http://www.rockpapershotgun.com/2011/09/19/deus-ex-hrs-boss-fights-were-outsourced/
... now this actually makes some sense. To those too lazy to click on the article, apparently Eidos outsourced the boss battles in Deus Ex: Human Revolution to a company by the name of "GRIP". So, actually really explains the radical shift in tone and gameplay encounters in the boss battles, and why they feel so radically out of place in the game. It's not so much that Eidos made the boss fights after a few shots of Tequila, but that the boss fights were made by a totally different company!
The most interesting thing is an interview with the president of the company who worked on the boss fights. In it, he referred to himself a "shooter guy," and seemed to view the game through what one could call a 'shooter paradigm,' as opposed to one more akin to Deus Ex, which might explain why combat could be the only option. Again, it really starts to make the out-of-place boss battles in DE:HR make sense.
... now this actually makes some sense. To those too lazy to click on the article, apparently Eidos outsourced the boss battles in Deus Ex: Human Revolution to a company by the name of "GRIP". So, actually really explains the radical shift in tone and gameplay encounters in the boss battles, and why they feel so radically out of place in the game. It's not so much that Eidos made the boss fights after a few shots of Tequila, but that the boss fights were made by a totally different company!
The most interesting thing is an interview with the president of the company who worked on the boss fights. In it, he referred to himself a "shooter guy," and seemed to view the game through what one could call a 'shooter paradigm,' as opposed to one more akin to Deus Ex, which might explain why combat could be the only option. Again, it really starts to make the out-of-place boss battles in DE:HR make sense.