Did I miss something about FFXIII?

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The K-man

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May 24, 2011
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I disagree that the game as a whole was horrible, and there were points where i honestly enjoyed playing. However, it was a very lackluster game overall. While i think the combat was well thought out and provided plenty of gameplay options (it could be very quick and easy or very in depth), the world feels incredibly restrictive. Yes it does open up once you beat the story, just like other FF games, but making you play through a 40+ hour long hallway to reach the toy room at the end is simply poor design.
 

Dreiko_v1legacy

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Aug 28, 2008
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Meh, I loved FFXIII. I finished it in 5 straight days of playing nothing but it.


It's all about the story really, you shouldn't go in the game wanting to explore, it's not meant to be that. Rather, you should go into the game wanting to be told an amazing story in a way that entails more immersion than reading about it in a book and more detailed than watching a 2.5 hour movie.


Oh and I imported the game from Japan just for the original voice actors, maybe you playing the dubbed version of the game has something to do with your not enjoying it. (like a lot of others who also played the english version)




Just a question to anyone who didn't like it;

Did you actually read the prequel novels that were coming out in the months before the game's release in the official Japanese site? (which also were translated in English by fans)

If not, that may be your problem. You see, I was already attached to the story and characters before even playing the game, which made every single thing in it all the more meaningful.
 

F4LL3N

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May 2, 2011
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I enjoyed every aspect of XIII. I'm going to be one of those fools and say "it's cool to hate". Only a hand full of people who hate the game actually have anything original to complain about.

Linearity is an extremely poor argument, imo.
1. Most games a linear. So to pick out this game over every other game clearly shows unjust hate.
2. The storyline was written to the point it more or less had to be linear. So what if there was one hallway instead of two branching to a single one.

It's funny actually. Those people who hate on Call of Duty/Battlefield for being "greyish-brown shooters" also praise things like Dragon Age, a very dull looking game, all the while dissing JRPGs for being TOO COLORFUL!

I'm about 8 hours into Dragon Age, and so far it's just as linear as XIII. Sure you have a number of dialogue options, but they all seem to put you into the same positions anyway. Not to mention the invisable walls every where; places your character should be able to walk through but can't.

I've played X, X-2, XIII, Tactics, and had a peak at VI and either XI or XII. So far from what I've seen, Final Fantasy has always been linear.

I could think of heaps of things to improve XIII, but overall it was a solid game. Was there any game breaking bugs (or any bugs at all)? Was there some stupid DLC setup like other games have? No! It was an original game, with an awesome story, awesome lore, awesome visuals/music, and polished game mechanics, even if the game mechanics aren't for everyone. Seriously, name me a WRPG as polished as XIII, or name me any RPG as polished as XIII.

EDIT: IMO, this is why developers don't innovate. Because if they do, no matter how polished overall gameplay is, they get hated on.
 

Xathos

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Jun 7, 2010
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I think many people hate FFXIII for the reason being you just don't get pulled into the world as you do other final fantasy games.

If you look at FFX, it too can be pretty linear for a lot of segements. But the difference there is that you take the role of Tidus. He ends up in a world he doesn't understand, and we learn a lot about the world the same time he does. We learn a ton a history, the different cultures and towns, its all very engrossing.

But for FFXIII, its not like that. You take control of characters who for the most part, know everything around them already save one or two key events. This leaves the players job to piece together what is exactly going on. Sure, the game explains itself a lot(they only go over what a Fal'cie and L'cie are/do every other cutscene or so), but the history of the locations and the world are pretty much shoved into the Data Journal or whatever its called(been a while since I played, sorry).

Also, because of the characters roles in the story, they don't exactly have the luxery to sit down and have a chat with some NPCs. No, they are constantly being hunted by the army, and have to constantly keep moving. Makes sense in context. But the result is that instead of actually being in the world, the world is simply around you.

