Denuvo has been cracked

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Vigormortis

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LetalisK said:
I think this has been the case for awhile. The only difference is Valve has made it an official feature rather than just something that happens when you unplug your internet for a minute while launching Steam. Before it was made official, Steam did have that annoying bullshit where if you didn't go into Offline mode while online, then it wouldn't let you start in offline mode later when you were actually offline. However, the work around, as I quickly found out, was to physically remove your internet connection before launching the program(you could resume internet connectivity after with no issues). Steam would detect that you had no internet and would simply launch the library in offline mode. I don't know if this worked if you used wireless internet since I always use a hardline, but the work around of removing the CAT5 cord was simple if retarded. As for the pinging back to home every once in awhile, I used this for a several months straight in 2012 when I had internet, but it was so shitty that I couldn't connect to Steam online with it.
Well, the original intent for Offline Mode was always for it to be an indefinite option. The issue was, the system with which they used to store client credentials locally (centered around the infamous .blob file) was incredibly buggy. This often lead to many having trouble with Offline Mode. And then, almost two years ago, a new bug had cropped up that was causing some systems to lose the client credentials after only two weeks, requiring the client to be logged into the Steam servers to reacquire the credentials.

As of late last year, Valve phased out the old system and have replaced it with a system that works with incredibe consistency. Provided one has Steam set to remember a user's password (i.e. client credentials) locally, they can go into Offline Mode at any point. Whether they're already online, just lost connection, or booting Steam for the first time, it (should) go directly into Offline Mode.
 

Vendor-Lazarus

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Vigormortis said:
Super-Snipped!
First off I'd like to thank you for your very thorough responses.

We seem to agree on a lot of things regarding Anti-Consumer practices and in the end we basically want the same thing;
To play games with the least amount of hassle. ,)

Were we disagree is on Online Activation.
I think you see it as a necessary evil that can be lived with, but would hope for it to go away in the end.
Am I far off the mark in saying that?

Whereas I give no quarter in releasing control to another entity besides myself. ^^
I can't trust that corporations don't change or have our best intentions at heart.

I do see a rise in platforms like GOG or companies like CDProjekt Red and that gives me hope for the future.

I'd like to thank you again for humoring me and being a good sport about it.
 

Kathinka

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Vigormortis said:
Kathinka said:
What I find far worse is that they can (and do) remove games from your library for completely arbitrary or thinly veiled bullshit reasons and you can't do jackshit against it. The games YOU bought with YOUR hard earned money. And then they wonder why some people pirate.
Vendor-Lazarus said:
Indeed, I could not agree more. Such practices are practically screaming of bad faith and are driving people away.
As I mention in my post above, it's a form of control-shift from player to publisher/platform. People will do what it takes to maintain control over what they've bought.

Or, at least they should. This is the part where I blame consumers for letting companies get away with it.
If you buy a game you support the practices with which the game is produced, published, sold and maintained.
I can proudly say that I have not bought a single game requiring Online Activation (or worse).
I wonder how many others against Online Activation can say the same..
Again, not directed at me, but if I may:

The only instances wherein a game was pulled from users libraries was when the game files themselves either were a danger to the user's system (for whatever reason) or because of some legality issue wherein it was illegal for the end-user to display ownership of a copy of the game. As far as I'm aware, this has happened only twice.

Now, granted, twice is far more than it should be. But, in the interest of protecting user systems or protecting users from facing legal issues, I can understand the decision. I don't know that I'm entirely comfortable with it, but I understand it.

That said, anyone who'd bought the game and downloaded them could still play them on their system. Provided, of course, the games even worked in the first place.
It has happened to me allone four times, twice to a friend of mine.
We travel a lot, so we thought: Hey, this game is cheap here in Poland, let's buy it! After a few months back home the games were pulled (not blocked, we could have fixed that in 30 seconds with a proxy) but straight up pulled from our libraries. No legal problems of any sort, just plain old greed. What businesses is it of theirs where I buy my games with my hard earned money..
 

