Its like a worse version of a M and K and a wonky version of an analog controller. Only upside I see is the right pad might allow for slightly more accurate aiming.
Actually the Steam Controller is for every games released on steam, whatever the OS you are on.Ultratwinkie said:Any linux games will work.james.sponge said:I still hope they will announce some games to go along with this hardware and stuff.
Also I'm getting the impression Valve will make their fans work on steamOS optimization, improvements and compatibility with games whereas they will focus on making hats and running away with all the money.
Will never happen because Apple patents every orifice of their device so anyone who so much as puts the same phrase as an Ipod will get sued to high heaven.mysecondlife said:Knowing Valve I'm sure it is a clever design.
I wonder if those are one of those old ipod click wheels that has 4 direction buttons with slide sensors.
..because that would be kind of cool
Then just plug in a regular controller, this is not the only option...... (unlike on most consoles)Vrach said:Was my first thought, yeah, but don't see improvement in it :/Amaror said:The trackpat can serve as button. Want to press the right button? Press on the right side of the trackpat.Vrach said:Then what buttons do serve that purpose? Cause you kinda need something to click to do stuffCrazyFikus said:Some of the confusion seems to be that the ABXY buttons serve the same purpose as the ones on the xbox controller, when they really don't. They are more like the start and back buttons, plus this is meant for pc, don't like the default controls? Rebind them.
I can honestly say I think you may very well be the first person on this forum who mirrors my thoughts on this. Almost to the letter. That being, in a simple sense, skeptical optimism.Sleekit said:the move from d-pad to analog sticks took a bit of adjustment too...
i'm of a mind that i can't can't really make a judgement on the controller until trying it (and if Valve has any brains there will be little booths popping up that let people do just that) but i can see how it might feel pretty good and natural if it can truly track the tips of your thumbs with a high level of precision/accuracy.
if you picture how somone might mime using a controller...hands cupped, thumbs wiggling...it fits that well enough but this has a layer of potentially problematic mechanical parts (ie the sticks) removed...if it truly does work well...if the "trackpads" really are waaay in advance with those we might casually/lazily equate them with...it may be very good indeed...
regardless as an idea it still holds weight for the future because of that removal of mechanical parts angle...even if it doesn't satisfy everyone now with this iteration, doing away with the sticks still makes a lot of sense going forward...
to my mind, despite how...emblematic?..."sticks" are to gaming and gamers (and they are), this potentially has a bit of the move from ball to optical mice about it...
edit - consider also the fact the control surface/point is curved in a manner that actually follows much more closely the natural track of the movement coming down onto it from the axes of the joints in our thumbs (unlike thumbsticks which because they move on a separate axis of their own actually do the opposite) imo this design possibly has the potential to be much more comfortable in use than what we have grown accustomed to. simplistically put that bowl/cupped shape will require less "stretching" and "folding" of the whole of the thumb.
on a personal note i actually have "problems with hands" due to working in the "trades" for years and i kinda want to try one of these out due to the fact they may actually be far more "ergonomic" than what we're used to and thus hopefully kinder on my hands when setting about a decent gaming session that requires a controller.
tbth i still kinda prefer using a d-pad when it occasionally pops up in my gaming because, as i mentioned, thumbsticks require that "stretching" and "folding" of the whole of the thumb and maintaining a sort of "balancing on the axes of the stick" touch (as opposed to a sort of more planted actually "resting on the controller" touch) which sadly often makes often makes my hands hurt quite badly now
one way of looking this design is in terms of being more akin to an evolution of the old d-pads rather than the intermediary of "analog sticks" because it kinda seems much like a "digital d-pad" but with the direction that the "d-" stands for now being tracked in a full "analog like" range, subtlety and speed of motion and i suspect that'll probably be a bit like what it feels like in use "in your hands"...assuming the technology "works" ofc...
Because there's a market for it.legendp said:just like the steam console itself I can't help but ask "why"
I would imagine that it is more compact and quieter than a typical gaming PC. And the Steam OS is supposedly designed to be optimized for running on a TV screen from a couch, unlike Windows. It would also be a custom Linux build supported and maintained by Steam, and therefore optimized for the purpose of running games - again, unlike Windows.Silentpony said:Can someone please explain to me what the point of the Steam console is?
Lots of people don't want to run PCs let alone hook them up to the TV. After all, we're in the supposedly "post-PC" world, and many people's primary device is a tablet or a phone, and the only time they might use traditional computers is at work. Hence the appeal of something console-like, and the ability for Steam's business to continue as sales of desktop and laptop computers stagnate or drop.So I ask again, what is the point of this console? Whats the target audience? What problem does it fix? Why is this seen as smart by Valve instead of a marketing blunder?
I never understood this argument. Ive had plenty of PCs and the only thing there making noise (beside the old style hard drives that used to run like sledgehammer, but they arent around for almost a decade now) was when fans wore our and asked to be replace, so they got noisy. if anything consoles were always way more noisier becuase the dvd/BR drive is the noisiest part of computer anyway, and with PC your running off installed thing and not the disc.Aardvaarkman said:I would imagine that it is more compact and quieter than a typical gaming PC.