Gameplay wise, thats caters more to personal preference. Some people will love the battle/leveling up system, some won't. Thats seems to be normal for final fantasy games. Its true the game may hold your hand a lot, but I think its because compared to other FF games, this ones gameplay was a big change. They wanted to make sure people got it thats all. Sadly, the game was probably a bit too protective of the player.

Finally, the one thing people just have a tendency to hate the most besides the Linear pace of XIII, are the characters. To me, FFXIII seems to take a lot of its story regarding how the characters feel and what drives them. The story seems to be more about character development than what is actually going on, and for a lot of people, by the time the story picks up, they've lost interest.

I think the focus on the characters was pretty awesome, and each one had a clear arc that changed them. One character's thoughts influences another, in ways they probably didn't even intend. To me, thats really good. Again, like how the world is simply always around you, this probably wasn't done so smoothly as people would have wanted. I mean, if you already have Hope pegged for some whiny emo teen that never shuts the hell up, or Vanille as someone who just offers nothing and is a waste of a character, thats all you're really going to see in them. And since the game is character focused, your hate for the character grows and grows.

At least, thats what I think makes people riled up about FFXIII. I wouldn't be an expert though, as I like the game a whole lot, especially the characters.

So...you didn't really "miss" anything. The game just probably wasn't to your liking. Maybe not for the reasons I stated, but at the very least, the game is different. And..yeah. Sorry for the long post!
 

thelastmccabe

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Jun 23, 2011
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I put probably put 30 hours into FF 13, and I didn't think it ever got any better. I kept hoping I'd reach some big payoff, but it didn't happen. I didn't like the game and I came away feeling like FF 13 had stolen a day of my life. Here's a link to my amazon review. http://www.amazon.com/review/R294QDLO51SMT1/ref=cm_cr_rdp_perm
 

mireko

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Sep 23, 2010
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The combat system is good once you unlock paradigms. Some people are also able to put up with roughly half the characters being awful, the story being a convoluted mess and the bosses taking forever. I can do some of those, but my god Snow was the worst character I have ever endured in an RPG. That's not hyperbole. He's worse than Geralt.

Even with all of those points, it would've been bearable if they'd taken themselves a little less seriously. This is something I didn't really think about until recently, so I may simply have forgotten, but was there even any comic relief in this game? No, Vanille doesn't count. She's manic, not funny. Specifically, she's not manic in a way that tells a joke or lampshades the absurdity of their situation.

I can only remember one moment myself, the optional encounter with a giant cactuar. See, that was a good scene. That one scene. This game is not very well-written. Without a strong main storyline, an intriguing plot, interesting characters or exciting stuff, we need the characters to take it easy. When the characters never relax, we don't take the game more seriously; we get tired. When we're tired, we can't sympathize or relate to the characters, which leaves us bored (and/or angry). I'm not saying they should've added a comic relief character (as that would've been fucking horrible), what I mean is that there should've been more room for humor in the character writing.

And the character writing is where it all falls apart. Each character has one note, and it gets incredibly frustrating to listen to any of the dialogue for any longer than an hour or so. Any amount of depth added to any of the characters would've gone such a long way, but no.

I will concede that Claire was great, however. She's the only character in the game who has a good excuse to act like she does, and the only character with any believable emotions. Her actress did a good job of conveying her cautious, vaguely masculine persona too. Mind you, I'll admit to being fond any woman who will punctuate her lines with sudden face-punches.

Oh, and the paradigm shift combat was completely solid. That's my biggest reason for not jumping onto the bandwagon of hate for this game.

joemegson94 said:
Very eloquently put, there.

Duke Nukem Forever may have its issues, but it's superior to FXIII in every way, except graphics and loading times.

DNF is a game for men. MEN!
 

jacobythehedgehog

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Jun 15, 2011
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joemegson94 said:
jacobythehedgehog said:
joemegson94 said:
Final Fantasy XIII was a bag of shit. I played it for a bit, got bored and sold it.
Say the guy trying to defend Duke Nukem Forever???? Really?!?!? well if FFXIII was a bag of shit, then Duke Nukem Forever must have been a bag a Monkey Shit mixed with Donkey piss shoved up the but-hole of an elephant.
Very eloquently put, there.

