Deus Ex: Mankind Divided

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EternallyBored

Terminally Apathetic
Jun 17, 2013
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Smilomaniac said:
Gethsemani said:
No really, all the spoilers. You are warned.


I was also a bit amused that the final boss could be defeated as if he was a regular exoskeleton equipped enemy. I cloaked, stunned him and clocked him out in under 5 seconds after spending some 5 minutes disabling all the security systems. I am not sure if I am more disappointed or amused with that.
Yeah, I did the exact same thing. I get what you mean, but I prefer this over the bosses you had to kill in Human Revolution. In the pacifist achievement (which I got) it states "Bosses are people, too.".
Did you manage to save the delegates and stop the bombing as well?

I actually had to reload the game before that, when you have to take out 11 guards. One of them went "hostile" as I took him out in melee, which triggered the boss fight. I thought it was a scripted event that happened when you took out X amount of guards and couldn't make sense of it.

I spent 34 hours and missed only a few things, apart from whatever secret achievements there are.
Apparently you can give Kohler the device he asks for, before him asking for it, which should allow you to use experimental mods way earlier (at least I think it does, otherwise it makes no sense to do so). I avoided them altogether until that point, since I needed most things anyway.

One more question: On the "Fork in the Road" where you have to choose between the bank and saving the bomb-maker, which did you choose and do you know whether it's possible to do both, like it is with the end-objective?
My final playtime was about 30 hours, there were two points of interest that bugged out and I couldnt seem to do, the shots fired one, and the underground cult.

I also ended up doing the bank mission, which ended up stupidly easy because I had upgraded my hacking all the way as my first priority, so ended up cleaning the place out right after getting to prague before I even went to the TF29 base. The guards were back, but they never turned the security back on, and I had all the key cards, so it was just a matter of waltzing into the place and going down to the vaults.

As for Koller, I didnt even know he could die, he just dissappeared after doing my aug upgrade, I dunno about getting the unlock early, but I heard that can break one of the quest chains if you do that.

As for the final boss, I kind of feel like an idiot, I didnt even think to just stun and knock him out, I hacked all his bots, turned the friendly fire off and proceeded to watch him get shredded from the second floor balcony without firing a single shot myself. Still, watching all his drones and turrets tear him to pieces was fun. Still managed to save both the VIPs and the tower, so not sure what the bomb defuser thingy is supposed to do.

Overall liked the game, but some of the sidequests were bugged to shit, and the dialogue reset in a lot of places when the open world area transitioned from day to night, the shopkeepers kept repeating their intro dialogue like it was the first time they met me.
 

Zombie Proof

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Zhukov said:
Question from someone who hasn't played it:

How's the combat? What game(s) would you compare it to?

One of the things that soured me on HR was that while it made for a middling stealth game, doing a straight up combat run was woeful.

Oh, and does it make you traipse back and forth across mission hubs if you're doing side quests?
Spend a large part of my current playthrough going stealth/passive but on a particular side mission I found myself constantly harassed by some mercs and tried it out. The shooting feels much tighter than the first game. I used a modded all in 1 combat rifle and it was super responsive whether I used a scope, tactical laser, full auto, or semi.

Also, the side quests don't make you bounce back and forth. You may have to go to another hub once throughout the course of the quest but there's no popping from place to place.
 

Gethsemani_v1legacy

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Has anyone noticed any mission bugs yet? I'm playing through HR: Director's Cut now and the Motherly Ties side mission is caput for me, even after completing all objectives.

Apparently if an alert is sounded in the police station at all before you start the quest, a vital NPC encounter will be nullified, and an end-quest convo option will be missing which forces you to reload a save. It's just a side quest, but still it's frustrating that something like that was never patched.
 

Zombie Proof

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hanselthecaretaker said:
Has anyone noticed any mission bugs yet? I'm playing through HR: Director's Cut now and the Motherly Ties side mission is caput for me, even after completing all objectives.

