Devil May Cry 4

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51gunner

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Available on: PS3, Xbox 360
Reviewed for: Xbox 360.
Price: ~$45 CDN
Resale Price: $11 CDN
Made by: Capcom

Boring factual information aside, let's get into the game, shall we? Devil May Cry 4 is the continuation of a series that's been swinging monstrous swords around since the middle era of the PS2. My background with the series is "I played/watched the first one", so I'll be giving this installment of the series the benefit of the doubt when it comes to story. That is, I will assume everything makes sense in context and not dock it any points for things that confused me.

The opening cutscene serves to throw you into the action. Again, assuming this makes sense in plot context, it still a puzzlingly bad gameplay decision. In the scene, your character Nero is depicted as carving his way through a few throwaway badguys, and then arrives to a main chapel where he takes on Dante. Your tutorial then begins with you facing off against Dante, who is effectively a boss. Don't worry, he doesn't julienne you right away, he just acts like an insulting prick with sarcastic applause as you carve him up. He juts takes it and keeps clapping. I accept some fights done in cutscenes as a means of keeping the plot on a railroad, but it would have made far more sense to teach the player on the throwaway monsters, and put the Dante fight into a cutscene. Further, because it encompasses a tutorial, the showdown with Dante is abominably lengthy.

So, I'd mentioned 'throwaway' enemies. Let's talk about them for a minute. Did you ever watch the original Power Rangers as a kid? Remember those 'putties' that always got butchered, and never posed any sort of a threat? The putties that always appeared in small amounts, and never really varied? That's the enemies of Devil May Cry. I had to complete several levels before I saw any variation from these... puppet-things that laugh hysterically and fail to ever hit me. There are some other enemies, but they only appear in very limited numbers in limited places. They actually hurt me on occasion, but I never felt in danger. The only time I ever was concerned for the welfare of Nero was in the first boss fight I encountered. My concern was misplaced, the enemy was a pushover. Even if the moves you execute are stylish, the sheer lack of any excitement in the enemies renders combat pretty stale. Even the Grunts of Halo could stick you on occasion. Finally sealing the deal on the bad combat is the fact that enemies will respawn in areas, consistantly. When you are running around completing objectives that take you through the same room or hallway a few times, having three weak enemies spawn in feels more like an annoyance than a hazard.

While on the topic of enemy spawnings, I should mention a little annoying detail involved in their appearance. Any time enemies appear in a room to impede your path, the game takes exception to the idea that you simply run past their dull and slow asses. A reddish web will appear over the doorway, or in one noteworthy case it appeared over an entire street to impede my path and forbid me from leaving the enemy behind. Not only are you forced to fight the same enemies over and over, and cannot leave until you do, the game designers felt it necessary to show you in exacting detail that you cannot leave. That's right readers: a short cutscene takes control away from you and focuses on the door, showing the web forming. This is puzzling: not only would NOT including this feature keep the player in control for more action, it would also lead to a little more terror the first time the player tried to run and found their path blocked. Further, it will be very, very obvious that you cannot leave when you try to get to the door and find your path blocked. This makes the cutscenes a) dull because you see them all the time, b) sequence breakers making you lose control for a couple seconds, and c) pointless. The developers actually went out of their way to do this to you. While one can skip the scene by pressing start in the middle of it, it's trading one needless annoyance in for a smaller one. Oh yes, and when you kill everything, there's a second cutscene showing you that the door is now open. Thanks guys, I get it.

I suspect whether or not you like the cutscenes and characters contained therein will largely be a matter of preference. I didn't like them, but going back to my opening assumption, if it all makes sense in context I suppose I'll have to give them full points. The characters though, I'm not a fan of. They have that irritating quality of anime one-upmanship in combat where one fighter breaks out a new trick, while the other one proclaims that it cannot be. Then the second fighter breaks out better trick, and the roles reverse. Ho-hum. Again, preference. You might like this. I found the worst part of the whole thing to be the incessant one-liners that Nero spouted off verbatim when using various attacks. I tired of them inside of three very short levels, and I'm sure they don't age as well as wine or cheese.

