DGR : Infinite Undiscovery

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D_987

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Infinite Undiscovery ? possibly one of the worst video game names around - was released in 2008 for the Xbox 360 by famed JRPG developer Tri-Ace ? creators of the Star Ocean and Valkyrie Profile series. The game was hyped as an evolution in JRPG?s, one that would break the void between Western and Eastern audiences. This is obviously a very bold claim, but with Square-Enix publishing the game and Tri-Aces pedigree, is Infinite Undiscovery truly a revolution?


The game follows the story of Capell, a flute player who could be the twin (as in they look alike) of a famed hero known as Sigmund. Sigmund is known as the ?hero of light? as he goes around the world destroying chains that hold down the moon. In typical JRPG fashion Capell joins him on his quest and ends up becoming a rather likeable character. You see, at first Capell is almost annoyingly terrified of battle, he claims to loathe combat, instead preferring to play his flute. Despite this, through journeying around the world destroying chains, rescuing distressed villages and attempting to stop the evil mastermind behind the moons chains, Capell?s characterization morphs as he finds his true self. Now this isn?t exactly a new concept in JRPG?s, but it is done remarkably well in Infinite Undiscovery. There?s no sudden change, Capell?s character changes over time, and as a result the story feels meaningful, even if it is rather bland and otherwise uncreative.

Infinite Undiscovery?s other characters are rather less interesting, including Capell the player has a choice of 18 different characters in their party and must choose 4 choose when in battle, as various characters join your party throughout the game - not only does this make it hard to manage all your items, it also decreases the quality of the games story. The player is only given very brief views into some characters backgrounds and this is a shame because the party members the game does go into detail about are interesting. If the game had cut back on the overwhelming amount of characters it may have allowed the player to become attached to them.

Infinite Undiscovery takes about 20 hours to complete over 2 disks so you?re getting your moneys worth out of this game. The graphics are not the best in gaming, but they do run at a solid framerate and have an interesting art design, of which I am a fan. However, this may not appeal to you, so be careful if you decide to check out this game. The music is lively and interesting; composed by Motoi Sakuraba it adds character to the world. Although having just re-played through Lost Odyssey the music lost its appeal as it is unable to compete with Uetmatsu?s work despite some comparisons. As they are the graphics and music are well done with some interesting touches that make the game somewhat unique on a system full of dark and gritty games. Despite this lip-synching is truly awful, possibly due to the English translation ? but that is no real excuse.




For me, it?s the gameplay that truly stands out in Infinite Undiscovery. Around towns and villages the gameplay follows a traditional ?press A to talk? function, so far so standard, but it?s the combat that shines ? its real-time ? this is a major development in JRPG?s on the 360 because I cannot think of any that have attempted real-time. The combat focuses on two buttons with a further two attacks that can be used by holding down said button for a certain time period. As such the combat is fluid and most importantly fun. Another new feature is the connect system. This system allows the player, with the touch of a button, to access other characters attacks and instruct them. For example, if you connect with a certain character you can take control of her and use her bow attack from a third-person perspective. Whilst the idea is fairly unique it is often difficult to use when surrounded. Another problem with the combat is the lack of a block button. Capell cannot guard himself unless he uses a guard feature, with which timing is vital. This makes the games tougher sections unnecessarily so ? as the player is sometimes attacked from all sides by hordes of enemies. Despite these flaws I enjoyed the combat; it was fresh, fun and kept the large amount of running from place to place interesting.

The one major flaw with the game, unfortunately, is the fact it does not have that same epic feel many other JRPG?s do. The cut scenes are all created using the games engine and many of them are rather bland and generic, as such the game loses some of its appeal because all JRPG?s should feature epic cut-scene ? I believe it?s a law of some kind.

In short, Infinite Undiscovery is a decent game, the gameplay is fun and exciting ? the story maybe not much ? but the style and presentation ? including some very corney lines make it at least rememberable.

Rent before buying.

If you liked this review or like this game you might want to check out my Lost Odyssey review ? please leave constructive criticism:
http://www.escapistmagazine.com/forums/read/326.96887#1505354
 

ultimatechance

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It was short, and got to the point. Pretty good review.

I also know that people tend to compliment it, but I'm questioning your usage of youtube videos. When Im reading the review, Im not inclined to watch the footage of trailer, as I am here for your opinion. Visuals are best used when they are quick, and relevant to the text as well, hence why pictures mixed with captions help keep the flow going smoothly. Sometimes they work when they are more relevant to the review itself (i.e. a cutscene to show crappy voice acting), but they are otherwise unnecessary IMO.
 