Apparently if an alert is sounded in the police station at all before you start the quest, a vital NPC encounter will be nullified, and an end-quest convo option will be missing which forces you to reload a save. It's just a side quest, but still it's frustrating that something like that was never patched.
Holy shit man that sucks! I only encountered one bug so far. I had to infiltrate the Palisades Bank to get something. While near my goal, I hacked a computer to turn off the security measures and as soon as I clicked the switch to turn off the security camera the game crashed (luckily I save scrub like a ************). Happened twice. Luckily I easily got around it by hacking the comp, jacking out of it, then going back in and disabling the security features but it still sucked.
 

Erttheking

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I'm personally going to be waiting awhile to get it. Partially because my backlog has gotten out of hand and partially because I'm really pissed at Square and I'm waiting to see if they manage to fuck up the game post release before deciding that its safe to get it.
 

Gethsemani_v1legacy

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I just beat the game... WTF? So did the devs not have enough time to make the other 3 quarters of the game or something? If it wasn't for the filler side quests, I'd assume I just played the latest CoD SP. Not wait, CoD SP actually has a beginning, middle and end, with variety to the places you visit and stuff actually happening. In this game nothing happens, you pretty much always stay in the same location and the plot barely moves. How is this a sequel to the excellent Human Revolution? Seriously, what the fuck happened?

Only one real free roam city location, only 3 mission locations, only one "boss"... There isn't even that many side quests in the game.
 

EternallyBored

Terminally Apathetic
Jun 17, 2013
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Smilomaniac said:
EternallyBored said:
My final playtime was about 30 hours, there were two points of interest that bugged out and I couldnt seem to do, the shots fired one, and the underground cult.

I also ended up doing the bank mission, which ended up stupidly easy because I had upgraded my hacking all the way as my first priority, so ended up cleaning the place out right after getting to prague before I even went to the TF29 base. The guards were back, but they never turned the security back on, and I had all the key cards, so it was just a matter of waltzing into the place and going down to the vaults.

As for Koller, I didnt even know he could die, he just dissappeared after doing my aug upgrade, I dunno about getting the unlock early, but I heard that can break one of the quest chains if you do that.

As for the final boss, I kind of feel like an idiot, I didnt even think to just stun and knock him out, I hacked all his bots, turned the friendly fire off and proceeded to watch him get shredded from the second floor balcony without firing a single shot myself. Still, watching all his drones and turrets tear him to pieces was fun. Still managed to save both the VIPs and the tower, so not sure what the bomb defuser thingy is supposed to do.

Overall liked the game, but some of the sidequests were bugged to shit, and the dialogue reset in a lot of places when the open world area transitioned from day to night, the shopkeepers kept repeating their intro dialogue like it was the first time they met me.
Non-spoiler with relevant info:
So the doctor you meet early on asks for an item, and as EternallyBored points out in this quote, if you give the requested item to him upon meeting him the first time, it will screw up side missions from that point on, which I can confirm.
It does give you an achievement for it though.

If you're doing this on new game+, you don't actually need the item, so there's that.
Still, on new game plus you can just rush over, get it done in less than 10 minutes by shooting everything that moves, then reload so you don't break any side quests. New game plus is super easy mode waltzing around in the beginning with the glass shield, full energy upgrades, the fully upgraded tesla fist, and full hacking, being a cybernetic God is kinda fun, and makes the microtransactions even more hilariously pointless.

I know you asked this in a previous post, but if you are looking for a way into the 1st floor personal vaults rather than the corporate vaults, there is a key card in a hidden safe in one of the offices the button to open it is under the desk. I think there's also a way through directly into the vault from a vent in the parking garage I think, once you are in one vault you can open the others from the security consoles. There's also a hidden room in each vault that you open by hitting a hidden brick switch in each vault, one of the security terminals has an email with an attachment showing what the switch looks like. Either way, cleaning out the bank at the beginning gave me so much stuff the rest of the game was easy even on the hardest difficulty.
 

Gethsemani_v1legacy

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ZombieProof said:
hanselthecaretaker said:
Has anyone noticed any mission bugs yet? I'm playing through HR: Director's Cut now and the Motherly Ties side mission is caput for me, even after completing all objectives.

