Yeah, that implies that someone out there is actually charging for patches.Worgen said:There is something really depressing about having to refer to a patch as free.
Both Microsoft and Electronic Arts were contemplating doing so until the backlash happened.Aeshi said:Yeah, that implies that someone out there is actually charging for patches.Worgen said:There is something really depressing about having to refer to a patch as free.
shrekfan246 said:You can actually play on Torment? Jeez. I don't quite know what happened but I used to be able to reliably go through Inferno mp2-3 and now I can barely scratch Torment 1. I don't die at all on my Wizard (weird friggin build based off of spectral blade, meteor, ice armor with frozen storm rune), but even the weakest of mobs takes for ever to down. A simple elite pack took me 3 minutes to kill at one point which would have been exhilarating if I wasn't literally just standin in all the bad and spammin meteor/spectral blade all day every day.elvor0 said:OT: I'm still not sure how I feel about the new difficulty levels, mostly because I've had poor experiences with enemy level scaling in the past, but I've played the new patch for about three-five hours so far and everything about it is a lot better than it used to be. The tweaks to the spells aren't massive (at least on the two classes I've played so far since the patch) but the addition of actual feedback for their elements is pretty cool and some of the new runes are really interesting. But the loot is insanely better. I played my max level Monk for about an hour the day the patch hit and got four upgrades just playing Act 1 on Torment 1. Admittedly previously I'd only been in Act 3 of Hell, but still, the actual stats on the drops and the usefulness of the items which drop seems to be much better, which was my primary complaint about the game previously.
Mobs take a while for me to kill as well, but being a squishy melee character makes it a bit more exciting I imagine. Most of the Monk abilities I have equipped are passives or defensive, so I have to do a lot of kiting, which is something that keeps the 8 million health elites from being too boring for me.shintakie10 said:You can actually play on Torment? Jeez. I don't quite know what happened but I used to be able to reliably go through Inferno mp2-3 and now I can barely scratch Torment 1. I don't die at all on my Wizard (weird friggin build based off of spectral blade, meteor, ice armor with frozen storm rune), but even the weakest of mobs takes for ever to down. A simple elite pack took me 3 minutes to kill at one point which would have been exhilarating if I wasn't literally just standin in all the bad and spammin meteor/spectral blade all day every day.
ugh fuck sake, rushed version; written this out three times before now, god damn it firefox.Valderis said:*sigh* It's for a whole lot of reasons. It pretty much does everything wrong, its story, the characters, its lore, the gameplay, and all the extra bullshit like the always online shit.elvor0 said:*snip
It's partially not even a surprise, the second game clearly shows which way they intended to go with this series, but even I didn't expect Blizzard of all studios to be capable of such a incompetent fuckup.
It's also more then just this game, its also about the trends you see in it and what it means for the future of the series, the studio that developed it, the people that grow up with it, what it does for the industry. It's doing the wrong thing, at the wrong time, done by the right people. There's a lot of baggage, a lot of conflicting interests and I can't even begin to explain it all.
So I just vent my rage on a forum instead. Sorry if that bothers you.
They don't insist on keeping it for the PC version, it shuts down in the middle of this month two weeks before RoS launches.otakon17 said:Wow, the nerfed the HELL out of the Monks Wave of Light skill. Man, that was my go-to AoE/Heavy damage skill in the console version for that class and now it's only half as effective.
OT: They still haven't removed the always online and Path of Exile still fits that itch if I want a good looking dungeon crawler that happens to always be online. Seriously, if you can just yank out the RMAH and the console versions Always-Online, WHY do they insist on keeping it in the PC version?
Oh but they DO insist on keeping the "Always Online" bit, because if they DIDN'T the game for the consoles wouldn't work at all. I shouldn't have to rely on their servers to work to play a game I paid for to play whenever I want. And what about when they eventually make Diablo IV or reboot the series and shut down the servers for it? Because they will you know, eventually. People still play Diablo II for crying out loud, that should stand as an example. The Online is not needed, the console versions of the game prove it.Ferisar said:They don't insist on keeping it for the PC version, it shuts down in the middle of this month two weeks before RoS launches.otakon17 said:Wow, the nerfed the HELL out of the Monks Wave of Light skill. Man, that was my go-to AoE/Heavy damage skill in the console version for that class and now it's only half as effective.
OT: They still haven't removed the always online and Path of Exile still fits that itch if I want a good looking dungeon crawler that happens to always be online. Seriously, if you can just yank out the RMAH and the console versions Always-Online, WHY do they insist on keeping it in the PC version?
As for always-on, it's a different culture thing. Consoles are still not expected to have an internet connection, but PC's kind of do. The people who "won't play D3 because it's always-on" are such a small amount of people that I doubt they care at this rate. Yeah, it blows, and yeah for those who have shotty internet it pretty much means Blizzard told them "no", but this was going to happen ever since SC2 launched as an always-online title.