What I'm almost certain you won't be a fan of is the absolutely horrible camera. This thing is programmed to be unhelpful, and it's so irritating because the lazier solution would have worked much better. It means that Capcom actively made this bad. Allow me to elaborate: the game is played from a third-person camera. Left stick to run move, right stick to change perspective. Problems arise (all the goddamn time) when the camera moves somewhere and fixes itself to get 'the best angle'. It's almost as though there's a highly excitable cameraman with the ability to teleport to and fro. Because the controls retain their third-person scheme, the "forward" you were pressing a second ago may not be "forward" any more. While holding the stick perfectly retains the orientation of "forward", the slightest change is relative to the new co-ordinate system: the result is that if you wanted to run into a room and then turn towards the stairs, you could easily run into the room, and instead of turning ten degrees relative to your old scheme, you spin one-hundred-seventy relative to your new scheme, and bolt out the door again, at which point you go back to the old camera view and the old control scheme. This is infuriating that you can't enter a fucking room properly at times: when your player is having trouble with "walk here" because of something you've done, you have made a BAD decision. Of course, these difficulties compound in combat. I have had times where I tried to make a rushing attack at a distant enemy, only to have my camera change, leaving me to make an uppercut. Then I got backstabbed because I was not rapidly leaving the enemies behind me. Pure infuration. The camera and I battled constantly, and it made simple fights harder, platforming segments difficult, and sometimes walking into a room took two tries. Unforgivable.

Visuals meet the standard. Things look somewhat pretty, or appropriately grotesque as needed. I'm sure this game is nicer in HD, or on a PS3 running full-out, but my TV is an older Panasonic CRT TV: it's never heard of HD. Suffice to say, it's as good as it can get on my equipment. Sadly, I didn't think the audio met the standard. I'm not talking about the incessant bad one-liners: I'm talking about some musical choices. I'm a fan of metal, but the metal soundtrack for combat even annoys me. It's trying flat out to be hardcore, but when the enemies are reminding me of Power Rangers bad guys, the insistant 'hardcore' atmosphere falls flat on its face. Killing those bad guys for the fourth time is not "awesome", "intense", or "hardcore".

Let's sum this debacle up. Devil May Cry 4 had potential to be a good game. The concept is solid: slice things up with a massive sword, possibly gain some demonic powers and slice things up better. Throw in gunfights for more fun, and there's a recipie for fun. Unfortunately, things like the camera and one-liners show Capcom actually went out of their way to make this worse. If the lazy solution of not including tons of extra viewpoints was used, and nobody programmed the one-liners, and there was no cutscene for every door being sealed... it could have been a better game. As it stands right now though

DO NOT BUY .

I never managed more than four levels. Playing this game was either dull or irritating, but never genuinely fun. I won't recommend it to anybody: someone might like the characters, but nobody could like that camera.

*Note: in addition to the "everything in context", I also left the following points alone:
- Motorcycle sword that does nothing.
- Demon blood (currency) resides in everything: chairs, church pews, candlesticks, old dusty crates...
- Game length (I didn't finish, but I hear it's short).
- Dice rolling sections (Never made it to a single one of them).
 

Ago Iterum

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Prepare to get verbally raped by some...

I'm still gonna buy it eventually, because I'm a fan of DMC.
 

D_987

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How can you review a game you never finished...I know reviews are meant to be subjective, and that you might not have found it fun but c'mon...
 

mjhhiv

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Not finishing the game aside, I thought this was a pretty great review. You should definitely finish the game, however. For example: I started BioShock on easy, thought it stunk, and put it away. Picked it up again a couple months later, played it on hard, and had a great time in doing so (point being that you might change your mind). Granted, you might know for certain that you just won't like a game, but for the purposes of a review, you should see it through 'til the end.

