At this point Diablo 3 and World of Warcraft are like the McDonalds of RPG land. Their fun superficially, but they just go way too far into the grinder at the end.Makabriel said:Huh. Well, for what it's worth I'll throw my hat in with the few D3 supporters in this thread. Loved the game, thought it was great, still play it and can't wait for more details about the expansion.
Mhmm, especially when the retention rates are less than 10% lower than what it was with D2. (Source: D2 Xpac Sales and the latest D3 pop stats)Karoshi said:Diablo 3 had a shitton of problems not to speak of the awful story, but if I hear another time how this game "failed" (with 12 million sales) and how awful the retention rates are without any kind of evidence, I am going to flip.
BigTuk said:No prize for guessing. Seriously, Diablo 1 was the last game Blizzard made that did not have an expack.
As opposed to what exactly? Like, seriously. What game would have an expansion pack with new items that are total shit. It's nonsensical to make that argument. It has never been within any reason to make that argument. Your shiny loot will always be overshadowed by shiner loot; especially so if it's a goddamn isometric hack/slash. So tired of hearing that.BigTuk said:No prize for guessing. Seriously, Diablo 1 was the last game Blizzard made that did not have an expack.major_chaos said:Ha, I knew it, I knew that ending seemed like a hook for an expansion pack. Hopefully this one will be as amazing as Lord of Darkness was.
Actually the console version managed to do it so the changes couldn't be that fundamental. All the graphical elements are after all on your system, everything in the game is already sitting on your hd, they just need to add the behaviours file and it's good to go.Karoshi said:Unlike with SimCity, Diablo 3 needs to be fundamentally changed to be able to play offline. This is one of the reasons why there still aren't any good workable pirate versions of this game, since it relies on the server prodviding the nevessary functions.Desert Punk said:Why would I buy it on a console when they are just showing they are too damned lazy to release the offline version on PC?
Because I guarantee you, if they released the offline version on PC, I would pick it up to support GOOD decision making.
The question would be whether such work would end up profitable in the end. I doubt it will. People who wanted offline Diablo already bought Torchlight, and who would buy regardless of Always On already did.
Though you are right...about Torchlight 2.
And to refer to the 12 million sales meaning it's good..it means nothing, retention is the key figure and blizzard themselves have said their retention in D3 is slipping not unlike WoW. People just get tired of grinding the same game over and over and over again. Even Skyrim allows you to try new things... or try new mods.
Really i hardly doubt this will be much difference. Oh look all that gear you bought at the RMAH with your monies is now useless because we just added 5 more tiers of stuff above that...guess it's time to start spendingmoney in the RMAH again.
Said Blizzard hopefully.
As I said, I am merely basing on the fact that the pirates haven't been able to create a working version of their own even a year later. Usually even the best defense is circumvented weeks later, therefore I assume the technological difficulties may be a bit more elaborate.BigTuk said:Actually the console version managed to do it so the changes couldn't be that fundamental. All the graphical elements are after all on your system, everything in the game is already sitting on your hd, they just need to add the behaviours file and it's good to go.Karoshi said:Unlike with SimCity, Diablo 3 needs to be fundamentally changed to be able to play offline. This is one of the reasons why there still aren't any good workable pirate versions of this game, since it relies on the server prodviding the nevessary functions.
The question would be whether such work would end up profitable in the end. I doubt it will. People who wanted offline Diablo already bought Torchlight, and who would buy regardless of Always On already did.
Retention is important, but I really can't fathom why I would want to play the same game for an entire year. I spent three-four months playing it and already had 160 hours clocked... anything more feels a bit too much for me. Although opinions and play habits vary from gamer to gamer etc.BigTuk said:Though you are right...about Torchlight 2.
And to refer to the 12 million sales meaning it's good..it means nothing, retention is the key figure and blizzard themselves have said their retention in D3 is slipping not unlike WoW. People just get tired of grinding the same game over and over and over again. Even Skyrim allows you to try new things... or try new mods.
