Diablo III Requiring Thought Behind Every Click

geldonyetich

New member
Aug 2, 2006
3,715
0
0
As long as this game has been in development, having put in the necessary refinement that the game is balanced in such a way that the players should need to think when playing is the least they should have done by release.
 

rembrandtqeinstein

New member
Sep 4, 2009
2,173
0
0
no lan=no sale

I bought 2 copies of SC1 and 2 of brood wars, I bought 4! copies of D2 and 2 copies of LOD

I bought 0 copies of SC2 and will be buying 0 copies of D3 until such time as there is an emulated bnet server available so I can play with my friends without "checking in" and asking permission to use my own property
 

Thedutchjelle

New member
Mar 31, 2009
784
0
0
Different kinds of mobs in one room require thought for dispatching?

Let's see what my Chain Lightning thinks of that.
 

MetalGenocide

New member
Dec 2, 2009
494
0
0
Stop that Blizzard. That's like EA marketing non-sense.
"Our game requires a brain to use" hahahahahah.*cough*can't breathe, too much silliness*cough*
rembrandtqeinstein said:
no lan=no sale

I bought 2 copies of SC1 and 2 of brood wars, I bought 4! copies of D2 and 2 copies of LOD

I bought 0 copies of SC2 and will be buying 0 copies of D3 until such time as there is an emulated bnet server available so I can play with my friends without "checking in" and asking permission to use my own property
Amen.
swooshmeister said:
Pillar abuse and tactical clicking wooptidu:)
Ramirez,hide behind that chest high wall and cast bone spear!!!
Have an e-cookie good sir.
 

Cid Silverwing

Paladin of The Light
Jul 27, 2008
3,134
0
0
LightPurpleLighter said:
Blizz needs to stop yapping about the game and just get it ready for release. Every time they open their mouths, I get more excited.
This is commonly known as Bethesda and Peter Molyneux's way of overhyping their games.
 

The Imp

New member
Nov 9, 2009
170
0
0
Great! Maaaybe they'll turn Diablo into a real RPG instead of a hack'n'slash-collect-'em-all clickfest.
 

_Janny_

New member
Mar 6, 2008
1,193
0
0
Uh, strategy in Diablo? I don't know, one thing I've always loved about the series is that it's mostly click > enemy dies. If I want battle strategy I can always go play FF or Baldur's Gate. Ah well, better not judge the game too harshly just yet. Still no release date in sight, huh?
 

ZephrC

Free Cascadia!
Mar 9, 2010
750
0
0
Bleh. I already find Diablo completely frustrating because I keep running around like a spaz when I click two pixels left of where I meant to. Now I'm gonna walk into some super attack every time I do it. Screw this shit. This is why I don't like PC games. Damn my shaky hands!
 

Vzzdak

New member
May 7, 2010
129
0
0
Tom Goldman said:
Blizzard writes that it wants to make monster encounters "more tactically interesting" than in previous games, but without sacrificing that fun, quick Diablo feel. There are two techniques Blizzard is using to do so.

The first is through diversity. Blizzard says it's implemented a "malevolent throng of new, more diverse monster types" in Diablo III. A big room of monsters in Diablo used to mean clicking on all of them as fast as possible, perhaps taking out the ranged enemies first. Diablo III will require much deeper choices in regards to the order in which monsters must be dispatched.

Secondly, Blizzard has categorized every enemy by its unique behaviors, instead of its type. One category is called "big hit," and includes enemies that will make "very telegraphed, obvious, and often slow attacks that do a great deal of damage if they hit you."
I am looking forward to this. You'll need to be evaluating your surroundings and giving priority to the enemies according to their abilities. Adding unique sounds for difficult enemies would enhance the creepy factor as well in some of those dungeons.
 

Rack

New member
Jan 18, 2008
1,379
0
0
Telperion said:
archvile93 said:
I'm not convinced. There's only so much strategy you can get out of the combat system of "click on monster, pray to god your stats are higher."
Looking through the in-game videos it's obvious that they have accomplished a little more than that.

Examples:
- you got to prioritize on those cultists, before they become possessed with all manner of hellspawn

- you have to somehow stun or stumble skeletons with shields, or your frontal attack will be ineffective

- you have to evade or disorient masses of strong enemies designed to block your path to (say) cultists summoning hellspawn

We have seen stuff like this before, but not quite so obviously designed. It's more about getting the player to learn an increasing number of ways to "solve" individual monster puzzles. It's better than "click on these monsters real fast until they die, and drink a health potion if you need to", but it's hardly revolutionary. Torchlight, for example, has similar stuff.
Thing is none of that is thought really. You have to prioritise the cultists, you have to stun the zombies, you have to evade the massive throng of enemies. It's conditioned response no more thoughtful than Guitar Hero. Strategy will come in when you have contradicting wants as opposed to a tiered list of needs.
 

mexicola

New member
Feb 10, 2010
924
0
0
Nice start Blizzard but you'll have to try harder to pique my interest. I've already had my fill with Torchlight so I'm not exactly drooling over D3.
 

KrazyKain

New member
Jun 2, 2010
88
0
0
I kind of enjoyed the mindlessness of Diablo, if the 'tactics' are just a matter of picking what monsters to attack first then fair enough, but I really want this to be about lots of clicking and not targeting and spamming spells
 

Slycne

Tank Ninja
Feb 19, 2006
3,422
0
0
I just like to point out that I find it funny that people continue to gripe on the game for rainbow graphics and not being dark enough when stuff like this exist.

Within an indefinite amount of time, the monstrosities possessing the Vessels will tear through the flesh of their living hosts and emerge onto the battlefield, utterly consumed by rage and hell-bent on inflicting grievous harm.[footnote]http://us.blizzard.com/diablo3/world/systems/encounters.xml[/footnote]