Loved the 1st one. I just hope they learned and don't dumb it down for consoles. I am not going to say IW was a horrible game, it wasn't, but for me it did not live up to my expectations formed from playing the 1st one.
This especially is an itch that I'm not willing to leave un-scratched, because I honestly found the Invisible War story to be a little better.
At the end of the day, the story of Deus Ex, if not the gameplay, only presented you with meaningful choice at the very end. In Invisible War, your philosophy and political opinion is established near the start of the game.
DE1 places Denton in a position to decide the fate of the world. IW challenges the assumption that he is qualified to do so.
Denton's plan - to spread universally compatible nanotechnology into the atmosphere, allowing for a transhuman society no longer based on the ideas of "have" and "have not", that is able to reach near-instant consensus on any issue - sounds idyllic, until you realize that the people of Earth have not agreed to it. Denton's going ahead with his master plan because he believes that doing what is right outweighs the need to get people's permission first. He's become a dictator in the truest sense - he dictates what is going to happen next. Fortunately for mankind, he is a benevolent one.
Simultaneously, the illuminati wish to preserve the status quo. It's not perfect, but it works, and it's better than things were twenty years ago. Given time, the situation can only improve.
The Templars wish to regress mankind to a lower technology level. not medieval, but pre-nanotech. They want to go back to an era where mankind is not surveilled, where the mechanisms that allow a tiny few to control the majority no longer exist.
The Omar want to ensure the immortality of the human race, but their system for doing so will result in millions of deaths.
The question the game poses is this: If the world is inevitably doomed to be ruled by the ideals of an elite few, then whose ideals are correct, or rather, the least wrong?
At the end of the day, Deus Ex's plot came to a head with the question "what's the best way to fix this problem?". Invisible War's question is "who is the most qualified to remove these problems forever? Do they even need removing?"
As far as I'm concerned, it's a deeper, and subtler philosophical question that is being asked in Invisible War, and the game's plot is all the richer for it.
Deus Ex:
- Re-awakened my interest in cyberpunk to the point where I started reading William Gibson.
- Was so mesmerising that I've played through it over a dozen times.
- Featured exactly the right kind of near-future technology in a believable manner.
- Made me want to read through every word of every datacube, email and newspaper.
- Had a hilarious developer quote file.
- Had characters and factions I could empathise with or genuinely dislike.
- Made me search out every last detail like the hidden conversations with Ford Schick in which he tells you that you've been a carrier for the Gray Death for years, etc.
Invisible War:
- Did/had none of the above.
- Quote file was not hilarious.
- Made me buy two Kidneythieves albums. Which are still awesome.
Besides the fact that Invisible War did away with the masses of text that I loved trawling through in the first game, besides the fact that it was clearly a console port beaten in the weak attempt stakes only by Star Trek Legacy, besides the inexplicably AWFUL universal ammo system, and the fact that they completely altered Chad Dumier's character seemingly on a whim, and the fact that the Greys talked... the biggest damn problem Invisible War suffered from was that it had an intro movie that was better than the rest of the game in its entirety. Also, having the guy who voiced Walton Simons provide an identical voice for one of the scientists in said intro movie and leading us to believe that maybe this character was in fact the Wade Walker figure from the tank in Area 51, NO, a brief holo-comm dialogue with Dr Nassif reveals that this character was... a bloke called Stan. Who was never seen again.
This especially is an itch that I'm not willing to leave un-scratched, because I honestly found the Invisible War story to be a little better.
At the end of the day, the story of Deus Ex, if not the gameplay, only presented you with meaningful choice at the very end. In Invisible War, your philosophy and political opinion is established near the start of the game.
DE1 places Denton in a position to decide the fate of the world. IW challenges the assumption that he is qualified to do so.
Denton's plan - to spread universally compatible nanotechnology into the atmosphere, allowing for a transhuman society no longer based on the ideas of "have" and "have not", that is able to reach near-instant consensus on any issue - sounds idyllic, until you realize that the people of Earth have not agreed to it. Denton's going ahead with his master plan because he believes that doing what is right outweighs the need to get people's permission first. He's become a dictator in the truest sense - he dictates what is going to happen next. Fortunately for mankind, he is a benevolent one.
Simultaneously, the illuminati wish to preserve the status quo. It's not perfect, but it works, and it's better than things were twenty years ago. Given time, the situation can only improve.
The Templars wish to regress mankind to a lower technology level. not medieval, but pre-nanotech. They want to go back to an era where mankind is not surveilled, where the mechanisms that allow a tiny few to control the majority no longer exist.
The Omar want to ensure the immortality of the human race, but their system for doing so will result in millions of deaths.
The question the game poses is this: If the world is inevitably doomed to be ruled by the ideals of an elite few, then whose ideals are correct, or rather, the least wrong?
At the end of the day, Deus Ex's plot came to a head with the question "what's the best way to fix this problem?". Invisible War's question is "who is the most qualified to remove these problems forever? Do they even need removing?"
As far as I'm concerned, it's a deeper, and subtler philosophical question that is being asked in Invisible War, and the game's plot is all the richer for it.
well, after of read that im convinced that IW had a plot with more depth, but the problem i had with the plot is that the moral twists and all that happens too soon, too quickly just at the start of the game and the new roles of chad dumier and nicollette duclare, all that had me really confuzed without know to who work with and i simply lost the interest in the game.
I'm not expecting it to be bad, I'm just not expecting it to be as good as the first. But then again, they could surprise me. To that end, the fact that it's using an engine the dev team is already familiar with should help.
I'm happy about another Deus Ex coming. And I have to admit I have visited the Eidos DX3 forums a few times. I stopped visiting them just because of a simple reason:
There is no information out there on the game that's worth discussing to any length. Watching the teaser and going "oooh, nice, another DX!" is fine, looking at a piece of concept art and appreciating or disliking its style, fine, too. But that's all there currently is to DX3. So I didn't visit the forums again and allowed me to calm myself a bit.
Now I'm back at the point where I was after watching the teaser: Hoping for a great game with (hopefully) some depth and complexity to it. I don't expect DX3 to be bad, but seeing how current games, that are being hailed as deep or complex, look, I can't help but be very cautious.
You mean 4? Don't get your hopes up, Looking Glass Studio's are no more and most likely if any one bought the Thief rights, it just wouldn't be Thief. I miss Garrett, I'm off to sulk and bonk some Hammerites on the head.
As for Deus Ex 3, Hmmmm. I never got around to playing IW due to uproar, I shall have to track down a copy and see for myself. Who knows, I could learn to love it.
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