Deus Ex: Mankind Divided Officially Revealed With First Trailer

008Zulu_v1legacy

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A lot of cool moves and abilities, none of which we will be allowed to do. Not just because of the severely limited energy bars, but because Deus Ex is largely a stealth game.
 

Tahaneira

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Feb 1, 2011
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This... looks like it could be fun. I could never get into the combat in HR; partly because I was trying to get the (bugged, grr) Pacifist achievement, partly because I prefer sneaking to shooting, but mostly because I didn't find it more interesting than the stealth and, well, I found it hard. This looks like it could bring more variety to open combat. I'm still going to be all sneaky my first playthrough, no doubt about that, but I might actually do a murder everyone run this time.

Also, I'm sorry, but the biggest reaction I had from this trailer was, at the end: MALIK! PLEASE PLEASE LET THAT BE MALIK SO MUCH MORE MALIK
 

NathLines

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Thoughts:

I wonder if they're going to have some forced situation in which Adam is stripped of all his powers in the beginning of the game or if he actually just starts with them.

I wouldn't worry too much about the action-filled trailer, they're going to have the non-lethal/stealth route in there.

Also, I really hope they develop the boss-fights in-house this time or at least communicate with whoever they outsource them to.
 

mysecondlife

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This makes me hate the ending to Human Revolution even more. Why have multiple shitty ending when one would do?

Oddly enough, this trailer does make me want to play HR again.

Paragon Fury said:
I asked for this.

I'll slap myself, no need to do it for me.
just in case... ;)
 

Cowabungaa

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Ahh, how wonderful it feels to be so excited about something again. As another poster has said above me, all the action in this trailer has been given context and that to me sends a message that player choice will indeed matter more in this game. And by the looks of it we're gonna see some awesome locals this time.

Man, I can't wait. Not even worried about things like leaning too heavily on cutscenes and shitty bossfights or something. It's time to hype, choo choo motherfuckers.
 

Gordon_4_v1legacy

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I know I shouldn't get too excited by a cinematic only trailer, but damn it I loved Human Revolution so much and have been waiting for the sequel ever since. Even more so since I played the Director's Cut. Between this and Rise of the Tomb Raider, I think 2015 will be a nice year.
 

Teoes

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Jun 1, 2010
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Gordon_4 said:
I know I shouldn't get too excited by a cinematic only trailer, but damn it I loved Human Revolution so much and have been waiting for the sequel ever since.
Seconded. I'll have faith that Eidos Montreal can deliver another solid game in the vein as DE:HR. If they can, I'll be a very happy camper.

I'll add this to the reason pile for getting a new PC, too.
 

moosemaimer

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008Zulu said:
A lot of cool moves and abilities, none of which we will be allowed to do. Not just because of the severely limited energy bars, but because Deus Ex is largely a stealth game.
I never had a problem with that, because if you put your points into regen instead of more bars and learn to do everything quickly, you have infinite energy. I used the invisibility so much it may as well have been a Predator game. For me, that was more enjoyable than the original game, where your energy didn't regenerate at all and you still had to carry batteries around.

 

Neurotic Void Melody

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Is that a throat ripper takedown, I sees??

...

Maybe a non lethal playthrough will have to wait this time.

Ahh, with this and Arkham Knight, my stealth glands will be glistening from exercise this year!
 

Quellist

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Oct 7, 2010
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So much hate, so much assumption from one Trailer shows zero gameplay footage and might not even end up in the game (this could be like the demo sequence from Bioshock for all we know).

I'm willing to give this a chance, especially if it bridges the gap story-wise between HR and DE. I just hope they learned the lesson of the mistakes in the first game, the forced bossfights being the most egregious example.
 

Chester Rabbit

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To anyone saying this is too action oriented and will ruin Deus Ex. Might I direct you to the action heavy dramatic trailer of Human Revolution. And we all know what a major Michael Bay fest that game was. Oh wait no it wasn't.
 

mad825

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....What is this game about other than Turrists? You know what, I'd kill for another IW game.
 

