I'm dumb-struck by this statement. That's like playing a shooter without reloading then complaining how all the guns suck.zelda2fanboy said:I did progress through the entire game without collecting puzzle pieces (because after all, it never suggests that you should) and it was pointless and boring as shit.
Aah, flame war!!!! I really liked echochrome. Didn't need a guide/youtube/internet for that. I only used youtube because I felt like the game was gleefully wasting my time and I wasn't enjoying it at all. I still got about 50% of the puzzle pieces by myself. A few of the jump puzzles were a problem. I didn't know if I was doing what I was "supposed" to be doing in order to get through the stage. Turns out I was on the right track, but I wasn't bouncing off the goomba at the perfect angle to hit the next goomba to get a little bit extra boost to get to the piece. Small things like jump height could have made it a lot easier to stomach.Thunderhorse31 said:Oh good, thanks for clearing that up. Because that's exactly what is sounds like.zelda2fanboy said:I know you'll accuse me of being lazy, dumb, casual, or wanting my hand held. That's not the case.
First of all, this was said in response to the many MANY arguments that "I didn't even need to get the puzzle pieces to have fun." Of course you're right that that argument is bullshit. And I did get a good chunk of the puzzle pieces myself. Most of the time I knew what to do, but because I wasn't doing exactly what the game was wanting, it seemed like I had no idea.Djinn8 said:I'm dumb-struck by this statement. That's like playing a shooter without reloading then complaining how all the guns suck.zelda2fanboy said:I did progress through the entire game without collecting puzzle pieces (because after all, it never suggests that you should) and it was pointless and boring as shit.
No, it's really nothing like Monkey Island games. If you think Braid was cheap you're just not as good at puzzle games as you'd like to think.zelda2fanboy said:It's like the Monkey Island games. How would I know that the programmer wanted me to use object A on device B to get Object D?
I guess the main source of my annoyance is the flow. Portal keeps you moving, throwing in new ideas with one puzzle after another. echochrome gives you a wide variety of puzzles to work with and there's a lot of experimentation and room for creativity. I hate the feeling of being stuck/trapped and I got that a lot from Braid. I felt as if there was some key information being kept from me, so once I started using help movies, I couldn't stop. Sometimes I was right (it was something really abstract and obscure that I never would have figured out) and sometimes I was wrong and I just wasn't performing the actions in just the right way to get the piece.Susan Arendt said:It's not quite the second coming that it was made out to be, but it is a very well done puzzle game with lovely aesthetics. I suspect that your intense dislike stems largely from impatience. Braid is a difficult game, one that your brain needs time to wrap around, so solutions don't come as quickly or easily as in other puzzle games.
It's perfectly ok for you to not have the patience to work out the puzzles; if you don't find that kind of thing satisfying, then Braid obviously won't be much fun for you. But that's not an indication of bad design, merely an indication of a bad fit. Not all games are meant for all players.
Yeah sorry I was just being a dick. It's fine that you didn't like the game, but I don't think it was "bad" by any measure. That shadow mechanic that you found intuitive? I found most of the mechanics intuitive. Granted, it wasn't always immediately apparent in every puzzle that you had to "go here, flip this, stand here, reverse time, double jump, etc.," but that was part of the fun of figuring things out yourself.zelda2fanboy said:Aah, flame war!!!!Thunderhorse31 said:Oh good, thanks for clearing that up. Because that's exactly what is sounds like.zelda2fanboy said:I know you'll accuse me of being lazy, dumb, casual, or wanting my hand held. That's not the case.
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The most popular theory is that it was about the atomic bomb. How very cliched.ToxicOranges said:Yes, I thought Braid was pretentious, annoying, and arrogant, And that was before it started fucking up the puzzle design without considering the player. Its not fair to assume that players will walk into a level and then just "Oh, yeah, now my powers have changed".
Oh, and the story was nothing but a cliché wrapped in a morally heavy boringly named sandwich.
It boggles my mind how people have had a shred of enjoyment from this game.