Well, I've been looking around, and I had a think about what could be coming up in Deus Ex 3. The game itself has a huge legacy to live up to; the original is generally hailed as a PC gaming classic, and the first sequal failed, so this has got a lot of missed ground to catch up on.
: Now, here's what I've found on Wikipedia:
TL;DR: Mech augmentations instead of nanites, universal ammo is gone, enemy AI will supposedly react to the player, will work in squads and panic if their leader is killed, plus the usual weapon upgrades.
Oh, and there is regenerating health and a cover system to 'preserve gameplay flow' and stop the moments where you can't continue because of low health and no medkits.
Now, what are your thoughts on all of this?
1. Will the regenerating health dumb down the gameplay more, or will it only regenerate outside of combat, or in such a way that it would leave the player vulnerable, leaving the supposedly smarter AI to take advantage? I say that if implimented properly, it could help gameplay, so for example first aid kits to heal quickly in combat, regenerate health aility that is noisy, attracts attention and leaves player vulnerable, while not restoring ALL of their health (to discourage running in headfirst all the time) and MedBots to fully heal the player. And will limb damage return?
2. They did not mention the return of the skills that made the original into a true FPSRPG, rather than an FPS with some RPG elements. Will this return to encourage exploration and achievement of secondary goals? Hopefully yes.
3. How good will the cover system be? Will it break flow, encourage camping and choosing an open combat option all the time, or will it be more of an advantage to the enemies to balance the game?
4. Finally, the fun question: What new augmentations could we get? They are going to be divided up into "Combat, Stealth, Technology and Social", and will be more mechcanically based than the other games. Hopefully there will be the arm blade that we saw in the trailer. What else might we get, along with the standard cloaking devices, improved healing, environmental resistance and speed boost/step muffler? I'm hoping for the return of spybots and bot domination (take control of bots).
: Now, here's what I've found on Wikipedia:
In the Deus Ex games, augmentations are body modifications that allow the user superhuman abilities. While the previous two games focused on nanite-based augmentations, Deus Ex: Human Revolution will instead feature mechanical augmentations. Augmentations will be divided into four types: Combat, Stealth, Technology and Social. Every enemy squad will have an identifiable squad leader who will direct the team's actions. If the leader is killed, the squad falls into disarray. Enemies will also react to subtle player decisions, such as a change in behaviour or weapons, etc.
Unlike Invisible War, the game will use different ammo types for different weapons, instead of unified ammunition. Weapons can also be upgraded to better suit the player.
In a controversial departure from previous titles in the series, Deus Ex: Human Revolution will use a regenerating health model. This change was made because the developers didn't want players to get into a situation where they were unable to progress due to low health, and would be forced to "scrounge for med packs." They see this scrounging behavior as breaking the flow of the game when one retreats to search the entire level for medical supplies. They believe their regenerating health model will still encourage tactical and strategy forming retreats, but not to the extent where the tension and flow of the game is disrupted.
Deus Ex: Human Revolution is primarily a first person game, but will feature a contextual third person viewpoint when using the cover system or certain augmentations.
Unlike Invisible War, the game will use different ammo types for different weapons, instead of unified ammunition. Weapons can also be upgraded to better suit the player.
In a controversial departure from previous titles in the series, Deus Ex: Human Revolution will use a regenerating health model. This change was made because the developers didn't want players to get into a situation where they were unable to progress due to low health, and would be forced to "scrounge for med packs." They see this scrounging behavior as breaking the flow of the game when one retreats to search the entire level for medical supplies. They believe their regenerating health model will still encourage tactical and strategy forming retreats, but not to the extent where the tension and flow of the game is disrupted.
Deus Ex: Human Revolution is primarily a first person game, but will feature a contextual third person viewpoint when using the cover system or certain augmentations.
TL;DR: Mech augmentations instead of nanites, universal ammo is gone, enemy AI will supposedly react to the player, will work in squads and panic if their leader is killed, plus the usual weapon upgrades.
Oh, and there is regenerating health and a cover system to 'preserve gameplay flow' and stop the moments where you can't continue because of low health and no medkits.
Now, what are your thoughts on all of this?
1. Will the regenerating health dumb down the gameplay more, or will it only regenerate outside of combat, or in such a way that it would leave the player vulnerable, leaving the supposedly smarter AI to take advantage? I say that if implimented properly, it could help gameplay, so for example first aid kits to heal quickly in combat, regenerate health aility that is noisy, attracts attention and leaves player vulnerable, while not restoring ALL of their health (to discourage running in headfirst all the time) and MedBots to fully heal the player. And will limb damage return?
2. They did not mention the return of the skills that made the original into a true FPSRPG, rather than an FPS with some RPG elements. Will this return to encourage exploration and achievement of secondary goals? Hopefully yes.
3. How good will the cover system be? Will it break flow, encourage camping and choosing an open combat option all the time, or will it be more of an advantage to the enemies to balance the game?
4. Finally, the fun question: What new augmentations could we get? They are going to be divided up into "Combat, Stealth, Technology and Social", and will be more mechcanically based than the other games. Hopefully there will be the arm blade that we saw in the trailer. What else might we get, along with the standard cloaking devices, improved healing, environmental resistance and speed boost/step muffler? I'm hoping for the return of spybots and bot domination (take control of bots).