Does it bother me? No, but, again, it's a case-by-case issue.
Blizzard is definitely known for shutting down services for older games /sarcasmotakon17 said:Oh but they DO insist on keeping the "Always Online" bit, because if they DIDN'T the game for the consoles wouldn't work at all. I shouldn't have to rely on their servers to work to play a game I paid for to play whenever I want. And what about when they eventually make Diablo IV or reboot the series and shut down the servers for it? Because they will you know, eventually. People still play Diablo II for crying out loud, that should stand as an example. The Online is not needed, the console versions of the game prove it.Ferisar said:They don't insist on keeping it for the PC version, it shuts down in the middle of this month two weeks before RoS launches.otakon17 said:Wow, the nerfed the HELL out of the Monks Wave of Light skill. Man, that was my go-to AoE/Heavy damage skill in the console version for that class and now it's only half as effective.
OT: They still haven't removed the always online and Path of Exile still fits that itch if I want a good looking dungeon crawler that happens to always be online. Seriously, if you can just yank out the RMAH and the console versions Always-Online, WHY do they insist on keeping it in the PC version?
As for always-on, it's a different culture thing. Consoles are still not expected to have an internet connection, but PC's kind of do. The people who "won't play D3 because it's always-on" are such a small amount of people that I doubt they care at this rate. Yeah, it blows, and yeah for those who have shotty internet it pretty much means Blizzard told them "no", but this was going to happen ever since SC2 launched as an always-online title.
Does it bother me? No, but, again, it's a case-by-case issue.
Gone in 18 days.Adeptus Aspartem said:They removed the RMAH right? So.. is the real bane of D3 still there? The gold AH? Because that thing was what ruined D3 - together with boring skills + atricious loot.
That's what I'm saying, they insisted first that the always online was for the RMAH. Well they're removing the RMAH so that was a lie, so what is the always online for? It's not for cheat prevention because it wasn't a requirement for the console versions. So why are they keeping the always online? That's the question, if it's not for DRM and it's not for cheat prevention and it's not for the RMAH, what is it for? Beyond being another damn hurdle for people that just want to play the game they paid for, or did you forget how this launched to a wealth of users not being able to play due to server overload?Ferisar said:Blizzard is definitely known for shutting down services for older games /sarcasmotakon17 said:Oh but they DO insist on keeping the "Always Online" bit, because if they DIDN'T the game for the consoles wouldn't work at all. I shouldn't have to rely on their servers to work to play a game I paid for to play whenever I want. And what about when they eventually make Diablo IV or reboot the series and shut down the servers for it? Because they will you know, eventually. People still play Diablo II for crying out loud, that should stand as an example. The Online is not needed, the console versions of the game prove it.Ferisar said:They don't insist on keeping it for the PC version, it shuts down in the middle of this month two weeks before RoS launches.otakon17 said:Wow, the nerfed the HELL out of the Monks Wave of Light skill. Man, that was my go-to AoE/Heavy damage skill in the console version for that class and now it's only half as effective.
OT: They still haven't removed the always online and Path of Exile still fits that itch if I want a good looking dungeon crawler that happens to always be online. Seriously, if you can just yank out the RMAH and the console versions Always-Online, WHY do they insist on keeping it in the PC version?
As for always-on, it's a different culture thing. Consoles are still not expected to have an internet connection, but PC's kind of do. The people who "won't play D3 because it's always-on" are such a small amount of people that I doubt they care at this rate. Yeah, it blows, and yeah for those who have shotty internet it pretty much means Blizzard told them "no", but this was going to happen ever since SC2 launched as an always-online title.
Does it bother me? No, but, again, it's a case-by-case issue.
Again, it's a transition. It has been one since the second SC2 came out. Is it a problem for people? Yes, but not enough for them to change their minds at this point.
And the consoles proved nothing outside of where the console player-base sits at this moment. "Always On" console games don't make sense right now; the Xbone proved that. There are enough people to whom that's detrimental to the point of disinterest. Do I support it? No. But it's not a problem for me and most everyone else on the PC. I guess the problem lies in the fact that I never played single-player Diablo anyway, outside of a first play-through where I break the character in, but that's the problem. I don't want to spend however long leveling by myself and have no access to that character's progression just because I hopped from SP to MP.
And I definitely don't want Open B.net again.
Again, the console version of the game proves very little. It proved A: The game works fine without the AH assuming you change how loot tables work and B: That the console gaming crowd is still the console gaming crowd.otakon17 said:That's what I'm saying, they insisted first that the always online was for the RMAH. Well they're removing the RMAH so that was a lie, so what is the always online for? It's not for cheat prevention because it wasn't a requirement for the console versions. So why are they keeping the always online? That's the question, if it's not for DRM and it's not for cheat prevention and it's not for the RMAH, what is it for? Beyond being another damn hurdle for people that just want to play the game they paid for, or did you forget how this launched to a wealth of users not being able to play due to server overload?