John Funk said:
We're crunching. This is when the magic happens."
If by "Crunching" you mean "Rushing to get it done sometime before their fan-base are submitted to retirement homes", and by "magic" you mean "half-assing and and cutting corners", then yes, that does sound like the game developer status-quo. Otherwise, just shut up and quit getting our hopes up Blizzard. It took you thirteen years to get a sequel to
Starcraft out. I think we've learned by now not to hold our breath, and that you will get your titles out when you are good and ready...Plus five more years, just for good measure.
According to the Times, one reason the game's development has taken so long (in addition to Blizzard's notorious perfectionism) is that the developers were working on a way for all Diablo players to be able to trade items with one another instead of just hopping chat channels on Battle.net hoping to find someone who wants their life-stealing polearm.
Uh...couldn't players ALREADY trade with anyone they wanted? The only real restriction was between continental servers and joining games made with different difficulty levels. Is that what they mean? Or a better way of finding people who want their particular item?
Given how central item-trading is to the core of Diablo, and how notoriously broken Diablo II's economy was, I can't blame them for wanting to overhaul the system.
*sigh* Yeah, once you got a character to "hell" difficulty, 95% of the games on the join list were trading bazaars(the other five percent were level 4 noobs wanting chaos rushes), and the only thing they traded in were the most dammed rare and hardest to find items there were, not to mention they had to be Ethereal, and have "perfect" stats. And good luck trying to get any runes above a "Shael" except through hacking.
Still, let us not forget that "in the home stretch" is as subject to Blizzard's glacial development speed as anything else: We first heard that StarCraft II was in the "final stretch" back in February 2009 [http://www.escapistmagazine.com/news/view/89491-StarCraft-II-In-the-Final-Stretch]. The game actually came out in July 2010.
So we're looking at August 2012 then. Good to know.
XD
You sir, just made my day.