Maybe you should look at the first half of my post.-Drifter- said:The Procrastinated End said:And I'm sure Blizzard is sorry that a location that you have no knowledge of isn't grim and slimy but a desert...like Act 2.
My point stands.
The character's a monk, other then being a priest-clone what else would you expect?-Drifter- said:My problem isn't with the desert setting, the graphics, or even the animation. My problem is how campy the trailer is. It's like something out of a bad kung-fu movie.
Maybe you should re-read the second half of mine.The Procrastinated End said:Maybe you should look at the first half of my post.-Drifter- said:The Procrastinated End said:And I'm sure Blizzard is sorry that a location that you have no knowledge of isn't grim and slimy but a desert...like Act 2.
My point stands.
What is wrong with you? You act like I threw some sort of tantrum. I didn't. All I was saying is that I'm disappointed at the loss of the Diablo atmosphere.The character's a monk, other then being a priest-clone what else would you expect?-Drifter- said:My problem isn't with the desert setting, the graphics, or even the animation. My problem is how campy the trailer is. It's like something out of a bad kung-fu movie.
And finally; don't buy the game if your that upset that they made a character intro movie that you weren't satisfied with.
Er... Did you post in the wrong thread or something?Digitaldreamer7 said:There isn't anything brand new other then the story because this isn't a new IP. It's diablo, so its going to be Diablo again, just shiner and a different story, what did you expect? for it to shit rainbows or something.
Bilzzard is going to announce a brand new IP (not star, war or diablo universe) at blizzcon, so, save your "its the same old thing" references for that.
Er... Did you post in the wrong thread or something?[/quote]Digitaldreamer7 said:There isn't anything brand new other then the story because this isn't a new IP. It's diablo, so its going to be Diablo again, just shiner and a different story, what did you expect? for it to shit rainbows or something.
Bilzzard is going to announce a brand new IP (not star, war or diablo universe) at blizzcon, so, save your "its the same old thing" references for that.
Pretty much this for me.Judas Iscariot said:
Huh? Im sorry. I got distracted by how overwhelmingly friggin awesome that looks. Were you saying something?
Really? Nobody's pointed this out yet? Okay, fine, I'll bite. You're basing the thesis of your argument on a comparison between a pre-rendered cinematic from a final game and a gameplay class reveal machinima from an unfinished game (which they probably threw together in a couple of days especially for the reveal event)? That, my friend, is silly. If you want to compare cinematics, this would be a much better example - http://fliiby.com/file/45546/t0bjn8adl2.html Not that comparing cinematics really gets us anywhere when it comes to the actual game. Diablo 1 and 2 didn't really have much of a story anyways. And no: the manual does not count. Recounting your game's background in the manual is not good storytelling.-Drifter- said:Maybe it's too early to say this but the more I see of Diablo 3, the less enthusiastic I get. Many games such as Dragon Age: Origins have claimed to be "dark fantasy" but it's been so long since we got one that actually was, rather than just being regular fantasy with a coat of brown paint. I'd been hoping that Diablo 3 would bring back the series dark atmosphere and epic storyline and show everyone how it's done, but it's not looking to be the case. I'm not just talking about the increase in colour either. The subject matter has taken a turn from grim to silly. For example, take this cutscene from Diablo 2...
(snip!)
And compare it to this:
(snip!)
The gameplay looks alright, I'll admit, but they've made a lot of changes that hardly seem necessary, especially when they already perfected the Hack-Slash-and-Loot system 10 years prior.
Overall, I'm not too enthusiastic about this third installment, and it seems unlikely that Blizzard is going to turn things around. I feel like they sort of lost their soul to WoW, especially since D3 looks more like WoW than Diablo (aesthetically at least.)
All I can say is that they sure don't make em' like they used to.
Are you looking forward to Diablo 3, or do you feel the same way I do?
You could describe any game in that manner and of course it's going to sound bad. I could describe Red Dead Redemption as "Go here, kill guys, prattle on about finding Bill Williamson" or Half-Life 2 as "Kill some guys, get separated, kill more guys" but that would hardly be an accurate or fair description of either.doomgaze3 said:Really? Nobody's pointed this out yet? Okay, fine, I'll bite. You're basing the thesis of your argument on a comparison between a pre-rendered cinematic from a final game and a gameplay class reveal machinima from an unfinished game (which they probably threw together in a couple of days especially for the reveal event)? That, my friend, is silly. If you want to compare cinematics, this would be a much better example - http://fliiby.com/file/45546/t0bjn8adl2.html Not that comparing cinematics really gets us anywhere when it comes to the actual game. Diablo 1 and 2 didn't really have much of a story anyways. And no: the manual does not count. Recounting your game's background in the manual is not good storytelling.
You're seriously trying to claim that Diablo 1 and 2 had a good storyline? The cinematics were overly simplistic, never involved the player's character or actions (at least until the VERY end) and both games' threadbare story were told with melodramatic voice acting accompanied by scrolling text. The storyline from the player's perspective in D1&2 can be summed up in one line: "There be monsters in there. Kill they ass and/or grab MacGuffin. Now do it four more times." Okay, maybe that's like a line and a half or something, but you get my point.
Furthermore, you attempt to criticize other "dark fantasy" games for being too brown while neglecting to notice how overwhelmingly GREY Diablo 1 & 2 were.
You seem to have misunderstood me. My problem isn't the colour, it's the art direction.Worse, you then go on to complain about D3's art style being too much like WoW; ostensibly because it includes COLOR.
That's what I said in the original post. My complaint was that Blizzard is trying to fix it (or at least that's the impression I got), with the changes to the inventory, the spell bar, the health orbs, etc. None of it really seems necessary to me. This is just my opinion, however.That brings me around to answering your question: Yes I am looking forward to the game. We don't get many good dungeon crawlers and even fewer with Blizzard's proven pedigree behind them. I don't expect anything beyond incremental improvements to the formula, especially based on Blizzard's track record. So basically, what I'm saying is this: There's nothing wrong with applying a fresh coat of paint on an established franchise and putting out a polished, quality product. Sequel-wise, this is what Blizzard has always done and I daresay that no one does it better (except, quite possibly, Nintendo).
And before someone says "But how is that going to advance video games?" or "But it's not original" I'm just going to cut you off right there. Does it always have to be about advancing the medium? Yes, this is an important goal and all creators should strive to innovate. But if it ain't broke, don't fix it.