Onyx Oblivion

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Great review, I bought it a few months ago, but haven't played it to the point where I get an achievement yet, even (I played for 20 minutes). I was going to pick it up after Tales of Vesperia, but sadly, still haven't finished Vesperia as I went a month without playing it and it has just snowballed.
 

GloatingSwine

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Onyx Oblivion said:
Great review, I bought it a few months ago, but haven't played it to the point where I get an achievement yet, even (I played for 20 minutes).
You can actually have an achievement by that point.

Some of the side achievements in IU are arseholes to get though.


Really must go back to playing it on Hard. I very much suspect that turning the difficulty up might make the combat more interesting than spamming Cutting Gavotte until everything dies, and make deflect drive more useful.

It felt to me like there are far too many characters as well. The game would have worked far better if the secondary characters were simply not represented as characters at all, and only appeared in story (not that many of them do anything anyway, you could have done without all of them except Savio anyway).

Item Creation didn't work out very well either, simply because without downloading the voucher addons you can never reliably get the items you need even for the most basic creations, and you can use it for infinite money in the very first village.
 

Onyx Oblivion

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GloatingSwine said:
Onyx Oblivion said:
Great review, I bought it a few months ago, but haven't played it to the point where I get an achievement yet, even (I played for 20 minutes).
You can actually have an achievement by that point.

Some of the side achievements in IU are arseholes to get though.


Really must go back to playing it on Hard. I very much suspect that turning the difficulty up might make the combat more interesting than spamming Cutting Gavotte until everything dies, and make deflect drive more useful.

It felt to me like there are far too many characters as well. The game would have worked far better if the secondary characters were simply not represented as characters at all, and only appeared in story (not that many of them do anything anyway, you could have done without all of them except Savio anyway).

Item Creation didn't work out very well either, simply because without downloading the voucher addons you can never reliably get the items you need even for the most basic creations, and you can use it for infinite money in the very first village.
Actually, now I want to go back to Starocean 3...for some reason. Albel Nox literally glides through the battle field.
 

D_987

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GloatingSwine said:
Onyx Oblivion said:
Great review, I bought it a few months ago, but haven't played it to the point where I get an achievement yet, even (I played for 20 minutes).
You can actually have an achievement by that point.
The dragon achievement I beleive. Thats something I forgot to mention - it has some cool mini games.
 

GloatingSwine

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D_987 said:
The dragon achievement I beleive. Thats something I forgot to mention - it has some cool mini games.
And the barrel one. And you should have one for a surprise attack.
 

D_987

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ultimatechance said:
It was short, and got to the point. Pretty good review.

I also know that people tend to compliment it, but I'm questioning your usage of youtube videos. When Im reading the review, Im not inclined to watch the footage of trailer, as I am here for your opinion.
But at the same time, I feel readers may want to view the game in action so they can understand and see the game in their minds eye as I am reviewing it. For example, I briefly mention I enjoyed the art style - If I did not have that video the reader would not have a clue what the game looked like.
 

ultimatechance

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D_987 said:
ultimatechance said:
It was short, and got to the point. Pretty good review.

I also know that people tend to compliment it, but I'm questioning your usage of youtube videos. When Im reading the review, Im not inclined to watch the footage of trailer, as I am here for your opinion.
But at the same time, I feel readers may want to view the game in action so they can understand and see the game in their minds eye as I am reviewing it. For example, I briefly mention I enjoyed the art style - If I did not have that video the reader would not have a clue what the game looked like.
But they dont necessarily compliment the review itself. Like Ive said, picking visuals that compliment the review can help, but you shouldnt have the viewer question whether or not they want to spend 3 minutes watching trailers. If you explain a game well enough, they wont need to watch anything. Its the big reason why almost all text reviews just include pictures, just for the sole fact that they are easily accessible, and informative. Using trailers lack both those things. If you do use a youtube video, make sure it is perfectly relevant to the text, as trailers are much too broad.
 

D_987

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ultimatechance said:
But they dont necessarily compliment the review itself. Like Ive said, picking visuals that compliment the review can help, but you shouldnt have the viewer question whether or not they want to spend 3 minutes watching trailers. If you explain a game well enough, they wont need to watch anything. Its the big reason why almost all text reviews just include pictures, just for the sole fact that they are easily accessible, and informative. Using trailers lack both those things. If you do use a youtube video, make sure it is perfectly relevant to the text, as trailers are much too broad.
I see where your coming from, but as you stated in your original post - other people tend to compliment it.
 

