Why hello there, escapist!
Seeing all the "Why do game developers do X?" threads as of late, I thought it would be reasonable to have the other point of view explored. For instance, does someone out there really love the dark browns and greys used in shooters as of late? Or perhaps someone likes World War II, and wants more shooters in said time period. Perhaps you don't actually like X thing, but just want to explore more points of view than your own.
I will take the latter one.
World War II is not only a tried-and-true game setting, but it's probably the most accurate style of gameplay in a shooter. Let me explain that in more detail: the way most millitary shooters work, between the necessary inaccuracy of the weapons, the fast gameplay, and the exxagerated destruction, match World War II far more than any other setting. Take for example, Call of Duty 4. Do you think guns are actually that inaccurate from the start? I don't mean recoil. I mean actual accuracy. Bullets go straighter than you think. Most of the time, it's the human that causes inaccuracy, and this is simulated by making the guns ingame more inaccurate. Plus, a lot of the fighting done in World War II was done with the opposing sides a good deal closer to each other than they are in modern wars, with many more combatants.
I really used "accurate" and it's other forms far too many times right there.
Anyways, what I am getting at is this: World War II was big. Really big. Towns were completely leveled, tanks rolling around in streets, etc. We have all seen the documentaries. The sheer scale of the fighting makes it an attractive setting for any shooter. The game can easily include weapons inaccurate enough to make the game balanced, huge amounts of destruction (though mostly scripted), large scale fights, and intense, close-range combat, without being too unrealistic.
So what will you be the Devil's Advocate for? What do you see as reasonable that nobody else seems to?
Seeing all the "Why do game developers do X?" threads as of late, I thought it would be reasonable to have the other point of view explored. For instance, does someone out there really love the dark browns and greys used in shooters as of late? Or perhaps someone likes World War II, and wants more shooters in said time period. Perhaps you don't actually like X thing, but just want to explore more points of view than your own.
I will take the latter one.
World War II is not only a tried-and-true game setting, but it's probably the most accurate style of gameplay in a shooter. Let me explain that in more detail: the way most millitary shooters work, between the necessary inaccuracy of the weapons, the fast gameplay, and the exxagerated destruction, match World War II far more than any other setting. Take for example, Call of Duty 4. Do you think guns are actually that inaccurate from the start? I don't mean recoil. I mean actual accuracy. Bullets go straighter than you think. Most of the time, it's the human that causes inaccuracy, and this is simulated by making the guns ingame more inaccurate. Plus, a lot of the fighting done in World War II was done with the opposing sides a good deal closer to each other than they are in modern wars, with many more combatants.
I really used "accurate" and it's other forms far too many times right there.
Anyways, what I am getting at is this: World War II was big. Really big. Towns were completely leveled, tanks rolling around in streets, etc. We have all seen the documentaries. The sheer scale of the fighting makes it an attractive setting for any shooter. The game can easily include weapons inaccurate enough to make the game balanced, huge amounts of destruction (though mostly scripted), large scale fights, and intense, close-range combat, without being too unrealistic.
So what will you be the Devil's Advocate for? What do you see as reasonable that nobody else seems to?