I wonder how many of these auteurs would stop in their tracks if they were told, "Hey, that looks just like Gears of War!"
-- Steve
-- Steve
I don't know there is a difference between bright colours (good) and bright colours (bad) as far as I am concerned. I don't think what Bethesda is doing looks bad but these particular shops do look better, to me anyway.Anton P. Nym said:I wonder how many of these auteurs would stop in their tracks if they were told, "Hey, that looks just like Gears of War!"
-- Steve
For the exact same reason, the current Blizzard staff is clueless on how to make Diablo 3 correctly. The name Blizzard doesn't mean a damned thing because the majority (Read: All but 2 or 3) are no longer working for Blizzard. The only ones working for Blizzard are the lore guys (and probably the CG guys... a completely unrelated division).Anton P. Nym said:As I have posted before in other contexts, racking up tons of frequent flier miles does not qualify you to fly a 747. You may have informed opinions on how the cabin service should be handled, but without hands-on experience with the engines and actual controls you ain't no pilot.
For the same reasons, fan suggestions for game designs are suspect because they're not always fully informed; many times their requests are unreasonable, or beyond the capabilities of the hardware/software, or would mung up the game. Game developers should certainly watch how test copies of their games are played... but I definitely hold with this article [http://www.escapistmagazine.com/issue/72/14] and say that developers incorporate posted feedback from the hard-core at their own peril.
-- Steve
Credge said:The name Blizzard doesn't mean a damned thing because the majority (Read: All but 2 or 3) are no longer working for Blizzard. The only ones working for Blizzard are the lore guys (and probably the CG guys... a completely unrelated division).
so you're angry that people move on to other development teams?Credge said:Just because you've flown a hang glider doesn't mean you can fly a 747 and this is what has happened with Diablo 3. We've got a group of developers that are not looking to make Diablo 3 how it should be, they are looking to make it how they want. It's no different than a person who has only flown on a hang glider wanting to fly the 747 how he feels.
It's shown that the last game Blizzard will listen to fans on is going to be SC2. A shame. They've turned into EA and Activision.
Oh wait.
Save some for me, I didn't have any dinner.TomNook said:Credge said:The name Blizzard doesn't mean a damned thing because the majority (Read: All but 2 or 3) are no longer working for Blizzard. The only ones working for Blizzard are the lore guys (and probably the CG guys... a completely unrelated division).
Yummmm unsubstantiated claims!
Honestly, I could have taken you seriously but then you used the words "correctly" and "should". Nobody should do this or that with the game just because you think it is the best way to do it. There is no correct way of making a game, no matter what you think is the right way to do it.Credge said:For the exact same reason, the current Blizzard staff is clueless on how to make Diablo 3 correctly. The name Blizzard doesn't mean a damned thing because the majority (Read: All but 2 or 3) are no longer working for Blizzard. The only ones working for Blizzard are the lore guys (and probably the CG guys... a completely unrelated division).Anton P. Nym said:As I have posted before in other contexts, racking up tons of frequent flier miles does not qualify you to fly a 747. You may have informed opinions on how the cabin service should be handled, but without hands-on experience with the engines and actual controls you ain't no pilot.
For the same reasons, fan suggestions for game designs are suspect because they're not always fully informed; many times their requests are unreasonable, or beyond the capabilities of the hardware/software, or would mung up the game. Game developers should certainly watch how test copies of their games are played... but I definitely hold with this article [http://www.escapistmagazine.com/issue/72/14] and say that developers incorporate posted feedback from the hard-core at their own peril.
-- Steve
Just because you've flown a hang glider doesn't mean you can fly a 747 and this is what has happened with Diablo 3. We've got a group of developers that are not looking to make Diablo 3 how it should be, they are looking to make it how they want. It's no different than a person who has only flown on a hang glider wanting to fly the 747 how he feels.
It's shown that the last game Blizzard will listen to fans on is going to be SC2. A shame. They've turned into EA and Activision.
Oh wait.
So ActiBlizzard hired a bunch of Flash-game developers to make the next Diablo? Is that what you're saying? Because that's the only way your analogy makes sense to me... it looks like you're accusing them of being unfamiliar with how to operate the technology of an A-list game. I think that's out of line, myself. The 3D renders tell me that we're not looking at guys picked up at Amateur Hour.Credge said:Just because you've flown a hang glider doesn't mean you can fly a 747 and this is what has happened with Diablo 3.
Daemon888 said:I played both Diablo 1 and 2 for significant amounts of time and only have this to say-
This game will be a grinder that can't be saved by changing the colors around.
Point-Click-Click-Click-Click-Click-Click-Point-Click-Click-Click-Click-Click-Click
FOREVER AND EVER!
But knowing me I'll get seduced, buy it, and play it for months anyway... Boo me. At least the monotony makes for a nice escape from shitty life though!
Mmmm, me too! Pass the buttered dinner (t)rolls, too!gibboss28 said:Save some for me, I didn't have any dinner.TomNook said:Yummmm unsubstantiated claims!Credge said:The name Blizzard doesn't mean a damned thing because the majority (Read: All but 2 or 3) are no longer working for Blizzard. The only ones working for Blizzard are the lore guys (and probably the CG guys... a completely unrelated division).
This is an interesting question worthy of discussion. To say that developers shouldn't accept any level of fan contribution/suggestion/criticism is ludicrous. They'd be completely run by marketting divisions or the people that run them (noting of course that the people who [http://en.wikipedia.org/wiki/Will_Wright_%28game_designer%29] run game companies [http://en.wikipedia.org/wiki/Peter_Molyneux] can and do produce awesome games), simply because there's no other way to find out what people want in games. So there should definitely be SOME input. How much, though... is difficult to quantify. It may not be possible. I believe that, as much as possible, all suggestions should be weighed and examined for promise.wilsonscrazybed said:I wonder, what does The Escapist community feels about amateurs telling game companies how their games should be made? Do you think there should be a level of fan contribution, and if so, where do you draw the line? At what point does the fan base need to be told to sit down and shut up?
I get the feeling Mr. Wilson played Gears of War. I had that exact problem with that game.Blizzard III designer Jay Wilson said:"When you pull all the color out of the environment and you make it too homogeneous across the game, essentially what you're doing is you're pulling away the player's reward of feeling like they've progressed because the area they're in now looks like the area they were in 30 to 45 minutes ago."
Yeah, I laughed quite a lot at the people freaking out about "LACK OF IMMERSION" caused by the rainbow. I reckon it would be almost worth putting in hello kitty and a few unicorns in there just to set the same people off again, I could do with a few laughs.Flos said:As a fan of the first two Diablo games (minus Hellfire and plus LoD), I find it appalling that these people are so narrow-minded. People literally blew up over the fact that there was a rainbow in the trailer. Now, I can understand if suddenly there were rainbow stickers plastered all over the Barbarian's armor, but this happened naturally and it would be stupid if the rainbow wasn't there.
In a sea of different shades of brown, color is not bad.