I enjoyed it, but I'd say it had more problems than previous AC games. I made sure I skipped all the side bullshit.
Honestly I thought the combat was an absolute pain in the ass compared to the other games...what with guys chucking bombs at you, firing-squads lining up half a block away from you and me never seeming to be able to pull off the "human shield move" in time. One of the things I did appreciate was that they updated the counter-attack system to require *GASP!* TWO button presses! They also seem to have made the majority of enemies immune to instant counter-kills. But this uptick in challenge was completely negated once you realize that the Tomahawk is a death machine that kills pretty much anyone in three hits before converting into an unstoppable combo of death and destruction.Kitteman said:Now that a considerable amount of time has passed and plenty of people have played AC3 I just wanted to know if anyone out there can truly say if and why they enjoyed it. Personally when compared to the previous games I found it to be rather lackluster mainly I think due to the location. The American Revolution sounds cool in theory, but one of my major concerns were the towns. Boston and New York just don't compare to places like Florence and Rome. They're just too short I guess is what you would call it. They don't really make you want to go free-running on the roofs and guards spot like you in around 3 milliseconds if you decide to go onto the rooftop. So the game negates one of the most important aspects of the Assassin's Creed universe. Couple this with the fact that this is the easiest game in the franchise (and that is saying something) due to the revised health system. Instead of having to replenish your health with health packs it instead regenerates over time therefore removing most of the challenge in fighting, I say most because the fighting in AC was never hard. Now the character of Connor was also another considerable concern for me. He just isn't interesting, at all. I know that we were all sick to death of Ezio always appearing, but now that he's gone who do we get? Some monotone, boring kid who never seems to understand what's going on? Compared to Ezio's charismatic womanizing appeal Connor just comes off as bland and uninteresting. I have been of fan of this series since day 1, but with this latest entry I just give up and it seems that Ubisoft has too.
You say regenerating health made combat easier but in 2 trilogy you'd get 30 health blocks and like 40 medicine pouches that were instant to activate. I'm not saying 3 was hard but you barely upgraded squat after 1/3 in the game. If you were even remotely diligent in purchasing Montirigioni, Rome or Istanbul you would be a living god in an hour. If something couldn't kill Ezio in one hit it wasn't killing him period.Kitteman said:Now that a considerable amount of time has passed and plenty of people have played AC3 I just wanted to know if anyone out there can truly say if and why they enjoyed it. Personally when compared to the previous games I found it to be rather lackluster mainly I think due to the location. The American Revolution sounds cool in theory, but one of my major concerns were the towns. Boston and New York just don't compare to places like Florence and Rome. They're just too short I guess is what you would call it. They don't really make you want to go free-running on the roofs and guards spot like you in around 3 milliseconds if you decide to go onto the rooftop. So the game negates one of the most important aspects of the Assassin's Creed universe. Couple this with the fact that this is the easiest game in the franchise (and that is saying something) due to the revised health system. Instead of having to replenish your health with health packs it instead regenerates over time therefore removing most of the challenge in fighting, I say most because the fighting in AC was never hard. Now the character of Connor was also another considerable concern for me. He just isn't interesting, at all. I know that we were all sick to death of Ezio always appearing, but now that he's gone who do we get? Some monotone, boring kid who never seems to understand what's going on? Compared to Ezio's charismatic womanizing appeal Connor just comes off as bland and uninteresting. I have been of fan of this series since day 1, but with this latest entry I just give up and it seems that Ubisoft has too.
i was stunned when bothWoodsey said:I really despised it.
When I finished the game, I couldn't actually remember assassinating anyone. Then I realised that's because the last two, at least, happen in a fucking cutscene. Besides which, there are only a few targets that are set up.
i just felt like quoting the rest because i couldn't agree more. would read again.After around 20 hours of playing, I still couldn't tell the difference between Boston and New York. The most interesting area, the frontier, is barely used for actual missions it seems. Uncovering the map is also an even greater chore.
Overly-strict mission parametres remain. So whilst you're chasing targets (on the odd occasion you're given something interesting to do and actually have a fucking target) you may as well just be running down a corridor.
The modern-day plot, which at the end of AC2 I was very much into, continued its descent into inanity. Yet another fucking cutscene takes the place of actually assassinating someone who was initially being set up as the Big Bad of the Templars. Cross' death is as inconsequential as his introduction.
So much of it is just disparate, dull, and poorly realised fluff. The homestead was a nice addition in AC2, and it never needed to be anything more than it was. Brotherhood managed to integrate the idea very well into the city itself, so that was fine. AC3 is a regression, to spreadsheets of all things. Say what you want about the first Assassin's Creed, but that shit knew what it was about: running, climbing, and killing. AC3 managed to cut the crap that filled up Revelations, but it seems they forgot to hold back the core fucking concept.
There are clearly some good ideas in there, in terms of the narrative especially: the twist with Haytham at the beginning was very good, even if it took 3 hours of faffing about to get there. Shame they never capitalised on that relationship in any way whatsoever, bar the very convoluted reason for working together. (Why not just, y'know, kill each other? Since each is far more detrimental to the other's plans than what was going on at that moment.) And the sad irony of Conner helping a bunch of people achieve freedom when we all know they were going to fuck his people over was at least touched upon, if not explored to the extent it shoulda, woulda, coulda been.