Diablo 3: Thoughts so far

spartandude

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Nov 24, 2009
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Ranorak said:
Baldr said:
30+ minutes in still not in, Launch = Failure.
Seriously?
You didn't expect a busy log-in server on release night?

No matter what kind of server you build, if this many people log in at the same time, it's going to slow down significantly.

That's not a failure, that's the expected, and unavoidable, result of a stream of fans logging in at the same time. Try it again in an hour or two. Surely you have the patience to wait a bit.
tbh he shouldnt have to be patient, when a company says their game is always online you would expect them to have plenty of servers for people to be always online, especially for a highly anticipated game, and especially from the company who has the largest MMO
 

Abedeus

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Sep 14, 2008
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Poland, no problems with launch.

Drivers keep crashing, thought it wouldn't happen in Diablo 3 as well, but it does. Cleaned all fans, changed paste on CPU, I'll see soon how it works...
 

WoW Killer

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Mar 3, 2012
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I didn't get round to pre-ordering it before, and Amazon have been out of stock for the last few days. They've just got some in today, so I guess I'll be joining you guys in a couple of days after the shitstorm has died down ;)
 

Ranorak

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Feb 17, 2010
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spartandude said:
Ranorak said:
Baldr said:
30+ minutes in still not in, Launch = Failure.
Seriously?
You didn't expect a busy log-in server on release night?

No matter what kind of server you build, if this many people log in at the same time, it's going to slow down significantly.

That's not a failure, that's the expected, and unavoidable, result of a stream of fans logging in at the same time. Try it again in an hour or two. Surely you have the patience to wait a bit.
tbh he shouldnt have to be patient, when a company says their game is always online you would expect them to have plenty of servers for people to be always online, especially for a highly anticipated game, and especially from the company who has the largest MMO
They have plenty of servers to keep everyone on-line, all the time.
The problem here is that the log-in server just gets too much traffic at once.

Tomorrow, and every day after that, there won't be millions of people logging in at EXACTLY the same time. Thus the point will me moot.
 

Verzin

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Jan 23, 2012
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I got as far as character creation last night around 2:00am.
Kept getting timeout errors when I tried to create a character though. Got bored, went to sleep.
 

Qitz

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Mar 6, 2011
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This isn't a surprise. Hope you enjoyed giving Blizzard cash and telling them this is the way to go. Enjoy being told when you can play your game.
 

Monsterfurby

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Mar 7, 2008
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I love how I came to this thread to read legit first impressions since I'm stranded in the middle of nowhere with a netbook, but stayed for the unfettered rage of those not yet able to enter the game.

Those who did, are most likely playing...

Chill, people, you will be able to play soon.
 

krazykidd

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Mar 22, 2008
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SmashLovesTitanQuest said:
Oh come on guys, its just a fucking launch. Yes, no shit, people shouldn't have to log in for a single player mode, but I mean...

I CANT LOG IN TO BATTLE.NET FOR ANOTHER HOUR AFTER RELEASE... ITS OVER BLIZZARD ARE FINISHED!!! WORST COMPANY EVA!!! DIABLO III IS GOING TO FLOP SO HARD OMG SUCH A FAILURE

Yes, you look that retarded.
But isn't that the point if an midnight release? To play it at midnight? That's like having a midnight release for a movie , but the movie only shows at 2 am .
 

BloatedGuppy

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Feb 3, 2010
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I am 100% sympathetic for people unable to play because of server issues, and also 100% unsurprised that there are server issues.

Any major game released in the last 10 years that had any kind of online authentication component went through this exact same thing.
 

IrateDonnie

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Apr 1, 2010
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Ranorak said:
Baldr said:
30+ minutes in still not in, Launch = Failure.
Seriously?
You didn't expect a busy log-in server on release night?

No matter what kind of server you build, if this many people log in at the same time, it's going to slow down significantly.

That's not a failure, that's the expected, and unavoidable, result of a stream of fans logging in at the same time. Try it again in an hour or two. Surely you have the patience to wait a bit.
Thank you,you saved me some typing. I was going to post something similar.
 

Weaver

Overcaffeinated
Apr 28, 2008
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I'm kind of surprised they don't have a queue system. A queue system over a distributed login network I thought would be fairly common.

Not like I'm going to buy the game though.
 

loa

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Jan 28, 2012
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Aren't you so glad you can't play this offline singleplayer right now?
Well, by buying this game you're supporting practices like this.
You tell blizzard that this is the way to go.

Hope you like it.
 

PossiblyInsane

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Apr 14, 2009
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Fortunately, I did not buy Diablo 3 because of the "always online singleplayer" that carried over from Starcraft 2.

Blizzard, you spent money adding this always online feature into your game, lost money by driving away people who would have bought the game if not for this always on online feature, suffer a massive server load because of the always online feature, and get bad PR. Inside a month a torrent of the game will probably be available for those who don't want to bother with always online/DRM/paying money.

The always online feature is a complete and utter failure. There is literally nothing it claims to do that could not be supplied just as well, or even better, by having a separate multiplayer option.More people would have bought the game,you wouldn't have such a bad server load, and you'd have less pirates, as you would only have to bother with the "don't want to pay money" crowd.

I will not buy a single Blizzard product until this always online fad passes. Blizzard could have burned money and it would have been of more benefit to the company.
 

Kyrinn

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May 10, 2011
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Got in after ~30 min, that was a pain but I had a pre-launch stream up so it was kinda funny watching the everyone try and get in. The game itself is pretty fun, very reminicesnt of the old games. The singleplayer is nothing to write home about though, haven't tried the multiplayer yet.
 

rembrandtqeinstein

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Sep 4, 2009
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Not supporting any big publishers anymore because of crap like always online. Same reason I didn't get hellgate london (good for me) due to lack of offline multiplayer.

The thing is I would play on bnet 90% of the time, but not getting that 10% that I enjoyed in offline single player is enough to keep my money in my wallet.

Doesn't matter though, grim dawn, torchlight 2, path of exile, many others in the pipe, plenty to keep my interest.
 

Therumancer

Citation Needed
Nov 28, 2007
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Hmm, well it would be nice of Amazon actually sent out my copy. It was supposed to be under release day delivery, but for some reason it's stuck under Super Saver, and they haven't even mailed the bloody thing. Really slots me off, since I'm not sure if I'll even be able to score a Collector's Edition elsewhere if they don't send it (and I'm worrying being out of the CE might be the problem, even if they took my order).

That said, it does appear that I'm missing a very rocky launch, so I guess it's not that big a deal yet. Still I was looking forward to killing a good 20 hours or so blasting things with my wizard. :/
 

Nerexor

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Mar 23, 2009
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Well, I just spent my lunch hour quickly going home, installing, and playing the game (picked it up on my way to work). Had no troubles logging in whatsoever, so I assume the much bewailed login problems are either waning or gone by now. Just as well I didn't go for the midnight launch I guess. Sadly didn't get to play much between only having about half an hour to install and play the game, but everything looked pretty good for what little I could play. Now I just need to wait 4 more hours until I can go home again!