Really i hardly doubt this will be much difference. Oh look all that gear you bought at the RMAH with your monies is now useless because we just added 5 more tiers of stuff above that...guess it's time to start spendingmoney in the RMAH again.
Said Blizzard hopefully.
And just about every game that uses lateral progression is usually:BigTuk said:Actually, there is an alternative. See what you see typically is linear progression, everything the same as before just with bigger numbers. There's a system called lateral progression, it's used in quite a few games actually, See TF2, Most MOBA's etc. where in the progression centres more around opening up new applications.
I.e the numbers don't go up, you just find more ways to use those numbers. Granted that requires a game with slightly more depth of gameplay than D3. Not that it can't be done for D3 but damned if Linear just isn't so much easier.
1:Karoshi said:Unlike with SimCity, Diablo 3 needs to be fundamentally changed to be able to play offline. This is one of the reasons why there still aren't any good workable pirate versions of this game, since it relies on the server prodviding the nevessary functions.
The question would be whether such work would end up profitable in the end. I doubt it will. People who wanted offline Diablo already bought Torchlight, and who would buy regardless of Always On already did.
The reason why I'm so annoyed, is because I keep hearing these things thousand times over and over again without any new points or arguments. Same off-handed remarks in every single Diablo 3 over the course of the last year. I know that people need to vent their frustration or rage, but wow, that's dedication when I see it.
I love you for not letting Raziel fall into the oblivion that it is to be forgotten. I can actually hear Kains voice from the SR1 intro in my head. Chills.King of Asgaard said:Careful, there, Blizzard. One slight change in name, and the Elder God will send his own 'reaper of souls' to sort out his copyright claims."Reaper of Souls"
I hear he can be... quite persuasive.
Lateral progression is not a presence in the ARPG genre. Most if not all ARPG's actively rely on upping loot values to entice progression. It's not really a bad system, either. There's also very rarely true lateral progression, especially if you want to look at MOBA's. There are still final builds with several optimal functions. This, though, this particular thing I can vouch for. I can vouch for having several functioning builds despite there being linearity in gear. This is often overlooked by a lot of these games, especially with how streamlined WoW has gotten in terms of class differences. It's a little irritating not to be able to have several functioning sets of gear that approach the same role with different results, but that's the nature of specs and MMO's and all kinds of other malarkey that I don't really want to get into.BigTuk said:Actually, there is an alternative. See what you see typically is linear progression, everything the same as before just with bigger numbers. There's a system called lateral progression, it's used in quite a few games actually, See TF2, Most MOBA's etc. where in the progression centres more around opening up new applications.Ferisar said:As opposed to what exactly? Like, seriously. What game would have an expansion pack with new items that are total shit. It's nonsensical to make that argument. It has never been within any reason to make that argument. Your shiny loot will always be overshadowed by shiner loot; especially so if it's a goddamn isometric hack/slash. So tired of hearing that.
And don't make... Skyrim comparisons...
Just... please god, don't.
Complain about whatever you want, give examples based on other games within the genre, whatever, that's valid, just don't make Skyrim comparisons. Diablo 3 has enough problems to complain about without the need to bring in the "Well I liked Cooking Mama more than WoW's cooking system" arguments. Stick to the script man. STICK TO IT.
I.e the numbers don't go up, you just find more ways to use those numbers. Granted that requires a game with slightly more depth of gameplay than D3. Not that it can't be done for D3 but damned if Linear just isn't so much easier.
And Skyrim is a perfectly good comparison. Not exactly the same genre but who says good mechanics had to be confined within genre. Taking good-mechanics from one genre and blending them with another is how you get new and sometimes dare I say better Genres and better games. That's how we have such lovely games like deus Ex, Bio Shock, System Shock, League of Legends, WoW, even Diablo 3. Remember the whole founding mechanic of Diablo has been the blend of isometric Action based gameplay, RPG elements and Rogue-ish spontaneous map and level construction.
I guess if you were at that Blizzard meeting you'd have said something like
'Can we stop comparing to Nethack, that's a different game entirely from what we're trying to do.'