Deus Next?

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Zhukov

The Laughing Arsehole
Dec 29, 2009
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mad825 said:
ScrubberDucky said:
One thing I noticed in Human Revolution is that it was a STRICTLY faithful sequel, only changing a few things (enough things, mind, plenty to bring it up to the modern era and make it competent), and I'm assuming this was on purpose. They stuck to the original forula and just updated it for the modern age. That's why I tend to call it a reboot more than a sequel.
You sir are an idiot.

It's a prequel reboot, from what that is gathered DX is going to be re-imagined. Like what the newest Star Trek(2009) was to TOS.
You sir, are wrong.

DE:HR is written to be within the same continuity as the original.
 

plugav

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Zhukov said:
plugav said:
I can only hope (in vain) they go the BioShock Infinite route and make a spiritual sequel rather than an actual one.
While this would be very interesting, I doubt they'd have the guts to do it. And probably with good reason since I suspect that the fanbase, such as it is, would go apeshit.
What I actually meant was a new franchise, not just a new setting using the Deus Ex brand. But yeah, the publishers, Square Enix, aren't exactly known for introducing new IPs to the market.
 

Lim3

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Zhukov said:
Although I can already hear the terrible accents.
Terrible accents? Go buggar yourself.

Cockney English, ex-confederate states of the US, South African and New Zealand all have worse accents then us.

That said I would love to see a DX game set here, as there are not very many titles set in Australia.
 

mad825

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Zhukov said:
mad825 said:
ScrubberDucky said:
One thing I noticed in Human Revolution is that it was a STRICTLY faithful sequel, only changing a few things (enough things, mind, plenty to bring it up to the modern era and make it competent), and I'm assuming this was on purpose. They stuck to the original forula and just updated it for the modern age. That's why I tend to call it a reboot more than a sequel.
You sir are an idiot.

It's a prequel reboot, from what that is gathered DX is going to be re-imagined. Like what the newest Star Trek(2009) was to TOS.
You sir, are wrong.

DE:HR is written to be within the same continuity as the original.
Read it and weep. If you even cared about DX:HR you would've noticed this at the E3 interviews.....Oh wait. No, You sir, are wrong.
 

StBishop

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Sep 22, 2009
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On the note of accents, there are plenty of Aussies who're willing to voice act, they tend to be in Australia, but you know, that's the problem with Aussies.

I seriously wanted to mute Dead Island, my brother was playing and only got as far as the bit right at the start where you get your first weapon (the oar/paddle) and it was bad.

We kept cringing and saying, "Crikey Moses!", "Stone the flamin' crows!", "Bluddy Hell!", "Geez, Leweeze!", "Sheeeeelah, bring us a beeeer!"

Also, she didn't really look much like an Aboriginal, more African. I found that frustrating, it would have been nice to have a decent Aboriginal character in a game.

Lastly, Polish Devs, in Australia we don't get pissy at people for being Aboriginal and successful. (At least no one I've ever met does). It makes no sense, unless the game is set in the past about 10 years or so.

I'm not going to pretend that there's no racism in Australia, we're not that cool, but it's not as bad as it was portrayed in that chick's origin story. I don't know of anyone who'd actively give someone a hard time for being Aboriginal, (or a female copper for that matter) you'd get sacked and verbally abused by your co-workers for being a douche.
At the moment, the racists are all attacking people who look middle eastern/Arabic.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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mad825 said:
Read it and weep. If you even cared about DX:HR you would've noticed this at the E3 interviews.
So "caring" means seeing every single interview? Huh. News to me.

And if it's a reboot, why does it fit into the story of the original? There's an absolute ton of continuity hooks, notably Joseph Manderley and Tracer Tong. If you even cared about DX:HR you would have noticed them while playing.

Lim3 said:
Terrible accents? Go buggar yourself.

Cockney English, ex-confederate states of the US, South African and New Zealand all have worse accents then us.
You have the wrong idea. I'm from Australia too. G'day cobber, howzit hangin, stone-the-crows etc etc.
 

Phishfood

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Jul 21, 2009
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I hope they dial it up a bit for the next game.

One thing that irked me was that rather than picking a route and sticking to it, I ended up able to explore the whole map and hoover up every single bit of ammo etc. Make the skill branches mean something again. Heck, lets have that social aug LET us talk our way past the guard who wants to see our id, rather than just give us an extra sentence or two of dialogue.

Bring back weapon skills and melee weapons.

Lastly, strengthen up the plot. The plot wasn't BAD as such, but nowhere near as punchy as when you escape the prison and [REDACTED].

