Evening folks!
I'm brand new to The Escapist but I'm a long-time roleplayer. I've run this story a few times with friends and would love to give it a go here. It's set in the Diablo (game) universe, though I had to alter some of the story lines for the sake of cohesion. No heavy amounts of lore knowledge is required, but if you're interested it's all online somewhere. I would love some feedback or character sheets from you guys, any advice is good advice.
Note: Please don't sign up if you're not committed, there's nothing worse than when someone pulls out after the first few days!
The Fall of Tristram
Three months has passed since Aidan, Vanquisher of Evil, emerged from the cathedral victorious over Diablo. Yet a new and terrible fear had settled over Tristram like fine ash. It was subtle. It made the townsfolk nervous, anxious; they suspected eachother for unknown crimes. The prime target of their allusions was Aidan himself, who spent his days in solitary shadow. His only comfort was the traveller Adria, who herself was unwelcome in the town. The nights grew longer, and the people more furtive, until suddenly. They vanished.
Then the demons came.
Tristram turned overnight into ash and blood, those unfortunate enough to survive were taken prisoner. Among them was the Horadric Scholar, Deckard Cain. What knowledge was held of the Prime evils was locked away with him, and it seemed that nothing was standing between the Dark Wanderer, and his brothers.
And thus, you are summoned...
It was Tyrael, archangel of Justice, who watched from afar as Tristram burned. As the flames engulfed the ancient cathedral, a new fear awoke within him. Whatever left that town as it fell to ruin posed not only a threat to man, but all creation above the Burning Hells. Charged with the fate of mankind, Tyrael summoned what was left of the Nephalem, in the hopes of tracking down the Wanderer before he released Hatred and Destruction upon the world.
So there's just some basic info on classes, feel free to add/subtract any information.
Any help would be greatly appreciated, love to hear what you have to say!
Thanks.
I'm brand new to The Escapist but I'm a long-time roleplayer. I've run this story a few times with friends and would love to give it a go here. It's set in the Diablo (game) universe, though I had to alter some of the story lines for the sake of cohesion. No heavy amounts of lore knowledge is required, but if you're interested it's all online somewhere. I would love some feedback or character sheets from you guys, any advice is good advice.
Note: Please don't sign up if you're not committed, there's nothing worse than when someone pulls out after the first few days!
The Fall of Tristram
Three months has passed since Aidan, Vanquisher of Evil, emerged from the cathedral victorious over Diablo. Yet a new and terrible fear had settled over Tristram like fine ash. It was subtle. It made the townsfolk nervous, anxious; they suspected eachother for unknown crimes. The prime target of their allusions was Aidan himself, who spent his days in solitary shadow. His only comfort was the traveller Adria, who herself was unwelcome in the town. The nights grew longer, and the people more furtive, until suddenly. They vanished.
Then the demons came.
Tristram turned overnight into ash and blood, those unfortunate enough to survive were taken prisoner. Among them was the Horadric Scholar, Deckard Cain. What knowledge was held of the Prime evils was locked away with him, and it seemed that nothing was standing between the Dark Wanderer, and his brothers.
And thus, you are summoned...
It was Tyrael, archangel of Justice, who watched from afar as Tristram burned. As the flames engulfed the ancient cathedral, a new fear awoke within him. Whatever left that town as it fell to ruin posed not only a threat to man, but all creation above the Burning Hells. Charged with the fate of mankind, Tyrael summoned what was left of the Nephalem, in the hopes of tracking down the Wanderer before he released Hatred and Destruction upon the world.
General Information
* While technically beginning in the second game, feel free to create your character from any game.
* Have a little backstory in your head - helps to keep things interesting.
* Be reasonable with your inventory - I refuse to believe a sorceress can carry four battle-axes strapped to her back.
* As I'm not familiar with every facet of every game, feel free to create minor details that don't clash with anything else. Don't be stupid with it.
* I will be cycling between Tyrael and Auriel as guides. As such it will be up to you guys as to how you proceed!
* All information on classes will be in dot points, because I refuse to be verbose in planning.
