Diablo 3 "Always Online" Requirement Helps Fight Hackers, Says Blizzard

Royas

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Apr 25, 2008
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Torrasque said:
Doom972 said:
Logan Westbrook said:
Trading offline play for fewer cheaters is fair, right?
2) I don't care if someone wants to cheat, as he's only ruining it for himself.
Tell that to the asshole who killed my friend's lvl 94 sorc in hardcore with a hacked ring that did infinite damage.

The only argument I hear against D3's "always online" policy, is "my internet is shitty".
Well, get better internet then.
If you lag in a game and can't enjoy multiplayer, get better internet.
If you constantly disconnect and can't play a full match, get better internet.
If you drop from a game lobby because your connection is choppy, get better internet.

It applies for every single online multiplayer game ever, so I don't see what the big problem is when Blizzard does it.
Sure you can play campaign and firefight in Reach without an internet connection, but you can't get commendations and experience to rank up.
Sure you can play campaign and spec ops in MW2 without an internet connection, but multiplayer is where the real fun is.
Sure you can play TF2 against bots for the rest of your days, but you're kind of missing the point to playing it in the first place, if you don't play against humans.

I stand by what Mr. Wilson said:
internet connections were hardly rare
I don't care about his justification for this being "them damned hackers!", but that doesn't even matter to me.
Except this isn't an online multiplayer game. It's a single player game with a very good multiplayer aspect. Many, many people play the Diablo games offline in single player mode. For some of us, that was the only way we played, due to the sheer immaturity of Battlenet.

We are running into a dispute of opinion here. You find the multiplayer in games to be more fun than the single player (as noted in your statement about MW2, "multiplayer is where the real fun is"). Others, such as myself, wouldn't care if not another game with multiplayer was ever released. I'm all about the single player experience, you seem to be about the multiplayer experience, and that's cool, it's not like we all have to enjoy the same kind of game. I'm just torqued off that my single player experience is being effected negatively just so the multiplayer experience is better. It sucks, to be blunt.

It's pretty clear to me now that Diablo 3 isn't being made for gamers like me, the gamers who enjoyed the single player game in Diablo 2 completely. So, Blizzard doesn't want my money or my custom, I'm perfectly willing to do without them. It's not like they are the only, or even the best, game in town nowadays.
 

PingoBlack

Searching for common sense ...
Aug 6, 2011
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Stainlesssteele4 said:
There's a difference between an MMO and always on DRM, Blizzard tried this before with Star Craft 2, hoping that always on DRM would keep SC2 from ever being pirated. It was cracked in abut 3 days. I'm just saying that the always on DRM isn't some way to protect players, its a way to protect sales.
But I'm saying exactly that. While SC2 did not use full server-client model (because it doesn't have item and character database like a MMO) Diablo 3 actually uses that! Same data model as WoW basically.

Weather SC2 was actually cracked as you claim, I have no way of knowing. You can PM me the links if you want. I only heard anecdotal evidence of it.

But my point is, Diablo 3 is akin to WoW in it's data structures. Hell, game has nearly same features as Guild Wars.
 

Doom972

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Dec 25, 2008
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jp201 said:
You do realize that all characters you make will be saved onto their servers so you will not lose anything you acquired.
Only what is sent through the connection is saved. Games that use "always online", in my experience, don't save your progression on your hard drive even for backup, which means even a minor connection problem that you barely noticed could cause data loss. I really understand why they do this for MULTIPLAYER, I just wish they would've left the single player offline.
 

AdeptaSororitas

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Jul 11, 2011
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Oh god! The end of the- aw who am I kidding, I love Diablo games, I have an internet connect and thus I will purchase this game. I'll of course only play on password locked games with only me in them, and I probably won't touch the market place, but at least SOMEONES trying to do SOMETHING to prevent those damn hackers who ruined my Diablo 2 fun.

All in all: A for effort. Still to be graded on execution.
 

Strazdas

Robots will replace your job
May 28, 2011
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Logan Westbrook said:
"If we allow an Offline mode, it changes the structure of the data that we have to put on the user's system," Wilson explained. "Essentially we would have to put our server architecture onto the client so that it can run its own personal server."
well who the hell asked you to design a game in such an idiotic manner? if you had designed it line any other normal game it could support both offline and online mode. keep them separate and you wont have any duplicators. your best excuse is poor design?

Also to those saying that it will take time to clone battle.net....
well uubisoft DMR got cloned in a week, so dont expect too much.

Wait ... OUR game? Seriously?
as soon as i buy it it becomes MY game and i HAVE FULL RIGHTS to mod it ANY WAY I WANT. sure online servers have right to ban me for it, but i have right to mod it and play offline. ops, no apparently i dont anymore.
 

PingoBlack

Searching for common sense ...
Aug 6, 2011
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Strazdas said:
as soon as i buy it it becomes MY game and i HAVE FULL RIGHTS to mod it ANY WAY I WANT. sure online servers have right to ban me for it, but i have right to mod it and play offline. ops, no apparently i dont anymore.
You did not buy anything yet! Geez, I'm repeating myself already ...