In terms of actual plot, all the ideas sound good. Redo DE1. Bridge the gap between DEHR and DE1. Definately erase DEIW from existance. Heck, do that even if you don't make a sequel.
 

Rayansaki

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Golan Trevize said:
kman123 said:
I don't think we can fit another prequel between HR and the original Deus Ex...let's go for full blown sequel.
A sequel to Invisible War or a sequel to the original Deus Ex? personally I'd love to see how Paul turns from UNATCO's new toy to double agent working for the NSF.
How come people keep mentioning Invisible War?
No such game exists or was ever released. There is only Deus Ex and Deus Ex:HR
 

Zeema

The Furry Gamer
Jun 29, 2010
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I hope for a Remake of Deus Ex with all the old stuff still in it except with HR
 

octafish

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Apr 23, 2010
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I'd like to see a decent sequel to Deus Ex, that would be cool. Just pick one of the endings and make it canon. I nearly always pressed the reset button and burned it all down, but I don't mind playing a sequel where JC merges with Helios or joins the Illuminati, just pick one and stick to it, don't spread yourselves too thin. Just give us a decent story, in a clearly defined and detailed world, with boss fights that mean something and can be creatively overcome without resorting to direct confrontation, and no, I said NO FUCKING ALIENS!

Deus Ex shouldn't be remade and I think I and most other Deus Ex fans would be disappointed in any attempt that would end up neutering the experience of the original.
 

youngnutter

EQ Prexus Hamster (Retired)
Apr 16, 2009
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I would go with another game starting just before the events of Deus Ex with Paul as the Protaganist. They could then incorporate several significant crossover events between Paul and JC but Paul definately has his own story and agenda which leaves plenty of room for fresh content.
 

andreas3K

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Feb 6, 2010
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It's way in the future and people now live on a huge space station hovering over the planet that's considered their worst enemy. Technology has taken a leap forward and the space station and the people in it are sustained by a sort of machine gods. These machine gods can defend themselves by augmenting people and giving them a mission.

One day, a machine god from the hostile planet is found on the station, and all the people that were living around it are rounded up and killed, because the government fears they may have been converted into servants of the enemy god. Our heroes get entangled in all this, each for their own reasons, and are seeking the evil machine god. They find it, but the machine god gives them augmentations and sends them on a vague mission. And since it was a god from the hostile planet, they are now considered enemies as well.

One of the station's machine gods has gone rogue, and wants to bring about the apocalypse using our augmented heroes. Hunted by the military and dealing with other problems of their own, the heroes must figure out what their mission is, and how to stop the apocalypse plans of the evil machine god(s).

It's Final Fantasy XIII. hahaha.
 

mad825

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Mar 28, 2010
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Zhukov said:
mad825 said:
Read it and weep. If you even cared about DX:HR you would've noticed this at the E3 interviews.
So "caring" means seeing every single interview? Huh. News to me.
E3 was the main event and they released quite alot of information. They also repeated that information at Gamescon and Eurogamer Expo.
And if it's a reboot, why does it fit into the story of the original? There's an absolute ton of continuity hooks, notably Joseph Manderley and Tracer Tong. If you even cared about DX:HR you would have noticed them while playing.
Rationalisation is so funny.

Eidos didn't want to alienate the main fanbase which is explained in the DX:HR behind the scenes via bouns DVD. all nods and hints were so blatant it was like trying to spot a prostitute in Soho, "If you even cared about DX:HR you would have noticed them while playing."

And don't go there, Eidos and an original story? Yea, in my dreams. >.>
 

Woodsey

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Aug 9, 2009
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mad825 said:
Zhukov said:
mad825 said:
Read it and weep. If you even cared about DX:HR you would've noticed this at the E3 interviews.
So "caring" means seeing every single interview? Huh. News to me.
E3 was the main event and they released quite alot of information. They also repeated that information at Gamescon and Eurogamer Expo.
And if it's a reboot, why does it fit into the story of the original? There's an absolute ton of continuity hooks, notably Joseph Manderley and Tracer Tong. If you even cared about DX:HR you would have noticed them while playing.
Rationalisation is so funny.

Eidos didn't want to alienate the main fanbase which is explained in the DX:HR behind the scenes via bouns DVD. all nods and hints were so blatant it was like trying to spot a prostitute in Soho, "If you even cared about DX:HR you would have noticed them while playing."