The Wykydtron

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Sep 23, 2010
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Quellist said:
So much hate, so much assumption from one Trailer shows zero gameplay footage and might not even end up in the game (this could be like the demo sequence from Bioshock for all we know).

I'm willing to give this a chance, especially if it bridges the gap story-wise between HR and DE. I just hope they learned the lesson of the mistakes in the first game, the forced bossfights being the most egregious example.
I don't think you need to worry about the terrible bossfights returning in this one, they already fixed those fights in the Director's Cut version on the PC release of Human Revolution. You can actually play the fights in your own build instead of trying to use a gun in a hacking/non lethal build and failing horribly. They reworked the arenas and added new rooms and vents and security systems for you to hack in the boss fight. Maybe sort of a haphazard solution since it's just modding the arena but they clearly understand how bad the bossfights were and they've learned their lesson for the second game.

OT: I wonder if they will keep the Gold/Black aesthetic they had going for the second game? Maybe not but I hope they do. HR was one of the most visually striking games of the past few years because of it. Regardless, I loved HR so i'm happy there's a new one even if it's a bit iffy on how the ending of the first game just got lol nope'd for a sequel.
 

happyninja42

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HOOOOLY SHITBALLS!! I'm so stoked for this! *unrepentent fanboy squee* I really love the way they handle their trailers. It always sucks me in so hard. I like the direction they're taking the plot, it seems like a very cool split dilema for the player. And the new powers look to be quite badass. I'm so getting this game when it comes out. And it sounds like they got Michael McCann back for the soundtrack, which is fucking awesome! Damn, this news just perked up my whole day! xD

capcha: leave me alone "Oh stop wining capcha!! There's a new Deus Ex coming out! Cheer up you moody little bastard!" *thwaps it upside the head*
 

Chimpzy_v1legacy

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Ok, this leaves me somewhat excited. That hasn't happened in a while.

But, Eidos Montreal ... please don't fuck it up.
And Square Enix ... don't you make them fuck it up.
 

immortalfrieza

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My only problems with Human Revolution were the forced boss fights that one couldn't stealth through or do non-lethally, and the fact that the game was really really biased towards a nonlethal playthrough due to the higher EXP rewards for doing so and the fact that it was generally louder to kill people than it was to knock them unconscious. If Mankind Divided fixes both these, and Director's Cut sort of fixed the first, but keeps everything else relatively the same as HR I don't think I'll have a single problem with this game.

That said, I just wish they would have had Human Revolution be a straight up reboot instead, and I normally don't like reboots. There's only so far they can take prequels before they'll have to run up against the original Deus Ex's events, and the story and the world will always be really restrained in possibilities in order to have it fit with those events. For instance, we all know Jensen won't be killing Bob Page in any canonical ending if he even runs into him in the first place because he survives to be the main antagonist of the original game, nor will Jensen be able to do anything that doesn't lead to the formation of UNATCO or stopping any of Page's plans at all for the same reason. It's hard to feel like the protagonist's actions matter when we all know absolutely nothing he does will have a lick a relevance to the games that come after it and the characters involved. I've always hated prequels and especially interquels precisely because they end up being too painfully predictable by their very nature and rob the work of the potential that could otherwise exist.
 

happyninja42

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immortalfrieza said:
My only problems with Human Revolution were the forced boss fights that one couldn't stealth through or do non-lethally, and the fact that the game was really really biased towards a nonlethal playthrough due to the higher EXP rewards for doing so and the fact that it was generally louder to kill people than it was to knock them unconscious. If Mankind Divided fixes both these, and Director's Cut sort of fixed the first, but keeps everything else relatively the same as HR I don't think I'll have a single problem with this game.
Well from what I've heard, the developers were aware of the boss fight problem, but they ran out of time to try and do anything about it. It's not that they screwed it up, or didn't care, they were just simply put under too many constraints, and had to cut corners in some places, and the place they cut the most corners, were the boss fights. As to the non-lethal getting more XP, I think one thing that people forget is that it takes more skills to be successful at stealth than it is to "go loud" in that game. So yes, it makes sense to give you more XP for it. I did a loud run of the game, and very quickly ran out of stuff to bother buying with XP for a loud run. There just wasn't any point to it. So having less xp to work with, wasn't that much of a handicap for a loud run in my experience.