Sigmund Av Volsung

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Zachary Amaranth said:
Snipped in relation to Steam & DRM
Steam's DRM stuff is very easily cracked from what I know. It's practically useless in keeping pirates out of games, so this is one of the few cases where the software used enhances the experience.

Valve know that they can't stop pirates from pirating games, so instead they offer a better service: achievements, steam trading cards, a marketplace, sales, community hubs, integrated mod support...the 'DRM' is there to keep this stuff functioning online and so that you can use it on any computer that has Steam installed.

The DRM is a by-product and not the forefront of steam, ergo why it isn't as intrusive or generally as horrible as Uplay.

On the subject of Denuvo...yay!

I await the day where devs and pubs join CDProjektRed and Valve in realising that you can't fight piracy with DRM, and that instead you need to provide a superior service.

At this point, investing in DRM is approaching money laundering in terms of suspiciously wasted resources.
 

BoredRolePlayer

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Adultratedhydra said:
shrekfan246 said:
Well, considering how much time it has allowed for the games to be up for sale without the... er... "competition"? I would say that it's debatable whether the DRM "worked" or not. I don't really think most publishers are actually so naive as to believe that their DRM will forever prevent pirated copies.

Except for Blizzard. GG, Battle.net.

That having been said, I've already got multiple forms of DRM on my laptop, including Origin and Steam. I realize how easy they are to circumvent, but I refuse to purchase games that shove an extra layer into my face on top of that. Sorry, Dragon Age, as much as I want you it's not as much as I want to avoid bogging down my system with useless extra software that's probably only going to end up causing problems for me.
I've always found it funny how people against DRM defend steam. Without realising it has been DRM before DRM was even DRM.
Kinda like how that last line is stupid given how DRM was around before Steam? And I think most people don't hate Steam because it's offers enough to not be a hassle.
 

CannibalCorpses

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Vigormortis said:
008Zulu said:
I count Steam as DRM. A lot of games won't let you play unless you load up Steam first. Even it's (laughably) "offline" mode first requires you to sign in. A few years back, Sony had a neat idea for DRM that they used, it was a rootkit virus. That worked out well.
Not anymore, though. In fact, that hasn't been true for about a year now.

Valve patched in an entirely new Offline Mode and replaced the old system for storing local client data. Now you can boot Steam into Offline Mode without having to go online first. You can even keep it in Offline Mode indefinitely, if you so choose.
Yup, tis true since thats how i use steam all the time since i lost my home internet connection...only a few games don't like it and wont work
 

Something Amyss

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Sigmund Av Volsung said:
Steam's DRM stuff is very easily cracked from what I know. It's practically useless in keeping pirates out of games, so this is one of the few cases where the software used enhances the experience.
They're putting something between me and my games, something a pirate doesn't have to deal with, and that's an "enhancement?"

NO.
 

Sigmund Av Volsung

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Zachary Amaranth said:
Sigmund Av Volsung said:
Steam's DRM stuff is very easily cracked from what I know. It's practically useless in keeping pirates out of games, so this is one of the few cases where the software used enhances the experience.
They're putting something between me and my games, something a pirate doesn't have to deal with, and that's an "enhancement?"

NO.
Uplay is worse in my opinion. The point I was making that the DRM isn't the 'point' of what Steam is.

Steam is a unified distribution service first, drm second. Cloud saves and everything else that requires an online connection that I mentioned wouldn't be able to function as well through a different format.

Also I never said that I am pro-DRM dude, chill.

I mean, for christ's sake, I pre-ordered The Witcher 3 through GOG.com instead of Steam since I think that version is superior. I was just saying that DRM is more of a noxious by-product of Steam, but it isn't the main 'feature' of the platform.
 