Duke Nukem Forever may have its issues, but it's superior to FXIII in every way, except graphics and loading times.

DNF is a game for men. MEN!
I wouldnt go that but either way, this is what makes video game talks and discussions soo awesome, :) we all have our own opinions. To me a game like God of War or Grand Theft Auto are man games. And Final Fantasy (even me being a guy) are definatly more of a girl game then a guy game. I still love them
 

Lilani

Sometimes known as CaitieLou
May 27, 2009
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Link XL1 said:
you kind of missed the whole "we hate ff13" thing. everyone cried out against its linearity, annoying characters, etc. over all its probably one of the least liked final fantasies, short of the MMOs.
Hey, Final Fantasy XI is great once you get started :p Sure, the learning curve starts pretty much at the top, but the stories and characters are incredibly deep and entertaining. As for FFXIV, I haven't played it yet, but I have heard almost nothing good about it. Most of everyone I know who switched from XI to XIV quickly returned to XI without a second glance.

Anyhow, to answer the OP's question, it's pretty much as Link XL1 here said. There was QUITE a lot of hate for it when it first came out, and I'm pretty sure it is among the lowest when it comes to FFs. I really don't know how you could have missed it, lol. I think this VGCats comic sums all of the criticisms up quite nicely.

http://www.vgcats.com/comics/?strip_id=293
 

AJax_21

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May 6, 2011
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mireko said:
The combat system is good once you unlock paradigms. Some people are also able to put up with roughly half the characters being awful, the story being a convoluted mess and the bosses taking forever. I can do some of those, but my god Snow was the worst character I have ever endured in an RPG. That's not hyperbole. He's worse than Geralt.

Even with all of those points, it would've been bearable if they'd taken themselves a little less seriously. This is something I didn't really think about until recently, so I may simply have forgotten, but was there even any comic relief in this game? No, Vanille doesn't count. She's manic, not funny. Specifically, she's not manic in a way that tells a joke or lampshades the absurdity of their situation.

I can only remember one moment myself, the optional encounter with a giant cactuar. See, that was a good scene. That one scene. This game is not very well-written. Without a strong main storyline, an intriguing plot, interesting characters or exciting stuff, we need the characters to take it easy. When the characters never relax, we don't take the game more seriously; we get tired. When we're tired, we can't sympathize or relate to the characters, which leaves us bored (and/or angry). I'm not saying they should've added a comic relief character (as that would've been fucking horrible), what I mean is that there should've been more room for humor in the character writing.
Pretty much this. This is a problem I have with a lot of recent Square games, mainly this game and KH: BBS(ironically), they take themselves way too goddamn seriously. There barely any humor in these games or simple, lighthearted moments. It's just constant brooding and complaining which gets old really fast. I'm not asking for an annoying comic-relief character, all I'm asking is to just chill and relax and stop being boring assholes.

Christ, Square. In Kingdom Hearts. You've got a game about Final Fantasy characters in Disney settings. just think about all the wacky and ridiculous stuff you could come up with but do they do anything with it? No. Of course not. We spend the entire game watching a bunch of boring assholes going on and on and on...etc about "DARKNESS, LIGHT, DARKNESS, LIGHT...etc"

P.s Of course I'm only talking about Birth by Sleep. Haven't played the previous ones.
 

Ramzal

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Jun 24, 2011
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I actually liked FFXIII a lot. The characters were pretty solid in my opinion and here's why I think so.

Lightning: Her character was pretty defined and shows what happens when you make a child take responsibility too early in their life. Lightning and Sarah's parents died when they were younger and Lightning had to take the role of supporting the both of them. She enlisted in the military for that financial reason and stayed motivated in that profession to ensure their lifestyle.