* This will be run in the group function, using dice to determine certain events.
* While technically beginning in the second game, feel free to create your character from any game.
* Have a little backstory in your head - helps to keep things interesting.
* Be reasonable with your inventory - I refuse to believe a sorceress can carry four battle-axes strapped to her back.
* As I'm not familiar with every facet of every game, feel free to create minor details that don't clash with anything else. Don't be stupid with it.
* I will be cycling between Tyrael and Auriel as guides. As such it will be up to you guys as to how you proceed!
* All information on classes will be in dot points, because I refuse to be verbose in planning.
* This will be run in the group function, using dice to determine certain events.
Check the wiki for further info if you need it.
Defenders of Mount Arreat, they are fierce warriors who strive for victory at any cost
* Barbarians hail from the Western Kingdoms, and consider themselves children of Bul'Kathos - a powerful Nephalem warrior.
* Though rarely seen, there are women in the Barbarian culture who rise above maternal duties to join the ranks.
* Barbarians are brutal melee fighters. Masters of all physical weapons, they use their brute strength to crush their enemies.
* The best barbarians are clad in heavy steel armour, though the more swift defenders simply wrap themselves in hides and iron.
* Though often unapproachable, Barbarians are loyal friends and brave allies.
* Barbarians hail from the Western Kingdoms, and consider themselves children of Bul'Kathos - a powerful Nephalem warrior.
* Though rarely seen, there are women in the Barbarian culture who rise above maternal duties to join the ranks.
* Barbarians are brutal melee fighters. Masters of all physical weapons, they use their brute strength to crush their enemies.
* The best barbarians are clad in heavy steel armour, though the more swift defenders simply wrap themselves in hides and iron.
* Though often unapproachable, Barbarians are loyal friends and brave allies.
A wandering warrior of the South Seas, these female tribes are sought after as loyal mercenaries
* Amazonian women are not taken as a female equivalent barbarians - they employ the use of spears, javelins, shields and bows.
* Working as mercenaries has taught the Amazon hit & run tactics, as well as an understanding of trade routes.
* They are usually seen wearing a mixture of leathers, steel and hide guards.
* Excellent in working in groups, they often emerge as natural leaders.
* Amazonian women are not taken as a female equivalent barbarians - they employ the use of spears, javelins, shields and bows.
* Working as mercenaries has taught the Amazon hit & run tactics, as well as an understanding of trade routes.
* They are usually seen wearing a mixture of leathers, steel and hide guards.
* Excellent in working in groups, they often emerge as natural leaders.
A zealot of Light, the Paladin uses faith to bless their allies and smite their foes.
* Paladins hail from Westmarch, where the Cathedral of Light trains initiates to fight the forces of justice.
* Though considered judgemental and over-zealous, Paladin's seek only to root out evil and corruption.
* Paladins wear shining armour, and often carry tower shields to batter foes away, while slashing with longswords.
* Their faith bestows upon them the ability to rally allies and lead them to battle.
* Both men and women carry the Seal of Light into battle.
* Paladins hail from Westmarch, where the Cathedral of Light trains initiates to fight the forces of justice.
* Though considered judgemental and over-zealous, Paladin's seek only to root out evil and corruption.
* Paladins wear shining armour, and often carry tower shields to batter foes away, while slashing with longswords.
* Their faith bestows upon them the ability to rally allies and lead them to battle.
* Both men and women carry the Seal of Light into battle.
From the South Marshes come the mysterious and horrifying Necromancers, who summon the forces of darkness to suit their own needs.
* Necromancer's ability stems from studying the forces of life and death, which has caused society to shun them as outsiders.
* They often wear dark robes adorned with bone ornaments - a source of many of their spells.
* Though they have a vast wealth of knowledge, Necromancers often have difficulty with the most simple of social situations. Working in a group can be...awkward.
* Both male and female necromancers suffer from the side-effects of living in dark, musty conditions; Pale skin, skeletal figures and cold, weary eyes.
* Necromancer's ability stems from studying the forces of life and death, which has caused society to shun them as outsiders.
