Smilomaniac said:Gethsemani said:No really, all the spoilers. You are warned.
I was also a bit amused that the final boss could be defeated as if he was a regular exoskeleton equipped enemy. I cloaked, stunned him and clocked him out in under 5 seconds after spending some 5 minutes disabling all the security systems. I am not sure if I am more disappointed or amused with that.Yeah, I did the exact same thing. I get what you mean, but I prefer this over the bosses you had to kill in Human Revolution. In the pacifist achievement (which I got) it states "Bosses are people, too.".
Did you manage to save the delegates and stop the bombing as well?
I actually had to reload the game before that, when you have to take out 11 guards. One of them went "hostile" as I took him out in melee, which triggered the boss fight. I thought it was a scripted event that happened when you took out X amount of guards and couldn't make sense of it.
I spent 34 hours and missed only a few things, apart from whatever secret achievements there are.
Apparently you can give Kohler the device he asks for, before him asking for it, which should allow you to use experimental mods way earlier (at least I think it does, otherwise it makes no sense to do so). I avoided them altogether until that point, since I needed most things anyway.
One more question: On the "Fork in the Road" where you have to choose between the bank and saving the bomb-maker, which did you choose and do you know whether it's possible to do both, like it is with the end-objective?
My final playtime was about 30 hours, there were two points of interest that bugged out and I couldnt seem to do, the shots fired one, and the underground cult.
I also ended up doing the bank mission, which ended up stupidly easy because I had upgraded my hacking all the way as my first priority, so ended up cleaning the place out right after getting to prague before I even went to the TF29 base. The guards were back, but they never turned the security back on, and I had all the key cards, so it was just a matter of waltzing into the place and going down to the vaults.
As for Koller, I didnt even know he could die, he just dissappeared after doing my aug upgrade, I dunno about getting the unlock early, but I heard that can break one of the quest chains if you do that.
As for the final boss, I kind of feel like an idiot, I didnt even think to just stun and knock him out, I hacked all his bots, turned the friendly fire off and proceeded to watch him get shredded from the second floor balcony without firing a single shot myself. Still, watching all his drones and turrets tear him to pieces was fun. Still managed to save both the VIPs and the tower, so not sure what the bomb defuser thingy is supposed to do.
Overall liked the game, but some of the sidequests were bugged to shit, and the dialogue reset in a lot of places when the open world area transitioned from day to night, the shopkeepers kept repeating their intro dialogue like it was the first time they met me.
I also ended up doing the bank mission, which ended up stupidly easy because I had upgraded my hacking all the way as my first priority, so ended up cleaning the place out right after getting to prague before I even went to the TF29 base. The guards were back, but they never turned the security back on, and I had all the key cards, so it was just a matter of waltzing into the place and going down to the vaults.
As for Koller, I didnt even know he could die, he just dissappeared after doing my aug upgrade, I dunno about getting the unlock early, but I heard that can break one of the quest chains if you do that.
As for the final boss, I kind of feel like an idiot, I didnt even think to just stun and knock him out, I hacked all his bots, turned the friendly fire off and proceeded to watch him get shredded from the second floor balcony without firing a single shot myself. Still, watching all his drones and turrets tear him to pieces was fun. Still managed to save both the VIPs and the tower, so not sure what the bomb defuser thingy is supposed to do.
Overall liked the game, but some of the sidequests were bugged to shit, and the dialogue reset in a lot of places when the open world area transitioned from day to night, the shopkeepers kept repeating their intro dialogue like it was the first time they met me.