that you ever want to give up. In a roguelike when you die I've been put off the game for weeks before because I loose all my progress.
Yeah, pretty much this. I mean it's really frustrating if you die twice in a row before you get to the spot where you died last, but usually if you're careful this won't happen very often. It's also quite difficult to screw up your character to the point where you can't move forward.
 

TheButteryGoodness

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Sep 9, 2008
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you know how you could have made it a real success? not making it a console exlusive. how bout some cross platform love for the sequel?
 

sephiroth1991

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And yet i still have not played this game, i hear good things but not got around to getting it.

OT:If its as good as people say then heres to hope for a sequal.
 

rookie.of.the.year

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I have mixed feelings, i think the game is perfect as it is :)

I'm somewhat wary what a sequel will bring to a standalone game :/

Most tend to suck a bit because they try to be more innovative, but ends up an epic fail...