So, From a recent replaying of deus ex:human revolution and a trailer watching of it's upcoming Jensen-featuring sequel, I reinforced my opinion that all technology shown is far flashier than it needed to be, many things illogical or impractical, and that a lot of it doesn't 'fit'.
The issues here:
Huge numbers of people are largely aware of things that are 'wrong', the writers however still give people the dumbest actions to take. Also: everyone speaks their mind, and their mind is mostly on the 'big issues of augmentation'. I'm thinking the modern, liberal man can get over that debate quite quickly. It's only getting worse that the sequel's making the world all Aug-apartheid and the leader of a 'freedom fighter' group is an evil stereotype clearly only there to make matters worse. Everything is obvious.
-Augmentations are crazy complex. You've got a guy with an arm that gives both super strength and transforms into a minigun which doesn't make practical (or mechanical) sense. Then you've got the icarus landing system which is needlesly flashy and... Glasses. It's just not right. you know it's not right.
The actual plot of HR would have realistically been something more like:
But then I remember the original game. A storytelling delight. But then again i also remember it's weird prediction of 2050 technology: In the end you're Turbo-Wolverine with a chinese energy sword (and if you're not; you've failed) Fighting Augs who use few augs, Women with laser swords who explode on death, Guys with dual rocket launchers on their arms and then the occasional plasma spewing chicken.
The original was simultaneously more silly and more believable. Maybe it's entirely because everyone didn't have an opinion on one issue and a radio didn't explain everything, but on the other-hand whilst HR and seemingly MD are trying very hard to be Artsy, The original game maybe might have been too retro with it's designs. (I loved them, but it's subjective'n all.)
Anyhow: my thoughts aside, What're your opinions on the art and storytelling of the series. Did you too get annoyed with the obvious, in your face 'secrets' of HR . What kind of level should augs and robotics be at in the timeframe of the games. Do you prefer the look of HR's smooth and dark, occasionaly transformative augs or the original game's 'blue and integrated into your very flesh' kind of look. What should a deus ex game be? Were you a fan of plasma chickens?
The issues here:
Huge numbers of people are largely aware of things that are 'wrong', the writers however still give people the dumbest actions to take. Also: everyone speaks their mind, and their mind is mostly on the 'big issues of augmentation'. I'm thinking the modern, liberal man can get over that debate quite quickly. It's only getting worse that the sequel's making the world all Aug-apartheid and the leader of a 'freedom fighter' group is an evil stereotype clearly only there to make matters worse. Everything is obvious.
-Augmentations are crazy complex. You've got a guy with an arm that gives both super strength and transforms into a minigun which doesn't make practical (or mechanical) sense. Then you've got the icarus landing system which is needlesly flashy and... Glasses. It's just not right. you know it's not right.
The actual plot of HR would have realistically been something more like:
- The Illuminati push governments for tighter augmentation control. They also buy out the research team or sink the company.
- Jensen sues David for overdoing his surgery.
- Jensen sues David for overdoing his surgery.
But then I remember the original game. A storytelling delight. But then again i also remember it's weird prediction of 2050 technology: In the end you're Turbo-Wolverine with a chinese energy sword (and if you're not; you've failed) Fighting Augs who use few augs, Women with laser swords who explode on death, Guys with dual rocket launchers on their arms and then the occasional plasma spewing chicken.
The original was simultaneously more silly and more believable. Maybe it's entirely because everyone didn't have an opinion on one issue and a radio didn't explain everything, but on the other-hand whilst HR and seemingly MD are trying very hard to be Artsy, The original game maybe might have been too retro with it's designs. (I loved them, but it's subjective'n all.)
Anyhow: my thoughts aside, What're your opinions on the art and storytelling of the series. Did you too get annoyed with the obvious, in your face 'secrets' of HR . What kind of level should augs and robotics be at in the timeframe of the games. Do you prefer the look of HR's smooth and dark, occasionaly transformative augs or the original game's 'blue and integrated into your very flesh' kind of look. What should a deus ex game be? Were you a fan of plasma chickens?