So. Much. Wrong!
If you make your product more niche, you'll get more happy fans, but that audience will be smaller
Yes, but it will be a smaller audience that is likely to continue to support your game longterm, and the other games like it:
http://www.escapistmagazine.com/videos/view/jimquisition/7161-Perfect-Pasta-Sauce
When we did the original Bad Company and the sequel, we got a lot of criticism. Why would I play this? It's not a serious shooter, I don't care about this. I want a serious shooter with a more hard-boiled angle.
Bullshit! Bad Company 2 moved 5 million units. And I don't think that's counting downloads.
The game was a success. And better received that BF3.
if you want to make a game for the masses, you need to be more neutral when it comes to things like humor, because humor is very personal. Some people love it, some people hate it.
Yep, gotta keep that humor neutral. Cutting off your commanding officer's leg when he gets trapped under debris, and leaving him to drown when your vehicle flips off the road,, all stellar examples of a "neutral tone" right there. But god forbid the humor be off putting.
That's all I know about BF4 because I haven't actually played it, but I think you get the point.
Also - http://www.escapistmagazine.com/videos/view/jimquisition/7985-Time-To-Get-Paid - how about making the game that you want to make, the way you want to make it, forgoing "mass appeal," and trusting that the "niche" fans will buy it hands over fists?
God! I miss the BF2 mod Point of Existence 2