EDIT: I guess you could have just called this a "first impressions" and people would have given it a pass - though I don't like those either, for the same reasons. Plus, considering DMC4's age, a first impressions would have been pointless.
 

51gunner

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D_987 said:
How can you review a game you never finished...I know reviews are meant to be subjective, and that you might not have found it fun but c'mon...
From the standpoint of "This is too bad. I cannot play it any more." I don't get paid to write a review, so I'm not going to choke down the rest of the game in the interests of professionalism. Suffice to say I was not having fun, and my recommendation is based on the fact that I disliked it so much I could not finish.

I also have my doubts that the camera issues disappear later in the game. Given that those issues were the ones I took the most objection to, it's ultimately a moot point whether or not the enemies get scarier or not.

Ago Iterum said:
Prepare to get verbally raped by some...
I'm still gonna buy it eventually, because I'm a fan of MGS.
If someone disagrees with me over the internet, I'm not going to wither away and die. Oh, and what does being a fan of Metal Gear Solid have to do with Devil May Cry 4? I'm assuming that was a typo.
 

Siegreich

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devil may cry on hard or higher gets really fun because of the armies of enemies you fight and the great combat system, once you get used to it it works really well, so if you're looking for a goood action game I'd recomend this.
 

51gunner

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mjhhiv said:
Not finishing the game aside, I thought this was a pretty great review. You should definitely finish the game, however. For example: I started BioShock on easy, thought it stunk, and put it away. Picked it up again a couple months later, played it on hard, and had a great time in doing so (point being that you might change your mind). Granted, you might know for certain that you just won't like a game, but for the purposes of a review, you should see it through 'til the end.
That's fair. I did fail to state that I was playing on the hardest presented difficulty: I'm sure there's harder available to be unlocked, but as I said, I didn't even give'r once.

I sold this game though. I did actually put it down for a little bit, and then started fresh for a second attempt at it about a week later to see if I was just in a bad mood that day. Suffice to say it didn't appeal the second time around either. Maybe I'd consider a rental later, but with so much else out there for me to spend money on, I don't think it's very likely.
 

Halo Fanboy

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What did you mean by; "motorcycle sword does nothing"? Are you aware that you can keep the sword charged forever if you press the rev button right when the attack hits.

I agree on you on a lot of points you made, excluding the decent camera. This game is a boring first play through but it's really about getting all the moves and enjoying the fighting on the highest difficulty levels. It isn't a game to play if you aren't interested in mastering it.

http://www.youtube.com/watch?v=wx-G4h7m4N0&feature=related
http://www.youtube.com/watch?v=WMkE8TgfTaw
ect.
 

Abedeus

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Motorcycle sword doing nothing - I lol'd.

You know how hard it is to make it work non-stop? If you charge it, it strikes harder and faster. But if you slash and charge at the EXACT same time, it charges instantly. So you can slash, recharge, slash, recharge. But it requires ungodly reflexes to do so.

As much as I detest games I HAVE TO play on my Dual Action Logitech Gamepad, I love DMC4. I suck at it, I know I do, but it's one of the best games of the previous year, PC-wise. Sure, not as good as DMC3, but it's a really awesome game.

Oh, and you say you didn't play more than 4 areas. It's like reviewing Half Life 2 after 30 minutes, for crying out loud!

Bad camera? Maybe you just did something wrong. I, as much as I hate bad camera action from Ninja Gaiden 2 (zomfgrocketsofdoomwhereyoucan'tseethem), had no problems with camera.

For the review, I give you D-.
 

Vlane

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I don't really care about the opinion of somebody who hasn't played through the game he reviews.

Why don't you say something about the weapons, abilitys, story, bosses etc.?

The review is bad.
 

51gunner

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Vlane said:
I don't really care about the opinion of somebody who hasn't played through the game he reviews.

Why don't you say something about the weapons, abilitys, story, bosses etc.?