You have no say in their design decisions and only way for you to get violated is if features are removed after you buy it. But you have not.

You don't like Diablo 3 is a CORPG? Fine ... Stay away. That is your right. Your ONLY right!
 

Odlus

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Feb 2, 2011
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Hammeroj said:
[
Odlus said:
I don't understand... is making a balanced economy a bad thing? I mean, people would have been selling items either way. Does this mean its a better idea for people to get scammed and for the game to be broken? That is what I'm really confused about.
What part of the game economy being influenced by outside sources (read: real life money) makes it balanced? This is clearly the opposite of what they're making.

Blizzard, up until this announcement, say a year ago, were adamant that gold trading is something they'll never allow in their games and will do their best to eradicate. Do you think there was a reason for it?

Scams would do a great deal of deterrence to potential item/gold buyers. As would the possibility of getting banned. Them making it legit is only going to exponentially increase the scope of the problem.
1) I wasn't the one that posted that, stop being so bad at quoting.

2) Yes there was a reason for it; the sites that the gold trading was typically done on would take people's account info which would be used to strip everything off the account and usually delete the characters. If it's all done through ingame means then that's not an issue.

3) Who is it unfair to? This isn't a competitive game, even if someone buys better gear for you how is it unfair to you? Either you never play the game with them and it doesn't affect you, or they end up in your game and you kill monsters faster because of it.

This isn't Counter-Strike allowing people to bypass the pistol round if they pay $5. This is a co-op PvE game letting players buy gear from other players.
 

john_nova

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Aug 1, 2009
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Smiles said:
john_nova said:
Plain and simple we deal with this with steam we can deal with this in blizzard. If you lose progression cause you didn't save not anybodies fault besides yourself.
yeah but at least steam lets you play your single player games you've purchased offline. My internet crashed the other day and didn't interrupt the game I was playing.
My net crashes as well and it sucks when that happens. But most of the time that I play games now I play online titles. I get other people do like offline games but right now I don't own any games worth playing. That'll probably change when I get Human Revolution.
 

Sir Shockwave

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Jul 4, 2011
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They say this, but I won't be surprised if they get hacked anyway. Followed shortly by the SCII Servers getting hacked.
 

UnderCoverGuest

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Blizzard-Activision Rep said:
"[...] Essentially we would have to put our server architecture onto the client so that it can run its own personal server."
As we all know, this is a foolproof strategy--after all, World of Warcraft, Blizzard-Activision's MMORPG, is multiplayer only, and there are no private servers in existence that allow a player to run their own private server utilizing the same client. None at all.

Blizzard-Activision Publicity Dude said:
"He also said that he didn't really think the "always online" condition was all that unreasonable, as internet connections were hardly rare [...]"
After all, the PC Gamer is a creature that never leaves their gaming chair--even less plausible leaves the actual house, with the intention of playing a game elsewhere, such as on some kind of 'portable computer platform device that sits on top of their lap', in places where wi-fi internet might not be available...such as Alaska...

Blizzard-Activision Target Duck said:
"[...] and that opting out of the online experience meant that you weren't really playing the game as intended."
Because quite obviously, a video game should never, ever be played in any other way than the developers intended. Doing so is a violation of corporate gaming law. One should never attempt to satisfy their personal desire to play a game the way they want to, because it could potentially severely decrease the possibility of enjoying the video game; for e.g., playing Co-Op in Modern Warfare 2 and shooting your partner until they fall to the ground injured, and begin scooting about on their ass completing the mission, while the two of you laugh and type "LMFAO". This is not the way the game was intended to be played, and thus could result in customer dissatisfaction.

Blizzard-Activision Headless Chicken said:
"Some people don't like fantasy games, so should we have not made Diablo a fantasy game, because some people don't like that?
A sound argument--after all, in this kind of situation, one should never attempt to appeal to minorities. Using the example provided by this sterling fellow, I shall maintain his values, but replace the variables:

ORIGINAL STATEMENT said:
In the PC Gaming Universe, 1% to 40% (estimated) of the population hate fantasy video games, and possess low market appeal, being unwilling to pay for the product (a fantasy game). The fantasy loving population is equal to the remaining 60% to 99%, and has greater market appeal, being willing to pay for the product.
Question: Should the 1% to 40% who hate fantasy video games be listened to, and halt production of the fantasy video game in question?
Answer: NO. It is vitally important to always appeal to the party most interested in your product, but more importantly, most willing to pay. Thus, the 60% to 90% should be listened to more than the majority, because they represent the party with the most money, and most willingness to see the product.

RECONFIGURED ANALYSIS said:
In the United States of America, 1% of the population controls approximately 34.6% of all the wealth in the nation. The middle class is equal to approximately 80% of the population, and control approximately 15% of the nation's worth.
Question: Should the 1% of the population be allowed to influence higher institutions who attempt to sell products (in this case for example, Healthcare, Social Security, Medicare and Medicaid)
Answer: YES. As seen in the first example, one should always appeal to the most interested and the most financially capable party.


