Deus Ex: Human Revolution Directors Cut: Dem Glasses

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TheEvilCheese

Cheesey.
Dec 16, 2008
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Eclectic Dreck said:
Just that there is literally no good reason someone would give up a lethal weapon which makes the move silly even if you plan on being non-lethal.
This would be true if inventory space wasn't a limited resource. If you have no reason to believe the lethal weapon is going to be useful the logical thing to do is get rid of it and use the space for more useful things.


I got the Directors Cut version for the reduced price, almost nothing at all with the change from selling trading cards. Like all the changes they've made so far (I'm a few hours in). The silenced sniper seems a tad OP though.
 
Apr 5, 2008
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I own the DC already but haven't played it yet. Looking forward to another time through it, thoroughly enjoyable game, even with the misplaced boss fights. I'm glad that the yellow filter is gone...I had an add-on that removed it from the original game, but it was very GFX intensive and frame rates suffered heavily. Fully integrating everything into the campaign is also nice, though I don't know what this means for our chosen augments. The whole thing with Missing Link was that it took all augments away and let you put new ones back, allowing you to explore other playstyles by choosing different augments in a "controlled environment" as it were.

Does Jensen keep his normal augments now? Are they taken away and returned immediately? Is there an option at the end to revert to pre-missing link configuration?

For whomever mentioned poor looking textures...I can only say that it's a console game and that's just how they are. Another Escapist tried explaining to me about texture compression/decompression and that it *could* vary by platform, but I'm not sure how much of that is true, or at least the case with this (or any other given) game.