She continued to rise through the ranks due to her hard work and dedication. However she never took the time out to stop and take in situations. She had always been in full throttle since their parents passing and deal with a problem head on without thinking too deeply on it. Focus on what's ahead and press through. That makes for a great soldier, but one that has a short life span. And this shows in the story.

For the majority of the time, she suggests taking PsiCom head on, rather than running away or finding somewhere to hole up and plan. Why? Because that's what she had to do to survive when she was taking care of herself and Sarah. To deal with the problem at hand, rather than waiting for someone else to do it for her, or help. It keeps her from thinking about how bad the situation is, and she can proform better without having to worry about the small details.

Around the time everyone starts meeting up together again, she sees what a mistake that is because not only is she simply reacting to the situation when it came to her, her actions are putting a child at danger. And even worse, pushing him towards revenge. One of her most defining points in the story is when Hope questions everything she's been doing and she does one thing that most characters in stories--hell. Most people in life never do.

She says: "I was wrong." She admits fault to her decision to try to rush in without thinking and attempts to make up for what she exposed Hope to. While playing, you can see her change from someone who runs in head first to someone who considers the well being of everyone around her and sees that her actions affect those around her. Also the fact that she treated Hope like a son/student was some pretty good character development.

Snow: I personally liked Snow. But I can see why people dislike him. His constant need to "Be the hero" and to say it out loud could probably get annoying to some. But for me, it tells a lot about his personality. He's a guy who's trying to do right, but can't seem to. So he sticks his chest out and puts himself in harms way anyways for the sake of others. However, there's a problem with how he carries it. He uses it as a mask for his own guilt.

After his attempt to free people from being purged at the start of the game, failing, and losing hundreds of people to that slaughter of a battle (Including Hope's mother) he tries to brush it off at first, knowing that's what happens when you fight. People die. People have to die for their to be change. However, he has a harder time dealing with that for the people he has come in contact with directly. Sarah and Hope's mother are examples of this.

With Sarah, he blames himself for not finding a way to keep her safe. And for that, he takes responsibility in trying to find a way to bring her back. Needless to say, he was grasping at straws. Even when her sister had given up on her, Snow kept trying to find a way to rescue her and make up for his own failing. This shows a sign of actual love in a story to me. Rather than just "I have to help this girl for some reason...I don't know why..." reasoning that other stories in games give, he was engaged to her. He took the aspect of "Til death do us part" seriously and like anyone else who would, he stayed true to it the way he knew how.

His guilt over Hope's mother was the most ground breaking though. When Hope questioned him about being responsible for the death of others, he at first tries to word his way out of it. Ignore it in a sense. But after pressed about the issue of how do you make up for a life loss, that you caused he admits that there is no price to pay for a life. That even if he begged and said he was sorry, that wouldn't be enough. Even when Hope tried to kill him, Snow told him that he deserves whatever Hope thinks he has to dish. But his mother asked Snow to see to it that Hope stays safe. Her last words were for her childs own safety and security.

And he does carry through with that promise and continued to try to. That shows dedication in a character but also eventual acceptance towards ones faults and the costs others had to pay.

Sazh: I can't help but think that Sazh was the best character in the game. And a statement that Extra credits made about throwing a black guy in the game for the sake of it....I felt was incorrect. (For one, if you want it to stop happening, stop talking about it and stop seeing the aspect of race altogether. But that's another topic altogether.) Sazh fits the mold for the aged adult that gives the reality of the situation due to his experience in life. However he shows how conservative things can become when you age.

Sazh admitted this himself. When you get older, you don't think outside of the box. You don't see things from a different perspective and it's hard to accept that what you've thought to be true was false. And that understanding the position of others is harder as you age as well. And it's true. For example: How many people have actually stopped and thought "I wonder how people who are lower classes get through their life without insurance, a house or a career." or "I wonder how people on death row feel when they didn't commit that crime."

