A lot of cool moves and abilities, none of which we will be allowed to do. Not just because of the severely limited energy bars, but because Deus Ex is largely a stealth game.
Paragon Fury said:I asked for this.
I'll slap myself, no need to do it for me.
Seconded. I'll have faith that Eidos Montreal can deliver another solid game in the vein as DE:HR. If they can, I'll be a very happy camper.Gordon_4 said:I know I shouldn't get too excited by a cinematic only trailer, but damn it I loved Human Revolution so much and have been waiting for the sequel ever since.
I never had a problem with that, because if you put your points into regen instead of more bars and learn to do everything quickly, you have infinite energy. I used the invisibility so much it may as well have been a Predator game. For me, that was more enjoyable than the original game, where your energy didn't regenerate at all and you still had to carry batteries around.008Zulu said:A lot of cool moves and abilities, none of which we will be allowed to do. Not just because of the severely limited energy bars, but because Deus Ex is largely a stealth game.
I don't think you need to worry about the terrible bossfights returning in this one, they already fixed those fights in the Director's Cut version on the PC release of Human Revolution. You can actually play the fights in your own build instead of trying to use a gun in a hacking/non lethal build and failing horribly. They reworked the arenas and added new rooms and vents and security systems for you to hack in the boss fight. Maybe sort of a haphazard solution since it's just modding the arena but they clearly understand how bad the bossfights were and they've learned their lesson for the second game.Quellist said:So much hate, so much assumption from one Trailer shows zero gameplay footage and might not even end up in the game (this could be like the demo sequence from Bioshock for all we know).
I'm willing to give this a chance, especially if it bridges the gap story-wise between HR and DE. I just hope they learned the lesson of the mistakes in the first game, the forced bossfights being the most egregious example.
Well from what I've heard, the developers were aware of the boss fight problem, but they ran out of time to try and do anything about it. It's not that they screwed it up, or didn't care, they were just simply put under too many constraints, and had to cut corners in some places, and the place they cut the most corners, were the boss fights. As to the non-lethal getting more XP, I think one thing that people forget is that it takes more skills to be successful at stealth than it is to "go loud" in that game. So yes, it makes sense to give you more XP for it. I did a loud run of the game, and very quickly ran out of stuff to bother buying with XP for a loud run. There just wasn't any point to it. So having less xp to work with, wasn't that much of a handicap for a loud run in my experience.immortalfrieza said:My only problems with Human Revolution were the forced boss fights that one couldn't stealth through or do non-lethally, and the fact that the game was really really biased towards a nonlethal playthrough due to the higher EXP rewards for doing so and the fact that it was generally louder to kill people than it was to knock them unconscious. If Mankind Divided fixes both these, and Director's Cut sort of fixed the first, but keeps everything else relatively the same as HR I don't think I'll have a single problem with this game.
I dunno, nothing says they have to keep with the established canon of the first games. I think they started with the cybernetic phase of augmentation because it let them use a lot more real world information, and make the transition of real world to fictional world feel way more believable to the audience. Some of the promotional material they did, all those in-verse commercials for augmentations were really awesome, and helped to flesh out the mindset of the world at that time, flavoring it with the political and social problems we're seeing today. I'd like to think they will rewrite the timeline with their stories, because while I did love the first Deus Ex game, I in no way feel that it is some sort of holy doctrine that must be maintained. Let them remake it if they want, if they do it well, then good for them. And if they handle the ongoing story the same way they have so far with Human Revolution, I'm quite optimistic about it being a good franchise with a long lifespan of quality material. Of course they might prove me wrong with the next game, but I doubt it. The team seems to really give a damn about this product, and I think they will continue to give a damn.immortalfrieza said:That said, I just wish they would have had Human Revolution be a straight up reboot instead, and I normally don't like reboots. There's only so far they can take prequels before they'll have to run up against the original Deus Ex's events, and the story and the world will always be really restrained in possibilities in order to have it fit with those events. For instance, we all know Jensen won't be killing Bob Page in any canonical ending if he even runs into him in the first place because he survives to be the main antagonist of the original game, nor will Jensen be able to do anything that doesn't lead to the formation of UNATCO or stopping any of Page's plans at all for the same reason. It's hard to feel like the protagonist's actions matter when we all know absolutely nothing he does will have a lick a relevance to the games that come after it and the characters involved. I've always hated prequels and especially interquels precisely because they end up being too painfully predictable by their very nature and rob the work of the potential that could otherwise exist.
I was referring to a lethal stealth run vs. a nonlethal stealth run, and I'm also only applying this to players that are going blind and thus are probably believing they need to squeeze every point they can get rather than those players that know in advance they'll end up with more Praxis points than they could ever spend no matter what they do. One could use silenced lethal weapons and lethal takedowns on everything and it would still give much less experience overall than using silenced nonlethal weapons and nonlethal takedowns. This basically forces the player especially early on to go nonlethal for the experience bonuses, and due to the screams and loud noises a victim makes when killed with lethal weapons even when using silenced weapons and takedowns it's just more practical to go nonlethal in a stealth run. The same problems also drive the player toward being inclined to take a stealth run over a loud run as well.Happyninja42 said:As to the non-lethal getting more XP, I think one thing that people forget is that it takes more skills to be successful at stealth than it is to "go loud" in that game. So yes, it makes sense to give you more XP for it. I did a loud run of the game, and very quickly ran out of stuff to bother buying with XP for a loud run. There just wasn't any point to it. So having less xp to work with, wasn't that much of a handicap for a loud run in my experience.