The review is bad.
Weapons: I had Nero's pistol and the Red Queen to work with. The pistol was "mash X", or "Hold X and release". As to the sword, I probably just didn't use it right. I was trying to rev it, then released the button and attacked. Maybe it just needed to explain that more?

Abilities: I had about two different attacks I could use besides the default combos: a charging attack, and a charged shot from the pistol. Sort of neat, but I really didn't have much to work with.

Story: I thought what I was seeing didn't make a lot of sense. I stated right at the beginning of my review that I figured this was because I hadn't played the previous two games. As far as I knew: "Here are some demons. Cut them up". Mind you, that's all I'd asked for.

Bosses: Fought one. He was piss-easy and dull, and I said as much.

Halo Fanboy said:
This game is a boring first play through
There's the problem. While replay value is good (don't get me wrong, I like replay value!), the game should also be interesting the first time around.

Maybe I'll give it a third trial, but it pretty much failed to draw me in after four missions. At that point, I was bored and no longer having fun: I put the game down and traded it in.
 

savandicus

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If your complaining the boss is too easy then play it on a harder difficulty setting, and if the combat is anything like DMC3 then you get different attacks for each direction so left x, right x, up x, down x, will all be different attacks. Although i've only played DMC4 for afew minutes i do remember the combat being alot of fun like the previous game.

As for your comment about the story line its going to be pretty confusing if you havent played the previous games or seen the anime.

I only red the first few paragraphs of your review because i thought i'd treat it the same way you treated the game in that you got bored and didnt finish it.

Tbh it sounds like your playing the game on a far too easy difficulty, what did you play it on out of interest?
 

51gunner

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savandicus said:
Tbh it sounds like your playing the game on a far too easy difficulty, what did you play it on out of interest?
I played it on Devil Hunter: that's the hardest one available to me. I think you unlock harder ones, don't you?

Anyways, all it told me was "Y for a close-range attack". It didn't mention directional controls at all.
 

sneakypenguin

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I agree with the review the game is pretty much the same bad guys+frost+angels, then it makes you go back through it with dante, camera sucked, the revvy sword was too easy to keep going(and not necessary on the 1st 2 difficulties, the webs where annoying, camera annoying, combat annoying because of no block(and too slow compared to NG) the devil bringer was to powerful,(pull enemy into air wail away at it pull another one up, repeat ad infinitum).
 

Ago Iterum

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51gunner said:
D_987 said:
How can you review a game you never finished...I know reviews are meant to be subjective, and that you might not have found it fun but c'mon...
From the standpoint of "This is too bad. I cannot play it any more." I don't get paid to write a review, so I'm not going to choke down the rest of the game in the interests of professionalism. Suffice to say I was not having fun, and my recommendation is based on the fact that I disliked it so much I could not finish.

I also have my doubts that the camera issues disappear later in the game. Given that those issues were the ones I took the most objection to, it's ultimately a moot point whether or not the enemies get scarier or not.

Ago Iterum said:
Prepare to get verbally raped by some...
I'm still gonna buy it eventually, because I'm a fan of MGS.
If someone disagrees with me over the internet, I'm not going to wither away and die. Oh, and what does being a fan of Metal Gear Solid have to do with Devil May Cry 4? I'm assuming that was a typo.
Haha, yeah, it was. An odd typo too.
 

Kaboose the Moose

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I never finished the game either and I ended up swapping it in for COD4 back in the day. I am sure the game has it merits but after a torrent of long cut-scenes, fiddly combat and dodgy camera movements it managed to sap the fun from the game, for me at least. I know other people that liked it but I wasn't a fan.
 

wewontdie11

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Hey I loved the game. Completed it many times on varying difficulties. I really enjoyed the visceral, fast paced combat and the cutscenes where Nero/Dante kicked ass were entertaining to watch. Better than some mediocre dialogue.
 

Czer0

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Personally i loved DMC 3 but 4 just got too boring for me when i got to play as dante wich kinda suprised me since hes my favorite character.

After you get past some bad aspects of the game such as bordom and repetitive play,the game is pretty cool.