* They often wear dark robes adorned with bone ornaments - a source of many of their spells.
* Though they have a vast wealth of knowledge, Necromancers often have difficulty with the most simple of social situations. Working in a group can be...awkward.
* Both male and female necromancers suffer from the side-effects of living in dark, musty conditions; Pale skin, skeletal figures and cold, weary eyes.
These rogue magi roams the land harnessing the elements to bend reality to their will.
* Hailing from the northern island of Xiansai, male magic users are known as Wizards, and their female counterparts known as Sorceress'.
* They use their inherent mana to control elemental forces, wreaking havoc and defending themselves with a flick of the wirst.
* Often eccentric, they are considered extremely dangerous by the people of Sanctuary.
* Many magi detest working with those who aren't schooled in magic, quickly becoming detached and anti-social.
* Magi have been seen wearing an array of intricate robes and sashes.
* Hailing from the northern island of Xiansai, male magic users are known as Wizards, and their female counterparts known as Sorceress'.
* They use their inherent mana to control elemental forces, wreaking havoc and defending themselves with a flick of the wirst.
* Often eccentric, they are considered extremely dangerous by the people of Sanctuary.
* Many magi detest working with those who aren't schooled in magic, quickly becoming detached and anti-social.
* Magi have been seen wearing an array of intricate robes and sashes.
Leading their tribes in the northern forests of Scosglen, they are one with the forces of nature.
* Druid magic differs from that of a Wizards, as they utilise natural magic such as vines, animals and natural phenomena.
* As they are from nomadic, tribal societies, their understanding of society is extremely limited.
* Fearsome warriors, they bring swift death with crude weapons and powerful magic.
* Though they detest killing animals, they often wear the hides of wolves, bears and deers, adorned with feathers of exotic birds.
* Their link with nature allows them to lead without subjectivity.
* Druid magic differs from that of a Wizards, as they utilise natural magic such as vines, animals and natural phenomena.
* As they are from nomadic, tribal societies, their understanding of society is extremely limited.
* Fearsome warriors, they bring swift death with crude weapons and powerful magic.
* Though they detest killing animals, they often wear the hides of wolves, bears and deers, adorned with feathers of exotic birds.
* Their link with nature allows them to lead without subjectivity.
Trained as Mage slayers, these shadowy warriors use enchanted weapons and stealth to dispatch their foes.
* To keep both Monk and Assassin viable, the Assassin will be more focused on stealthy-knifey gameplay rather than traditional martial arts.
* Their main weapons are traps, enchanted daggers, and thrown weapons.
* Their elite and exclusive training allows them to slink through the shadows unseen.
* Working in a group, they are often silent and compliant. Though dedicated to their cause, they will eliminate anyone to reach their goal.
* Unless in disguise, they often wear dark chain mail, with many weapons and poisons hooked on their belt.
* Though reports are far and few, there have been sightings of both male and female assassins.
* To keep both Monk and Assassin viable, the Assassin will be more focused on stealthy-knifey gameplay rather than traditional martial arts.
* Their main weapons are traps, enchanted daggers, and thrown weapons.
* Their elite and exclusive training allows them to slink through the shadows unseen.
* Working in a group, they are often silent and compliant. Though dedicated to their cause, they will eliminate anyone to reach their goal.
* Unless in disguise, they often wear dark chain mail, with many weapons and poisons hooked on their belt.
* Though reports are far and few, there have been sightings of both male and female assassins.
Devoted warriors of peace and light, they use their bodies as precise and powerful weapons.
* Hailing from the monastery in Ivgorod, their faith is not as zealous as that of the Paladins. They believe in creativity, harmony and balance; as opposed to holy purification.
* Trained heavily in martial arts and the use of staves, they seek only to restore balance to the world.
* Their faith and creativity allow them to tap into their spirit and unleash devastating holy attacks.
* Both male and female monks are peaceful and passive, preferring to follow instead of lead. They will not tolerate corruption, though some say that evil is a necessary presence in Sanctuary.
* Monks adorn an array of clothes, ranging from robes to scaled armour.