Novajam

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You're doing some decent writing now, but I can't shake the feeling that maybe you've gotten a little too laid back and an under-polished review is the result. Perhaps you were rushed or was struggling to finish, but in either case you'd stand to improve greatly. To bring to light some examples:

D_987 said:
...a new concept in JRPG's, but...

Apostrophes are used to signify ownership, not to make a noun plural as I think you're meaning to do here.

The graphics are not the best in gaming, but they do run at a solid framerate and have an interesting art design, of which I am a fan.

You say there's an interesting art design, that you're "a fan" of it and that there are some nice touches but that's all you let on. I can say that Okami has a nice art style but that doesn't really mean much. If I say the game looks as if it's been hand painted with ink and brush, giving the feeling of being inside an ink painting, then the reader has a lot more of an idea of what the game looks like. You do a lot better to indulge us with details than to hold back on them. Don't just rely on your videos (which I'll get into later).

The music is lively and interesting; composed by Motoi Sakuraba it adds character to the world. Although having just re-played through Lost Odyssey the music lost its appeal as it is unable to compete with Uetmatsu's work despite some comparisons. As they are the graphics and music are well done with some interesting touches that make the game somewhat unique on a system full of dark and gritty games. Despite this lip-synching is truly awful, possibly due to the English translation - but that is no real excuse.

Here you're getting into some more detail, but perhpas not the right kind. I haven't played Lost Odyssey and I don't know anything about Motoi Sakuraba's work so apart from what you've said about lip-syncing (not synching), I can't tell much about the sound work in the game. Again, details will help out a lot.

And remember to keep rereading what you've written and think about how you can improve. For example, consider where commas and hyphens are appropriate and when they can be switched out for periods or a rearrangement of words.

ultimatechance said:
D_987 said:
ultimatechance said:
It was short, and got to the point. Pretty good review.

I also know that people tend to compliment it, but I'm questioning your usage of youtube videos. When Im reading the review, Im not inclined to watch the footage of trailer, as I am here for your opinion.
But at the same time, I feel readers may want to view the game in action so they can understand and see the game in their minds eye as I am reviewing it. For example, I briefly mention I enjoyed the art style - If I did not have that video the reader would not have a clue what the game looked like.
But they dont necessarily compliment the review itself. Like Ive said, picking visuals that compliment the review can help, but you shouldnt have the viewer question whether or not they want to spend 3 minutes watching trailers. If you explain a game well enough, they wont need to watch anything. Its the big reason why almost all text reviews just include pictures, just for the sole fact that they are easily accessible, and informative. Using trailers lack both those things. If you do use a youtube video, make sure it is perfectly relevant to the text, as trailers are much too broad.
I'll echo ultimatechance here. Trailers, across the board, are all the glamorous parts of the game (or movie, or whatever) cut together very neatly to hook the viewer in. When you take a proper look at these two trailers, there's about 50 seconds of gameplay in the whole four and a half minutes, and the rest is cutscenes and movie-maker. If you insist on using videos, I'd at least try and find gameplay videos, which are easy enough to find and help the reader out a lot more (Example) [http://www.youtube.com/watch?v=pOtmAvjRdDs].

Keep writing.
 

D_987

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Novajam said:
You're doing some decent writing now, but I can't shake the feeling that maybe you've gotten a little too laid back and an under-polished review is the result.
Cheers for the best constructive criticism I've received and ruining any signs of an ego I may have received.
 

ultimatechance

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D_987 said:
Novajam said:
You're doing some decent writing now, but I can't shake the feeling that maybe you've gotten a little too laid back and an under-polished review is the result.
Cheers for the best constructive criticism I've received and ruining any signs of an ego I may have received.
Out of curiosity, have you actually learned from it? Im not trying to be cynical here, but I find it odd how you are now taking in the criticism on some of the things that you have made strong disagreements with earlier.

100% agree with Novajam though.
 

D_987

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ultimatechance said:
D_987 said:
Novajam said:
You're doing some decent writing now, but I can't shake the feeling that maybe you've gotten a little too laid back and an under-polished review is the result.
Cheers for the best constructive criticism I've received and ruining any signs of an ego I may have received.
Out of curiosity, have you actually learned from it? Im not trying to be cynical here, but I find it odd how you are now taking in the criticism on some of the things that you have made strong disagreements with earlier.

100% agree with Novajam though.
Well if one person says they dislike said feature I may think about removing it but probably won't - if more than one critic claim the same thing to be true I'll take notice.