kman123 said:
4 hours in and I'm in love with this game. I usually only make 1 or 2 Day 1 purchases, but oh my fucking God am I happy it lived to the hype.
Only downside is I have NO idea how the Social Enhancer works. The alpha bar flares up so I choose an option that would persuade the Alpha to speak, but they shut me down.
Also I'm having trouble redeeming my code but at this point I'll have to forget about it.
You have to pick the one that they have the most of. Sometimes you'll see multiple bars go up, but they'll only respond to the personality type they exhibit the strongest.
As for my first thoughts:
Choices are great, and the levels still feel very free-flow without feeling sprawling. They struck a good balance
Loving the upgrade system. I'm glad that all augments can be obtained this time, rather than having to pick and choose which ones you wanted while shutting others out. I wish they'd gone a step further and had it change your appearance too, but whatever. Its still cool.
Story was...slow to start. It has since picked up, but up until the police station I was honestly somewhat bored with it. Luckily it opens up a lot after the warehouse.
Graphics are....kinda disappointing. Not to say they are bad, just very average for a game that is overachieving in most other areas. Character models in particular are pretty rough. The environments make up for it though, and its got some pretty inspired design.
Voice acting is pretty bad, but for a Deus Ex game this is par for the course. Jensen, in particular, sounds like he's been eating coral (though he still manages to show more emotion than JC "A BOMB" Denton). Sarif's voice acting, in particular, is annoying for how many lines he has. He constantly has a twinge to his voice that makes him sound like he's about to cry.
Shooting was rough to start, but after I got laser sights (I assume the movement recoil reduction aug would do the same thing) it became much more manageable. Ditto with the sticky cover, I didn't like it at first but after fiddling with the controls its grown on me. At the very least, I don't feel completely helpless in a gun fight like I did in DX 1.
The Takedowns are cool (I like that you can't really do them all the time without a significant resource drain), but I miss dedicated melee weapons.