Blizzard-Activision Messiah said:
Some people don't like barbarians. Should we not have put a barbarian in the game because some people don't like it?"
Though similar to the analysis above, this one is from a different perspective: developing a game is about developing a product. This instance is about including content, which appeals to the customer's interest. This is a very rational question: after all, if only 10% of gamers wanted the Barbarian removed from the game, they would have to be ignored on grounds that as a minority, they should not be listened to (see analysis above: "one should never attempt to appeal to minorities in terms of wealth and influence").

"But wait!" you might say, "what about choice?"

This is a logical conclusion: one could make the Barbarian a character whose playability was dependent on the decision of the player, who would be able to decide whether or not they wanted to play a Barbarian, but that might ruin the experience for those who didn't even want to see the Barbarian as a playable character in the Hero Selection menu when they first start playing the game. But not to worry! Since the majority of players either don't care or do in fact want the Barbarian character, he's going to stay in the game anyway!
Think back to Star Wars: The Phantom Menace from a different perspective. The minority of people wanted Jar Jar Binks to be brutally slain in the next movie, but were unsatisfied, while the majority demographic wanted Jar Jar Binks to return, and were granted their wish.
(*Note, minority and majority figures based on perceived level of maturity and rationality, rational individuals being minorities and children under the age of 15 being the majority)

To conclude this topic reply, allow me to state my satisfaction with the quality of this Blizzard-Activision representative's reply. It was clever minded, intelligent, and completely unsurprising in the least, being as it's coming from someone employed by a company who long ago stopped caring about dedicated customers who enjoyed their games for the finer merits, and long since began appealing to customers who want social interactivity coupled with cartoony graphics and watching numbers increase.

_________

Too hot to do anything today, so I'm just wasting the day on the computer. That's the only reason why I had the inspiration to type up this COMPLETELY SERIOUS AND UN-SARCASTIC POST*.


*Cough.
 

Sir Shockwave

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Jul 4, 2011
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TheBear17 said:
Sir Shockwave said:
They say this, but I won't be surprised if they get hacked anyway. Followed shortly by the SCII Servers getting hacked.
scII is already hacked I believe
This speaks for me:



It's official - Blizzard FINALLY went Derp. Hand in your fanboy cards now and go play something else. Or just go buy Diablo II/pre order Torchlight II.

Stop repeating the same stupid shit, Blizzard!
 

Davroth

The shadow remains cast!
Apr 27, 2011
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Oh, that's rich. This game is gonna sell like hot coco, regardless of what blizzard does.
So I suggest taking post in front of the nearest Gamestop or whereever kids by their games these days and beat up everyone who wants to buy Diablo 3. Otherwise you are just wasting everyones time.
 

Breywood

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Jun 22, 2011
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He also said that he didn't really think the "always online" condition was all that unreasonable, as internet connections were hardly rare, and that opting out of the online experience meant that you weren't really playing the game as intended. "We've always viewed it as an online game - the game's not really being played right if it's not online, so when we have that specific question of why are we allowing it? Because that's the best experience, why would you want it any other way?"
Wow Jay, you're sooo right! I mean, with the PKers, and the kids who join public games called "Act 1 Questing" wanting to duel or begging for a rush, how else would I want to play? Why would I want to play solo where I can quest at my own pace, listen to JSP kids whine about their FGs and to take what I want first rather than get into that loot frenzy which Pickit will eventually be adapted for. How stupid of me, Jay! Thanks for telling me how to have optimum fun with this game!

Unless you're trying to grief others, dictating how someone is supposed to enjoy the game is the most pathetic excuse for DRM I have seen to date. I've kicked people off my D2 Friends list for dictating that I should play a sorceress, bot and trade on JSP to have the characters I want because it's soo much better faster!* Jay Wilson would almost have been credible if I hadn't read the piece of text quoted above.


*Yes, I wrote "better faster" like that intentionally
 

DTWolfwood

Better than Vash!
Oct 20, 2009
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Closed and Open B.net >.>

You know let the ppl who want to cheat, cheat on their single player game <.<

Those that want to legitimately kick ass Online can do so knowing the dude next him bought earned his gear the fast right way.

p.s. i don't mind the Real money trading because i play all diablo games solo. But god dammit, the reason i enjoyed D2 so much was because of the Maphack and Item trainers for my Single player game! to have +20 skill to all in small runes in your inventory was epic fun! being able to to have a 20+ skeleton army at lvl3 instead of waiting to lvl up to that point made the game a blast in the early stages. (i spend the whole game looting as my army did all my dirty work! man i loved the Necromancer!)
 

SmugFrog

Ribbit
Sep 4, 2008
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Doom972 said:
My internet connection sometimes dies on me without me noticing - which could mean losing hours of gameplay. I know there are many other gamers who have this problem.

The only online DRM That I can tolerate is steamworks.
Blizzard leaves the deployed military forces out in the cold. One of the greatest ways to spend time away from friends and family (and to get that time to go by faster) is by gaming; thanks for taking away a highly anticipated game from us, Blizzard.