Vigormortis

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Kathinka said:
It has happened to me allone four times, twice to a friend of mine.
We travel a lot, so we thought: Hey, this game is cheap here in Poland, let's buy it! After a few months back home the games were pulled (not blocked, we could have fixed that in 30 seconds with a proxy) but straight up pulled from our libraries. No legal problems of any sort, just plain old greed. What businesses is it of theirs where I buy my games with my hard earned money..
Ah, okay. I see what happened.

This seems like an issue with the developers of the games region locking the titles. And, in the strictest sense, it does boil down to a legal issue. (of ownership)

To be honest, I really don't understand why devs still region lock titles. I can appreciate part of the idea, insofar as wanting to have more control over when and where their product is sold, but I really disagree with the practice. Especially when it's at the expense of the end-user.

So in this regard, I'm on your side.

That said, sometimes there are options for users like you and your friends. It might take some doing, but I have seen cases wherein people were able to 'transfer' the games to a different region. I haven't had to go through the process my self, so I probably won't be of much help, unfortunately.

Still, I sympathize with your plight.
 

Kathinka

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Vigormortis said:
Kathinka said:
It has happened to me allone four times, twice to a friend of mine.
We travel a lot, so we thought: Hey, this game is cheap here in Poland, let's buy it! After a few months back home the games were pulled (not blocked, we could have fixed that in 30 seconds with a proxy) but straight up pulled from our libraries. No legal problems of any sort, just plain old greed. What businesses is it of theirs where I buy my games with my hard earned money..
Ah, okay. I see what happened.

This seems like an issue with the developers of the games region locking the titles. And, in the strictest sense, it does boil down to a legal issue. (of ownership)

To be honest, I really don't understand why devs still region lock titles. I can appreciate part of the idea, insofar as wanting to have more control over when and where their product is sold, but I really disagree with the practice. Especially when it's at the expense of the end-user.

So in this regard, I'm on your side.

That said, sometimes there are options for users like you and your friends. It might take some doing, but I have seen cases wherein people were able to 'transfer' the games to a different region. I haven't had to go through the process my self, so I probably won't be of much help, unfortunately.

Still, I sympathize with your plight.
It wasn't really a huge problem because to get these games there are...other ways. And apparently they want you to go down that road. Just the implications of that they can do that is something that really rubs me the wrong way.
 

Vigormortis

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Vendor-Lazarus said:
First off I'd like to thank you for your very thorough responses.

We seem to agree on a lot of things regarding Anti-Consumer practices and in the end we basically want the same thing;
To play games with the least amount of hassle. ,)
And thank you for yours. It's rare to have a civil 'debate', as it were, in these forums.

Were we disagree is on Online Activation.
I think you see it as a necessary evil that can be lived with, but would hope for it to go away in the end.
Am I far off the mark in saying that?
Provided such an outcome wouldn't come at the expense of the benefits of a system like Steam, yes. Absolutely.

Though, online activation has even less of a sting, in my case, because I tend to buy many of my games digitally. So, in the end, I'm downloading the game anyway.

Whereas I give no quarter in releasing control to another entity besides myself. ^^
Well, outside of the community, market, and workshop features I only view Steam as a store. As such, once I've downloaded the files, they're mine. Valve has no control over what I do with them. And I would staunchly fight any legislation that tried to take that right away from me.

So I think, in a lot of ways, we share that same ideal; if not the same approach.

I can't trust that corporations don't change or have our best intentions at heart.
Nor should you. Corporations are run by people. People are fallible. And never trust something that's fallible any more than you have to.

I do see a rise in platforms like GOG or companies like CDProjekt Red and that gives me hope for the future.
As it does for me as well. And honestly, I would prefer an industry wherein we get systems like GOG and Steam existing in tandem, not just tangentially. An industry where we have all of the consumer freedoms we get through the GOG storefront, with the added bonus of the feature-rich environment of a platform like Steam.

That's probably a bit too idealistic for the real world, but it's what I hope for.

I'd like to thank you again for humoring me and being a good sport about it.
The same to you.
 