And don't go there, Eidos and an original story? Yea, in my dreams. >.>
His idea of a reboot in the interview and your idea of a reboot are seemingly two different things. Its a 'direct' prequel, in that everything fits. The devs have already noted that if they were to continue, they'd be bound by certain events that have already been established to happen between HR and DX. They rebooted the franchise by kick-starting it up again.

If you're going to rehash continuity you don't write your plot to fit in directly with that of the original.

"If you even cared about DX:HR you would've noticed this at the E3 interviews."

And grow up.
 

mad825

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Mar 28, 2010
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Woodsey said:
His idea of a reboot in the interview and your idea of a reboot are seemingly two different things. Its a 'direct' prequel, in that everything fits. The devs have already noted that if they were to continue, they'd be bound by certain events that have already been established to happen between HR and DX. They rebooted the franchise by kick-starting it up again.

If you're going to rehash continuity you don't write your plot to fit in directly with that of the original.

"If you even cared about DX:HR you would've noticed this at the E3 interviews."

And grow up.
Apart from the technology, social and economic status, Not event to mention the ending. In my original statement I said that DX would be reimagined.

We are all allowed to act like children now and then. You in particular sometimes act like a child so don't say that to me.
 

Woodsey

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mad825 said:
Woodsey said:
His idea of a reboot in the interview and your idea of a reboot are seemingly two different things. Its a 'direct' prequel, in that everything fits. The devs have already noted that if they were to continue, they'd be bound by certain events that have already been established to happen between HR and DX. They rebooted the franchise by kick-starting it up again.

If you're going to rehash continuity you don't write your plot to fit in directly with that of the original.

"If you even cared about DX:HR you would've noticed this at the E3 interviews."

And grow up.
Apart from the technology, social and economic status, Not event to mention the ending. In my original statement I said that DX would be reimagined.
Technology in the game is a minor retcon (arguably, the sleek-looking augs you can just put down to DX's graphics being shit), the social and economic status is a result of there not yet being the economic crash that happens between the two games.

What about the ending? You get choices that have predicted outcomes. So?
 

mad825

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Woodsey said:
What about the ending? You get choices that have predicted outcomes. So?
As someone cleverly pointed out:
David = MJ12
Darrow = Tong
William = Illuminati
suicide = ???

The only logical choice would've been David's however this would've allowed wide and mainstream use of augmentations, which is clearly not the case in DX. And Versalife would thrive.

The ambiguous ending is neutral, no-one loses or wins and things would have been relativity the same. The purists would've been still around as some people were still against augments, little growth within bionic industry meaning that Versalife couldn't grow as big....The Illuminati, well, still around.

I say there's going to be a IW style game.
 

Khravv

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Jun 8, 2011
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I definitely would like to see them make a sequel. Sure, we have plenty of those, but where DX:HR was such a refreshingly good game, I would like to see more of its type.
I think what may be a good idea, to avoid being compared against the original while still updating that bit of storyline would be to perhaps make a second storyline that takes place at the same time as DX1, with a different character etc.
And yeah, ditch IW, pick an ending from DX1 to be cannon, and proceed from there.
 

Woodsey

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Aug 9, 2009
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mad825 said:
Woodsey said:
What about the ending? You get choices that have predicted outcomes. So?
As someone cleverly pointed out:
David = MJ12
Darrow = Tong
William = Illuminati
suicide = ???

The only logical choice would've been David's however this would've allowed wide and mainstream use of augmentations, which is clearly not the case in DX. And Versalife would thrive.

The ambiguous ending is neutral, no-one loses or wins and things would have been relativity the same. The purists would've been still around as some people were still against augments, little growth within bionic industry meaning that Versalife couldn't grow as big....The Illuminati, well, still around.

I say there's going to be a IW style game.
Predicted outcomes.

The reason you are told the pros and cons of the choices and not shown what actually happens is because we know what eventually happens. What matters is the choice you make, because that's what defines what you think of the entire debate you've spent 30 hours playing through.

What actually happens as a result of your choices is anyone's guess.

And considering potentially world-shaping events take place in the space of months in each DX game, I'm not entirely sure why its a struggle to see that the course of things may alter in the 25 years between HR and DX.
 

tthor

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Mr.K. said:
Unless it's a carbon copy don't even think of a Deus Ex remake.

If anything write IW out of existence with a proper one, and after that I suggest putting it to rest, branch out and do something new.
I would love it if the DE mechanics got used further but do pick up a new story, chocolate doesn't taste good after you had toomuch.
*busy shoving handfuls of chocolate in his mouth* ..huh, wah?