RDR was all right, I suppose. The story pacing did suck hard, but I suppose Marston was a decent character. But no, I can't say I was really emotionally attached to Marston much, but that's due to the storytelling, which needs some work (but it's still much better than the average game, unfortunately).Grouchy Imp said:I challenge anyone to play through Red Dead Redemption without becoming emotionally attached to some of its characters. But only because that game stands up as an exceptional example of story-telling. Most games are, for me, just games to be played and enjoyed - but RDR truly stands apart.
This.Guido656 said:"Would you kindly..."
That moment in Bioshock geniunely freaked me out. Never before in a game have I felt so involved, used and shocked. It was like I had actually been tricked...by a computer character!
Absolutely brilliant bit of video game history.
I found the pacing to be alright actually. Well, with the exception of Rockstar's habit of stretching out the tutorials for over half the game. I suppose the pacing is something which can be greatly affected by how much free-roaming is done by each player between story missions too. And yeah, Marston can come across as a bit schizophrenic at times, playing the whole 'repentant sinner' bit in cutscenes before heading out to rob a bank, but the cutscenes and missions after he is reunited with his family humanise him far more than I've seen another game character humanised.SpaceBat said:The ending of Ico and Shadow of the Colossus series.
The MGS3 ending.
Lost Odyssey dreams.
The above are the only ones that really got to me. Sure, I can name a few other decent game scenes, but those were just average in terms of how emotional they got me to be (compared to the above), so it's not really worth to name all of them.
RDR was all right, I suppose. The story pacing did suck hard, but I suppose Marston was a decent character. But no, I can't say I was really emotionally attached to Marston much, but that's due to the storytelling, which needs some work (but it's still much better than the average game, unfortunately).Grouchy Imp said:I challenge anyone to play through Red Dead Redemption without becoming emotionally attached to some of its characters. But only because that game stands up as an exceptional example of story-telling. Most games are, for me, just games to be played and enjoyed - but RDR truly stands apart.
granted, Mass Effect isnt the best example of what I meantJadak said:When does Mass Effect make you choose between "your girl" and the greater good? Sure, you have to make a choice regarding what might be "your girl", but the alternative isn't the greater good, just a whiny man who I was always happy to be rid of.aquarius87 said:E
- How many times didn't a game force you to choose between "your" girl and the greater good ? (Alpha Protocol, The Witcher 2 and Mass Effect to name a few)