immortalfrieza said:
That said, I just wish they would have had Human Revolution be a straight up reboot instead, and I normally don't like reboots. There's only so far they can take prequels before they'll have to run up against the original Deus Ex's events, and the story and the world will always be really restrained in possibilities in order to have it fit with those events. For instance, we all know Jensen won't be killing Bob Page in any canonical ending if he even runs into him in the first place because he survives to be the main antagonist of the original game, nor will Jensen be able to do anything that doesn't lead to the formation of UNATCO or stopping any of Page's plans at all for the same reason. It's hard to feel like the protagonist's actions matter when we all know absolutely nothing he does will have a lick a relevance to the games that come after it and the characters involved. I've always hated prequels and especially interquels precisely because they end up being too painfully predictable by their very nature and rob the work of the potential that could otherwise exist.
I dunno, nothing says they have to keep with the established canon of the first games. I think they started with the cybernetic phase of augmentation because it let them use a lot more real world information, and make the transition of real world to fictional world feel way more believable to the audience. Some of the promotional material they did, all those in-verse commercials for augmentations were really awesome, and helped to flesh out the mindset of the world at that time, flavoring it with the political and social problems we're seeing today. I'd like to think they will rewrite the timeline with their stories, because while I did love the first Deus Ex game, I in no way feel that it is some sort of holy doctrine that must be maintained. Let them remake it if they want, if they do it well, then good for them. And if they handle the ongoing story the same way they have so far with Human Revolution, I'm quite optimistic about it being a good franchise with a long lifespan of quality material. Of course they might prove me wrong with the next game, but I doubt it. The team seems to really give a damn about this product, and I think they will continue to give a damn.
 

MCerberus

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Soooo lots of questions:

How much of the trailer was actioned up in order to fuel the hype train?
Are we getting any official divergence from the original's timeline?
What ending from the ending-o-matic did they go with?
Will they explain how you're better than the original protagonist with the quite disturbing but possible technological regression?
Who's the oddball third faction opposed to both the terrorists and Illuminati, since there's always an oddball third faction?
What sort of meme-phrase are we going to get (I never asked for... old men)?
Has Squeenix pulled their collective heads out of their asses and stopped blaming the dev teams making good games that sell well for their financial problems?
 

immortalfrieza

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Happyninja42 said:
As to the non-lethal getting more XP, I think one thing that people forget is that it takes more skills to be successful at stealth than it is to "go loud" in that game. So yes, it makes sense to give you more XP for it. I did a loud run of the game, and very quickly ran out of stuff to bother buying with XP for a loud run. There just wasn't any point to it. So having less xp to work with, wasn't that much of a handicap for a loud run in my experience.
I was referring to a lethal stealth run vs. a nonlethal stealth run, and I'm also only applying this to players that are going blind and thus are probably believing they need to squeeze every point they can get rather than those players that know in advance they'll end up with more Praxis points than they could ever spend no matter what they do. One could use silenced lethal weapons and lethal takedowns on everything and it would still give much less experience overall than using silenced nonlethal weapons and nonlethal takedowns. This basically forces the player especially early on to go nonlethal for the experience bonuses, and due to the screams and loud noises a victim makes when killed with lethal weapons even when using silenced weapons and takedowns it's just more practical to go nonlethal in a stealth run. The same problems also drive the player toward being inclined to take a stealth run over a loud run as well.

It's also important for balancing reasons. Praxis points both gained through level ups and through kits should be distributed throughout the game in such a way as to ensure the player will always have something to spend them on, and giving out differing EXP rewards gets in the way of that.