Demon's Souls

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Caer Seraphim

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About a decade and a half ago, I was left feeling underwhelmed by the combat mechanics in the all-too-praised Ocarina of Time. The puzzle elements were great, but the challenging fights from earlier Zeldas were were left nowhere to be found in the 3d age, a shame seeing as how many of the core elements were great. Enemies pose no threat to you outside of the context of puzzles. The folks at From Software must've had similar feelings, as Demon's Souls was drawn up to address the lack of hardcore battles with a 3d sword.

Demon's Souls is a PS3 exclusive wherein you take on the role of another generic blank slate hero who doesn't speak nor has any back story to speak of. Left to create your character yourself, you customize a myriad of stats by leveling up via collecting the souls of your dead enemies, the single central currency. The game employs a number of constraints on your character that forces you to examine your surroundings and plan your way through accordingly. Conveniences like invisible walls blacking you from running off of a cliff are remarkably absent, while slow leveling ensures you'll be careful about how you allocate your points.

If I'm offering up too bleak a picture of this gem, my apologies, because everything is so finely tuned that the pains of the game make the moments of learning and adapting that much richer. While your hero can be fried, impaled, or brutally beaten to death from a number of different angles, you also have the power to avoid every death through a powerful repertoire of Spellsword actions, like acrobatic rolls ala Link or the almighty backstep. While most games, like the aforementioned Zeldas, far undershoot an acceptable level of challenge, and those that don't often leave the player wrestling with poor underlying mechanics, the level of precision offered in Demon's Souls grants what looks by most people to be an insurmountable challenge while in reality getting the balance between the two broken extremes just right.

The boss battles are epic masterpieces, being roughly split between those that offer a significant challenge and those that can be cheesed through a number of methods found online. All bosses, though, contain powerfully orchestrated music (a rarity in this game, as most of the time is spent trans versing levels barren of any tunes). For the bosses some find too hard, though, I must turn to one of the most interesting features of this game, the multiplayer.

Much of normal gameplay, following death you are transfered into "Soul Form", wherein you're only given half of your normal health bar. If you defeat a boss or use a specific item, you are revived back into "Body Form", giving you full health, a stronger fear of death, and more tools to die and stay alive with. First, the stay alive tools. You are able to summon up to two other players into your game who are in Soul Form in their own, usually in an attempt to defeat the boss and return the other players to Soul Form. Words cannot describe how awesome it is to have such an intricate battle system taken online, as this is something never tried in Zelda. Four Swords Online someday maybe? 3d Zelda online? Anyway, now let's turn to the multiplayer aspect to die for. Players in Soul Form may also invade a random person's world who is currently in Body Form to fight alongside the enemies in their world in an attempt to PK the host, stealing a level's worth of souls, a stat point, and the Body Form away from them. What weakness may exist in PvE content with the traditional predictable computer controlled enemy patterns we've seen in every other game gets broken up with the occasional spur of the moment fight with another player using tactics you don't know the optimal strategy against right off the top of your head.

I'll spare an exposition on the graphics, other than saying that they are great. Demon's Souls is a wonderful, challenging, and engrossing experience that gives hardcore gamers a chance to see a grittier take on the silent 3d swordsman. If you have a PS3 and have ever wondered what the Zelda combat would be like if it were actually tough, then you owe it to yourself to check out Demon's Souls. Also, keep an eye out for the sequel scheduled for later this year entitled Dark Souls on both the PS3 and the 360.

Hope you enjoy!
 

Sp3ratus

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Great review, pretty much covered what Demon's Souls is essentially about. I absolutely love the game, spent hundreds of hours in it, I even went as far as getting Platinum trophy for it, the only game in my collection I've done that for. The biggest hump, I've found is getting over the game doesn't take you by the hand and guide you along as so many other games do. Once you do get past that though, it's one of the most fun, challenging and interesting games I've ever played.

Caer Seraphim said:
First, the stay alive tools. You are able to summon up to two other players into your game who are in Soul Form in their own, usually in an attempt to defeat the boss and return the other players to Soul Form.
Just a helpful suggestions, I understood the above sentence perfectly, but then again, I've played the game so much that I really should, but a rephrasing to make it more clear that when you've been summoned and have defeated a boss, you return to your own world in Body Form.

Aside from the multiplayer, which is remarkably well done, one mechanic I really enjoy in the game is world and character tendencies. Manipulating the worlds in order to get tougher/easier enemies and completely new enemies was great, it really extends to the already fantastic replayabilty of the game. It also keeps in the spirit of the game, it's never explained anywhere and unless you really explore the world and/or read about it, you'll most likely miss out. I especially like the Miralda fight, if only for her awesome outfit. I can certainly understand why you left it out of the review, it's too in depth, but I like it, nonetheless.

Oh, and I almost forgot. We have a Dark Souls group here on the Escapist in anticipation of it. We mostly use it for news, but we talk Demon's Souls and Dark Souls as well. I already sent you an invite, in case you're interested.
 

Sp3ratus

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Valagetti said:
Just remember Yahtzees review.
What exactly is that supposed to mean? Don't tell me that you actually take Yathzee's review seriously. And how can that be your entire reply to a well-thoughtout review like the above one?
 

Valagetti

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Aug 20, 2010
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Sp3ratus said:
Valagetti said:
Just remember Yahtzees review.
What exactly is that supposed to mean? Don't tell me that you actually take Yathzee's review seriously. And how can that be your entire reply to a well-thoughtout review like the above one?
As in I saw the title, then I remembered how difficult it was to pronounce. And yahtzee mentioned it, in the review.
 

Malfy

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Jul 16, 2010
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Nice review. After hearing so much about DS myself, I felt like a wonderful person after beating the first boss by myself when my friend couldn't. I know he eventually gave up because of the difficulty, but he definitely appreciated the challenge. I was impressed by how the atmosphere of the game made you feel hopelessness, while encouraged you to push yourself to the next challenge at the same time.

I wonder if Demon's Souls still have somewhat of an online community so long after its release. Whatever it had might have probably died after the recent PSN fiasco.
 

Riobux

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Apr 15, 2009
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One thing I'd recommend for future reviews is the use of headers and pictures. They can act as a fantastic way to break up the large amount of text this review has. One problem I did have with the review is the amount of positives praising the game. While it's nice to be able to see what a game did right, it's always worth putting in what a game did wrong. Like, at least personally, the character creator for Demon's Souls leaves your character unable to look much better than a victim of in-breeding. However, you did nail a lot of it on the head and you seemed to cover a good amount, although perhaps a little shallow with some of the details (e.g. you can easily make a paragraph about the difficulty and how it's hard). You also seemed to compare it a lot with the Legend Of Zelda games which seemed a bit misplaced.

Good luck with future reviews though.