Apparently if an alert is sounded in the police station at all before you start the quest, a vital NPC encounter will be nullified, and an end-quest convo option will be missing which forces you to reload a save. It's just a side quest, but still it's frustrating that something like that was never patched.
Holy shit man that sucks! I only encountered one bug so far. I had to infiltrate the Palisades Bank to get something. While near my goal, I hacked a computer to turn off the security measures and as soon as I clicked the switch to turn off the security camera the game crashed (luckily I save scrub like a ************). Happened twice. Luckily I easily got around it by hacking the comp, jacking out of it, then going back in and disabling the security features but it still sucked.

Yeah, I am very much now in the habit of quick saving before doing anything siginificant, and keeping a dedicated level save of each hub area tucked away for good measure!
 

PapaGreg096

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Oct 12, 2013
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This is GOTY material right here and thats saying a lot with all of the great games realeased this year, the level design and gameplay is nothing short of fantastic, the powers are fun and allows you to play pacifist in numerous ways and the boss fights are a lot more interesting. Unfourntely the story is meh and there is no Pritchard in it so I give it an 8.5/10
 

Gethsemani_v1legacy

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User reviews for the PC version are pretty low which is confusing, seeing as how both PC Gamer and RPS gave it much praise. Is it because it feels more like a port than the built-on-PC design that was originally expected?
 

distortedreality

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hanselthecaretaker said:
User reviews for the PC version are pretty low which is confusing, seeing as how both PC Gamer and RPS gave it much praise. Is it because it feels more like a port than the built-on-PC design that was originally expected?
It's because of the performance issues and bugs effecting a number of users, the supposed short length and abrupt ending.

On a personal note, I've had zero performance issues and no bugs in my 6 or 7 hours of gameplay, and have thoroughly enjoyed all of it so far.

Think the low user score is more a concerted effort by jaded gamers as opposed to an actual representation of the quality of the game.
 

Zombie Proof

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hanselthecaretaker said:
User reviews for the PC version are pretty low which is confusing, seeing as how both PC Gamer and RPS gave it much praise. Is it because it feels more like a port than the built-on-PC design that was originally expected?
It might be performance related to those who never got the memo to leave MSAA off. It does very little visually but it destroys performance. There are also those internet yentas who choose to...
*eyeroll*
"Take a stand" against some of the most banal and unintrusive microtransactions ever seen in a AAA title by downrating an otherwise phenomenal game.


It took me thirty something hours of playtime to finally notice the "store" button and click it out of curiousity lol. Currently sitting at 35 hrs and haven't had my experience effected by a microtransaction in the slightest.
 
Sep 14, 2009
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Zhukov said:
Question from someone who hasn't played it:

How's the combat? What game(s) would you compare it to?

One of the things that soured me on HR was that while it made for a middling stealth game, doing a straight up combat run was woeful.

Oh, and does it make you traipse back and forth across mission hubs if you're doing side quests?
clocked in probably 8 hours thus far, and I'm going a 95% stealth/non-lethal route (sometimes when shit hits the fan, I'll shoot to kill)

the stealth gameplay is...different, YMMV, I've gotten used to it, and this could be nostalgic glasses talking, but I think I prefer Deus ex: HR's handle on stealth, sometimes I find myself moving to the wrong spot or going over/not going over a wall when I did/didn't mean to.

(pro tip: do not quicksave when you're hiding by a wall, you have to hit space after the game quickloads your quicksave and it registers you htiting the space in game, so you'll vault over a wall or whatever you saved by, annoying as hell)

the shooting aspect of it seems to be slightly above average, and it could be because I didn't invest many points into health/armor thus far, but when shit goes down because a flying robot saw me, I'm dropping like a sack of potatoes before I even realize what's happening.

all that said, I think the exploration/different ways to handle a quest aspect is 5x better than it was in human revolution, I'm having a ton of fun finding shit/different routes around prague and in missions.
 

wings012

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I'm fairly happy with the game, though I think it could have used a few more large hostile places filled with turrets and robots. The most threatening enemies are heavily aug-ed dudes who can be done in with a punch anyway. The lack of the old exotic weaponry is a bit sad, with only your family of different bullet shooters and a grenade launcher I never found.

