I know this is old news about an old game, but I finally got around to playing Braid and I really didn't like it. It's baffling to me why so many critics loved it. Even Yahtzee didn't rag on it too harshly. My main problem was that it was designed as a puzzle game where there were very specific rules and ideas in place and you had to use them to solve puzzles. That would be fine, but the game keeps making up rules on a case by case basis without telling the player.
A few examples (spoilers):
1. The second level of the game is impossible to beat unless you beat all the other levels in that world first and then take advantage of an exploit the game never told you that you had, and never utilized in any capacity again. You're given no clue about this at all.
2. Eventually you come across VERY faintly glowing objects, enemies, and platforms. These are not affected by your time reversing. Also, sometimes you glow when standing on this platform. Sometimes you don't. This is also never explained.
3. There's a world where you have to pull a lever and drop a ladder, reverse time, and ride the ladder back up. The thing is, the trick only works if you somehow manage to turn glowing green while riding up the ladder. They don't tell you this and there's absolutely no reason why time should stop in that particular spot. It just does.
There's some more I've already forgotten, but for the most part, the game felt cheap. Lots of cheap deaths and dirty tricks. I did like World 3 (I think) where you have to work with a double of yourself. I didn't need any help with that. The rest of the game I gave up on and just went to youtube to get me through most of it. I know you'll accuse me of being lazy, dumb, casual, or wanting my hand held. That's not the case. I just hate when games make up cheap bullshit rules and don't tell you about them in advance. It would be like in some levels of Super Mario, the fire suit didn't kill piranha plants, or the only way to beat Castlevania 2 was by collecting a bunch of pointless hidden bullshit that requires a guide to find (oh wait, they did that).
I also thought the storytelling sucked. Large, vague text boxes given no context whatsoever, and then we're expected to be "surprised" by the ending.
A few examples (spoilers):
1. The second level of the game is impossible to beat unless you beat all the other levels in that world first and then take advantage of an exploit the game never told you that you had, and never utilized in any capacity again. You're given no clue about this at all.
2. Eventually you come across VERY faintly glowing objects, enemies, and platforms. These are not affected by your time reversing. Also, sometimes you glow when standing on this platform. Sometimes you don't. This is also never explained.
3. There's a world where you have to pull a lever and drop a ladder, reverse time, and ride the ladder back up. The thing is, the trick only works if you somehow manage to turn glowing green while riding up the ladder. They don't tell you this and there's absolutely no reason why time should stop in that particular spot. It just does.
There's some more I've already forgotten, but for the most part, the game felt cheap. Lots of cheap deaths and dirty tricks. I did like World 3 (I think) where you have to work with a double of yourself. I didn't need any help with that. The rest of the game I gave up on and just went to youtube to get me through most of it. I know you'll accuse me of being lazy, dumb, casual, or wanting my hand held. That's not the case. I just hate when games make up cheap bullshit rules and don't tell you about them in advance. It would be like in some levels of Super Mario, the fire suit didn't kill piranha plants, or the only way to beat Castlevania 2 was by collecting a bunch of pointless hidden bullshit that requires a guide to find (oh wait, they did that).
I also thought the storytelling sucked. Large, vague text boxes given no context whatsoever, and then we're expected to be "surprised" by the ending.