Aah, flame war!!!! I really liked echochrome. Didn't need a guide/youtube/internet for that. I only used youtube because I felt like the game was gleefully wasting my time and I wasn't enjoying it at all. I still got about 50% of the puzzle pieces by myself. A few of the jump puzzles were a problem. I didn't know if I was doing what I was "supposed" to be doing in order to get through the stage. Turns out I was on the right track, but I wasn't bouncing off the goomba at the perfect angle to hit the next goomba to get a little bit extra boost to get to the piece. Small things like jump height could have made it a lot easier to stomach.Thunderhorse31 said:Oh good, thanks for clearing that up. Because that's exactly what is sounds like.zelda2fanboy said:I know you'll accuse me of being lazy, dumb, casual, or wanting my hand held. That's not the case.
echochrome was cleaner and more linear. Point A to Point B. I didn't have to worry about what position a bad guy was in forward or backward in time to get a key, but not the one-time-only-use key to open the door, but not the rewinding door. Shit's annoying. I did like the world with the shadow guy, though. It had a logic to it that was intuitive and fun.
It's like the Monkey Island games. How would I know that the programmer wanted me to use object A on device B to get Object D? The nice thing about the remakes is that there's a hint system with different levels of help. Plus, those games are actually funny and fun to play, even if you have to try everything.