Break said:
Therumancer said:
I also maintain that the cost of games is an illusion given that most of the money goes towards human resources to begin with. I'm not sure what kind of "resources" they are talking about here, unless they simply mean themselves, and the fact that nobody wants to be the guy stuck in doing a very involved "secret area" that maybe 3% of the player base is going to see, sort of like the fat kid being stuck "way out deep" in a baseball game.
While you've quite accurately identified that the majority of a project's budget is spent on wages for people, to call it an "illusion" is, and I cannot stress this enough, a
vast underestimation of how much it costs to pay a reasonably-sized dev team working on a modern game. Especially in recent years, where the time required to simply design and create a single room or character model has increased exponentially. The only reason we're able to see expansive, open-world games like Fallout 3 or FUEL is because of the growing use of procedurally-generated content, which allows large amounts of randomised, realistic-looking landscape to be created automatically. This means that manpower can be directed towards the individual and unique details which people actually pay attention to, rather than spending weeks hand-crafting forgettable expanses of land.
To be honest, I'm not quite sure how to go about making you realise what kind of misconception you've made, simply because it's so damn
big. I don't suppose it'd be as easy as telling you "that's not how it works, just because it's mostly Human Resources doesn't make it cheap"?
Someone else explained my point of view fairly well. I've been down this road before.
The bottom line is that irregardless of the technology being used someone sits down to bang out the lines of code or draw the pictures on the computer. It comes down to how much those code monkeys are demanding for their services in proportion to yesteryear. While you ARE dealing with people with college degrees and such, college degrees aren't what they used to be, and mean very little other than to prevent doors from being closed.
When you get to the bottom line, when you take a couple million off for hardware and office space and then divide up the human resources budget your looking at situations where these coders are liable to be getting paid hundreds of thousands or millions of dollars for a couple of years work. The industry basically having seen massively increased demands from the employees, the budgets involved here aren't going into space and hardware. Even making John Funk's arguement about college degrees in computers or whatever, you run into a situation where there are guys with degrees who don't come close to making this much, including some that should. A guy with 2-4 years in criminal Justice who works as a cop or high end security professional and risks potentially being shot at every day doesn't make what these guys do.
Now, on the surface coders and other people do not claim to make that much money. There are many people who have said on these forums alone "I know people in the industry, and they don't make that much money" however at the same time we've also seen links to articles like one from Maxim talking about "why game programmers drive ferraris" (and I think that understated the issue). The bottom line is that the industry keeps it's finances secret, and this is why if you do some searching you'll find that most analysts don't even know how much the industry is making. When I last did a search for links, I found experts claiming anywhere from 19 to 50 billion dollars in profit the huge variation being due to the fact that the books are closed even compared to other businesses. Furthermore while everyone is predicting massive growth, nobody can tell if the industry is going to 'double' in 2 years or 10 again because those numbers are carefully sat on.
In the end, if you see a game with like a 100 million dollar budget, chances are like 90 million of that went towards paying wages and salaries over a couple of years. That's utterly insane. "Modern Warfare 2" took half a billion dollars to develop and market, there are entire nations that don't make that much money. While "Modern Warfare 2" is an okay game I guess, stop and think about what you could buy for half a billion dollars.
Don't get me wrong here though, I'm a capitolist. The gaming industry is out there to make money. On the other hand I as a consumer am going to look at how much people are making when someone tells me I need to pay $60 for a video game, and that the price should be higher, because of these massive budgets. I look at the amounts of money developers "require" from producers, along with the secrecy, and then pretty much come to the conclusion that the situation is fundementally ridiculous. While that's my usual point here, it does contribute to other discussions as well, like the one we're having.
In the end I'm not saying human resources are cheap, quite the contrary. I think the bottom line is the fact that your getting code monkeys who claim they are just making a living, while probably keeping a Lamborgini stashed in the garage of their second house or whatever. When you think about the numbers it puts an entirely differant spin on things.
Heck, look at the whole Infinity Ward thing. A lot of the issues involve come down to hundreds of millions of dollars in promised bonuses. I tend to agree that when money is promised by an employer they should deliver it, however on the other hand even allowing for the fact that it's split between everyone at the IW office, it is fundementally ridiculous that coders and game developers are expecting hundreds of millions of dollars for what amounts to drawing pictures and banging out lines of code.
See, I don't believe that game developers should be stuck working out of their basements for peanuts like int he old days, but at the same time I don't think we should be seeing these millions upon millions of dollars flowing into their payroll either (which inflates our costs as the end user). I believe there is a middle ground. Truthfully if the situation was as someone like John Funk believes it is, that wouldn't be terrible (and the problems must like elsewhere) but I don't think that's the case because in the end it all comes down to where all this money is going to, and whose pockets it winds up in. For all the people decrying how game developers don't make that much money, we see explosions like the one at Infinity Ward demonstrating exactly how much money is floating around these empolyees. This isn't even getting into the senior managers/faces like Itigaki or Peter Molyneux, Itigaki being in a fight with Team Ninja at one point over like twenty million dollars he claims he was owed.... and he does what exactly to earn 20 million? Remember in the end we the consumers are the ones who pay for this, it's the true face of those "Development costs" that keep our games expensive.
At any rate, while long, I hope this is clearer.