Diablows 3

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Brotherofwill

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Jan 25, 2009
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John Horn said:
Way to not contribute man.
Bon_Clay said:
You raise some good points, I was wondering how they would change the dynamics of fighting hordes as well.

As someone who used to play sorcs on hardcore (where you have one life, you die once, character and items are gone FOREVER and you have to make a new one and start again), running for my life and being scared shitless by powerful monsters on hell and nightmare somewhat were a big part of the Diablo experience.
You played it on harcore? Wow, man. I don't think I could take that, maybe I'm too much a pussy or not enough of a masochist for that ;D. In that mode the whole survival aspect is probably much more intense.

I don't know about the bosses. If they had these cannon fodder enemies in between them would that really augment the boss fighting experience? As I rule of thumb I hate bosses with wave stytle minions. I find it much more satisfying to concentrate on just one big guy and grind him down. Blizzard also said something about bosses dropping health orbs occasionally, so it might just depend on what type of boss it is with the health system.
 

Veleste

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Mar 27, 2010
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I never played Diablo II - well I think I did but it was a very long time ago and I was a little girl who got bored and wandered off to play with dolls or something - but everyone I know who did play it gets excited when they talk about the hell part. They're like 'I remember, I was playing a paladin and I'd specced this way and everything was fine top side and then I went to hell and it was like 'HOLY CRAP MAN!' And while they whine ***** and moan about it - they're grinning from ear to ear. I can't think of many games that make me do that.

From what I've seen of Diablo III - which admittedly, outside of concept art and individual character spots, is practically nothing - it looks like they're updating the concept a little to make it more 'fast paced'. First, is it such a bad thing? People complain Blizzard don't update their games enough when they release a new one (see most Starcraft II threads) but now people are complaining they're changing bits? Secondly, do you think Blizzard are really going to change it a lot? From what I gather about Diablo it's all about you up against the biggest, meanest, murderous beasts in hell and you are left feeling insignificant in every way. If that was the main pull of the second game then I don't think they're going to remove it. Maybe you'll get health but it'll be a trivial amount compared to what they hit for so you have to kill a large amount of mobs for it to mean something.

I'm really interested to see more of Diablo III and to hear peoples thoughts.
 

omicron1

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Let me introduce you all to Nethack.
It's sort of the grandpappy to Diablo. It's completely 2d, ascii art (with tile options)... and it might scratch that survival itch you're feeling.

On topic: I like a "wilderness survival" feel more than the "OMG look at the number of deadly demons!" feeling. I think D3 would benefit from something like New Vegas' "hardcore" mode - make the player have to consume resources to survive, and make said resources scarce and non-regenerating - keep him moving forward. That's sort of what the health orbs are going for - but not really. The health orbs keep things focused entirely on combat, which to me seems like it might work against the feeling I'm looking for in the game.
 

Brotherofwill

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Just heard D3 got a release date but I haven't followed any real gameplay-news lately. Has anyone heard if they made some more changes? Maybe someone in the beta?

Also heard that they re-introduced portals. Wonder what that#ll be like.
 

Clive Howlitzer

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I've played Diablo 3 and I can say that it isn't engaging and it isn't fun. It is so stupidly easy that there is no reason to play whatsoever. The game does everything for you and there is no character building. The atmosphere sucks and it feels like WoW.
This is summed up very short from my thoughts on the Diablo beta I posted in another thread awhile back.
 

Kahunaburger

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OT:

omicron1 said:
Let me introduce you all to Nethack.
It's sort of the grandpappy to Diablo. It's completely 2d, ascii art (with tile options)... and it might scratch that survival itch you're feeling.
Now roguelikes strike a good balance between attack and evade. Those games require you to have a good grasp on what you can and can't take in a fight, which is something that more games should incorporate.