* Hailing from the monastery in Ivgorod, their faith is not as zealous as that of the Paladins. They believe in creativity, harmony and balance; as opposed to holy purification.
* Trained heavily in martial arts and the use of staves, they seek only to restore balance to the world.
* Their faith and creativity allow them to tap into their spirit and unleash devastating holy attacks.
* Both male and female monks are peaceful and passive, preferring to follow instead of lead. They will not tolerate corruption, though some say that evil is a necessary presence in Sanctuary.
* Monks adorn an array of clothes, ranging from robes to scaled armour.
A fanatical warrior living on the edge of darkness and light, they live outside the boundaries of law, land and religion.
* Often trained by other Demon Hunters as runaways, orphans or abandoned children, they tap into their hatred and discipline to wield deadly ranged contraptions - crossbows and glaives.
* Though the assassin can sneak into a battle, a Demon Hunter can use dark mists to quickly shroud themselves and take a breath.
* Their training makes them expert marksmen at short range, taking speed over distance.
* Both men and women don the dark armour of a demon hunter, hiding their identities with hoods and masks.
* Demon Hunters are often slightly warped and extremely cynical, their black humour segregating them from society.
* Often trained by other Demon Hunters as runaways, orphans or abandoned children, they tap into their hatred and discipline to wield deadly ranged contraptions - crossbows and glaives.
* Though the assassin can sneak into a battle, a Demon Hunter can use dark mists to quickly shroud themselves and take a breath.
* Their training makes them expert marksmen at short range, taking speed over distance.
* Both men and women don the dark armour of a demon hunter, hiding their identities with hoods and masks.
* Demon Hunters are often slightly warped and extremely cynical, their black humour segregating them from society.
Using guile and cunning, Witchdoctors' use ancient and strange magic to command risen subjects to cut through their foes.
* Little is known about the Witchdoctors' origins, though they have been spotted living in the Southern Swamps.
* Donning tribal masks and minimal clothing, they shun societies norms in order to reach their own goals.
* Though similar to both the Necromancer and the Druid, they utilise death and nature to command rancid animals and summon walls of corpses.
* Held dear to every witchdoctor is a ceremonial knife, used for rituals and rites alike.
* Though most Witchdoctors surviving are women, there are still old and fanatical males wandering the forests.
* Little is known about the Witchdoctors' origins, though they have been spotted living in the Southern Swamps.
* Donning tribal masks and minimal clothing, they shun societies norms in order to reach their own goals.
* Though similar to both the Necromancer and the Druid, they utilise death and nature to command rancid animals and summon walls of corpses.
* Held dear to every witchdoctor is a ceremonial knife, used for rituals and rites alike.
* Though most Witchdoctors surviving are women, there are still old and fanatical males wandering the forests.
So there's just some basic info on classes, feel free to add/subtract any information.
Name: Guess what goes here.
Age & Gender: <-
Class: No class mixing.
Appearance: Just a general idea of what you look like - clothes, height, weight etc. Picture if you want, not necessary. The more description, the easier it is for others to conceptualize your character.
Personality: What motivates your character? What do they like/dislike? Do they carry prejudice?
Inventory: What equipment do they carry? This includes weapons, money, equipment for camping and extras.
Fighting style: Aggressive, defensive, opportunistic? Invent or choose a style and stick to it.
Background: Self explanatory.
Special skill: One special skill, such as cooking, bartering, persuasion.
Age & Gender: <-
Class: No class mixing.
Appearance: Just a general idea of what you look like - clothes, height, weight etc. Picture if you want, not necessary. The more description, the easier it is for others to conceptualize your character.
Personality: What motivates your character? What do they like/dislike? Do they carry prejudice?
Inventory: What equipment do they carry? This includes weapons, money, equipment for camping and extras.
Fighting style: Aggressive, defensive, opportunistic? Invent or choose a style and stick to it.
Background: Self explanatory.
Special skill: One special skill, such as cooking, bartering, persuasion.
Any help would be greatly appreciated, love to hear what you have to say!
Thanks.