The ending wasn't so much bad than it was... abrupt. There's no stupid button pushing followed by stock footage monologues or any Shymalan twists. It just stops.

While I found the sidequests pretty strong, the main plotline seems to be a bit eh. It feels like one big sidestory than the next tale in the saga.
 

Lykosia_v1legacy

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My biggest problem with MD is how easy it is. I started to just shoot everything to get any challenge because stealth was cake walk. Especially if you get the remote hack ability early one. With that you can shut down cameras, turrets, robots/drones, tripwires far away. It breaks stealth basically.


hanselthecaretaker said:
Has anyone noticed any mission bugs yet? I'm playing through HR: Director's Cut now and the Motherly Ties side mission is caput for me, even after completing all objectives.

Apparently if an alert is sounded in the police station at all before you start the quest, a vital NPC encounter will be nullified, and an end-quest convo option will be missing which forces you to reload a save. It's just a side quest, but still it's frustrating that something like that was never patched.
I encountered only one minor bug. In one side mission I had to break couple guys out of jail and escort them to safety. I decided to do it guns blazing and the leader of the guys got stuck behind a cover during one gunfight with the police. I couldn't get him to move until I took a cardboard box and threw it at him, then he started to move again.
 

Gethsemani_v1legacy

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Lykosia said:
My biggest problem with MD is how easy it is. I started to just shoot everything to get any challenge because stealth was cake walk. Especially if you get the remote hack ability early one. With that you can shut down cameras, turrets, robots/drones, tripwires far away. It breaks stealth basically.


hanselthecaretaker said:
Has anyone noticed any mission bugs yet? I'm playing through HR: Director's Cut now and the Motherly Ties side mission is caput for me, even after completing all objectives.

Apparently if an alert is sounded in the police station at all before you start the quest, a vital NPC encounter will be nullified, and an end-quest convo option will be missing which forces you to reload a save. It's just a side quest, but still it's frustrating that something like that was never patched.
I encountered only one minor bug. In one side mission I had to break couple guys out of jail and escort them to safety. I decided to do it guns blazing and the leader of the guys got stuck behind a cover during one gunfight with the police. I couldn't get him to move until I took a cardboard box and threw it at him, then he started to move again.

Did you lol? I would have, but only because it actually worked.
 

Zombie Proof

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So after playing almost entirely stealth, I got to a point in the game where my 80's action star morality kicked in and it was clear that I needed to kill some motherfuckers. I turned straight lethal and boy does it feel good. I'm like a cybernetic John McClane.
 

Laughing Man

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I'd have felt like, narratively, we were being built up to end the second act, and then the game just stops.
Yeah it felt like their should have been at least one more overarching mission area in which we went after whoever was pulling the strings in this game's story. In the end it fell flat and made the entire game feel more like an episode of a TV series rather than a contained game with a large and engaging story. HRs story just felt bigger and more complete, more worthy of a game that gets a new release every three of four years. The story in MD felt like something you would get from an episode of one of Tell Tale's games. A shame really because the game was pretty damn good in most respects. I actually hated the sticky cover control as it made rapid movement in tight situations clunky bordering on annoying and the combat was fine on a one to one level but once you moved in to situations that required rapid movement from one bad guy to another in a tight and controlled manner it really shows how poor the cut away attacks scenes are.

What I loved the most was the city of Prague, everywhere you looked you saw something new and interesting, a map the fraction of the size of something like GTA5s but so much more to look at and engage with, I really liked it.
 

Lykosia_v1legacy

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hanselthecaretaker said:
Did you lol? I would have, but only because it actually worked.
Yeah. I just thought to try something. I was mostly using quick save and there's only one slot for that and I had already used it before I realized he was stuck. I didn't remember when was my last save. Had to try something and I was surprised it worked.
 

PoK25

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Finished the game a couple of days ago and...the game is awesome! For me the only dissapointing thing was the story. Its not a bad story but honestly i was expecting more depth from it i guess. Thats my only complaint so far. Other than that it was a blast to play =)