black_knight1337 said:
I didn't mean brawling - I meant actual PvP with persistence. What's the point of an always online lock if you don't even the features of any other MP games out there (not even loot, XP or score tracking), especially after the RMAH is gone? After all, Blizzard's VC's main defense was that <url=http://www.escapistmagazine.com/forums/read/7.304833-Blizzard-Surprised-by-Reaction-to-Online-Only-Diablo-3?page=1>the persistent connection was the main draw of D3...
Without any kind of online persistent gameplay, name me one factor in this game that needed it to be always online.
And before you say anything about not just playing the game if I hate the DRM so much, it's not just about D3, but also about setting a precedence. Id Software was enthusiastic about Blizzard <url=http://www.escapistmagazine.com/forums/read/7.306139-id-Software-Praises-Always-On-in-Diablo-3>"...force[ing] people to always be connected when you play the game...", and then there was SimCity 2013. Publishers only see how Blizzard sold D3 by the boatload.
I do remember the launch. I went to my local games store, picked up a copy, went home, installed it and then played it.
Right. When New Vegas came out, I went to my local games store, picked up a copy, went home, installed it and then played it. There was nothing wrong with my experience, so whatever everyone else experienced is invalidated.
I'm not going to call Valve games broken because of the many times when the Steam servers have crashed.
Steam is a delivery service, not the game itself. As long as a game is not using Steamworks DRM (which I always try to avoid), you can launch the game from your local exe. Which you can't do in D3.
Post-launch support doesn't mean a game is broken either. And with regards to the original point, D3 nailed it. The UI is great, the performance is great and there's a wide range of options. It's how PC versions should be done.
When post-launch support includes just dropping a major portion of the game (RMAH) and redoing the entire loot system (what the hell did they balance in their decade-long development?), you know you don't have a product that just 'works out of the box'. That was my point.
And I'm happy for you that you never had any latency issue.