Vigormortis

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Kathinka said:
It wasn't really a huge problem because to get these games there are...other ways. And apparently they want you to go down that road. Just the implications of that they can do that is something that really rubs me the wrong way.
I agree. It is a dangerous precedent.

Sadly, it boils down to the legislation in regards to the sale of software (and related ownership) and copyrighting laws. Both of which are woefully inadequate for today's software environment and are in desperate need of updating.

Still, glad you found, um...."work-arounds".
 

RhombusHatesYou

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Vigormortis said:
To be honest, I really don't understand why devs still region lock titles.
Usually happens for two reasons - to stop people taking advantage of regional price differences or because of legal issues involving content.
 

Vigormortis

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RhombusHatesYou said:
Vigormortis said:
To be honest, I really don't understand why devs still region lock titles.
Usually happens for two reasons - to stop people taking advantage of regional price differences or because of legal issues involving content.
Well yes, insofar as the store fronts are concerned. I was more referring to region locking the games to accounts that log in from specific regions.

As far as I'm concerned, if I buy a game from a digital store front while I'm in, say, the UK, then the game should still function when I move back to the US.
 

Loonyyy

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BloatedGuppy said:
Adultratedhydra said:
Piracy =/= lost sale.
I see this posted a lot, and it's true that there is not a 1:1 relationship between pirated copies of X, and lost sales of X. However, "pro piracy" or at the very least "rabidly anti-DRM" advocates have taken it to mean there is a 1:0 relationship between piracy and lost sales, and that is a hilarious mountain of bullshit.

Plenty of people who pirate would've bought otherwise. There's absolutely no way to ascertain exactly how many, but "plenty" seems an appropriately rough estimate.

You can argue whether or not the correct reaction to piracy is "more draconian DRM" or "more consumer friendly policies", that's a good argument. But don't argue that piracy isn't a money loser for the various industries that get pirated. That's ridiculously off base.
Shamus Young had a column about this which was really interesting. He started from the position of assuming for sake of argument that the 90% piracy rate on PC cited by some publishers was true, and made a few points. Like for instance: If you can convert just 1 out of every 9 pirates, you've increased your sales by 100%.
 

amythyr

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I think if a game is good,and reasonably priced people will buy it.
And i also think DRM shouldn't be there or if there is a drm,then being online shouldn't be required.
To impose the buying of games,it should be that you need to verify key before and after updating or joining a multiplayer game or installing mods.
I myself have hundreds of game in steam (vive la steam sales) and lot of games in gog too.Many time the offline mode in steam refused to work for me for specific games.
 

Rhymer

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Adam Jensen said:
...

What I'm really interested now is the comparison between cracked and uncracked versions of FIFA 15, Lords of The Fallen and Dragon Age: Inquisition.

...
My god, for a second there I read it as "FIFA 15: Lords of The Fallen", and the world was a better place.

Morgoth780 said:
Also, ironically, Game Dev Tycoon.
Superb way of dealing with DRM and piracy with a clever twist. I remember wondering if they'd touch on the subject when I first read about the game.
 

Jandau

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Am I the only one who actually bothered to check if the crack was actually a real thing? Because it's not. All three listed games are at the moment still uncracked...
 

MXRom

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Jandau said:
Am I the only one who actually bothered to check if the crack was actually a real thing? Because it's not. All three listed games are at the moment still uncracked...
The DRM itself has been cracked. The games are being tested now.
 

DoPo

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Jan 30, 2012
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Jandau said:
All three listed games are at the moment still uncracked...
Which is mentioned in in the OP

Adam Jensen said:
The notorious "uncrackable" anti-tamper tech that supposedly has a negative impact on performance has been cracked. It's probably only a matter of days before the games that are using it appear on torrent sites.
and the link in the OP

Before closing, we should note that the Chinese team has cracked the DRM system only. This does not mean that there is any working crack at the moment, however it opens up the road for ones.
So,

Jandau said:
Am I the only one who actually bothered to check if the crack was actually a real thing?
I somehow doubt your investigative skills.