Looks great to me. Really like the direction they're taking the story in, and think that the acknowledgement of the gameplay styles & advances are reassuring.
The only thing I hope - and by God I hope this wholeheartedly with this game and any more "choice" based games we see - is that you're allowed to let your style evolve and fit organically as you playthrough.
I'm sick of being punished if I either 1) play a certain way (Human Revolution - e.g. if you killed you get less XP; or 2) if I deviate from a certain way of playing - e.g. rewards, achievements or story points missed if I play stealthy in one section, lethal in another. Mass Effect is a good example of this, with Paragon/Renagade options not available if you don't play that way for earlier sections.
I want to go with what feels right for each situation; I want to be able to try a bit of stealth, try a bit of violence, and view each situation as an isolated thing which I deal with as I see fit. I don't want to be thinking "Ah, well he'a a twat, so I want to kill him. But if I do I'll lose X amount of XP, and likely close off X part of the game". Choices should have natural concequences all round, and both lethal or stealth options should evolve naturally (I'd like to see killing someone open up side quests which sparing them wouldn't. Side quests with good, rewarding conclusions etc).