Sazh expresses his concern with that kind of mind set and somewhat hints towards how it bothers him that so many people--even himself tend to fall within that problem. There's also the interesting aspect that he is a father. When Hope is angry at the fact that his father had ceased spending any time with him and thinks that he doesn't care, Sazh takes it personally in the sense that he is a single father and that nothing could replace his son.

However he doesn't lash out at Hope. He simply says "Fathers always care." While that may not be true for many people, it does hit home for people who want to be fathers, or are good fathers and can understand that sentiment. His endless devotion towards his son in the story is one of the most fleshing parts of Sazh. His interaction with Vanille shows a man who is confused as to why childen are dragged into situations like theirs at all. You can see from the way talks to the younger cast, he thinks that the younger generation should let the older generation handle dangerous or tough paths while the younger enjoys their youth.

Also there is something to say for a man who is on the run from a law he doesn't understand, but he is not willing to continue do to his position. He's lost his wife and his son has been taken away from him. At that point he feels he has nothing more to lose, and nothing more to continue for. There's some more things, but I should stop there with him. Seriously, he is a good character.

Vanille: ... This is a tricky one because I don't even like her. But I can't deny the fact that she shows a character that is trying too hard to mask her failings by not letting others know what was her fault. Or even a more sensitive aspect, that she's vulnerable. She's someone who is constantly running from her own problems, afraid to face them and tries to not have anyone point that finger and tell her that she is in trouble.

I'm sure we can all understand that feeling. After all, we have all done something that has wrecked us with guilt and even caused flat out pain, misery or disappointment to those around her. What I DON'T like about her is the exact act she puts on to hide the fact that she's caused everything to happen. I hate the bubble-gum happy happy girl personality. But honestly, a carefree cheerful girl is one that most people smile at on the surface. Yet on the inside something is wrong and people feel that.

Fang: This is also a tricky one. I couldn't pick up all too much character development past "the big sister" vibe from Fang. She more or less shows dedicated friendship on the level of being non-related family. But with the limited content given on how they were before hand, its hard to give much detail into it. I'll have to think about it.

Hope: I do not understand why people dislike him. The majority of the reason I hear is this: "He's a whinny *****! I can't stand him! All he does is complain!" Well, put it like this. If you had no emotional bond with a man who is your father and the majority of direct love you receive in your family comes from your mother, and she was killed directly in front of your eyes, how would you react at the age of 14? For the majority it would take a cold, unfeeling person to not carry that heavily.

Yes, he did whine. However, the only one who was giving him love in his life was torn away from him at an age where we start to wonder just why are we here, who do we need in our life, and what defines us. On average, family tends to be a big part of all three of those, be it negative or positive. And what positive he had was literally killed off right in front of his eyes. A situation that wasn't someone he knew direct fault, he chose to blame it on Snow. The guy who couldn't save his mother as she was dangilling from his finger tips.

Now, normally we can understand that Snow tried to save her. He did. However Hope seeing her fall put horse blinders on. All he could see was the man who didn't pull her up and the only thing keeping him motivated was revenge on that person, even driving him to want to murder Snow over his loss. It makes sense in an odd way. I know I'm the type of person who will die before harm comes to those I love. However, if someone is taken from me, by the actions of another person--be they small or large--my reaction will not be rational.

All I would see is my loss and how unfair it was to lose someone for what I would think is stupid, or even that they did not deserve it. I'm sure many other people have said the same or felt the same along those lines anywhere from "If you hurt my wife/husband...I'll kill you." or "If you hurt my daughter/sister/granddaughter/son/brother/etc. I'll bury you." So his reaction is not unbelievable. The fact that Hope saw that his mother wouldn't want him to sink to that level and forgiving Snow for what happened and he never went through with it shows maturity in the character.

But again, I'd like to go back to his age of 14. It's a confusing time in all of our lives and stacking the death of direct family on top of that would be devastating. And they showed that in his character. Not only the negative aspect but the positive. Instead of using it as a crutch forever, he used it as a chance to grow, and mature.

Now, for the most interesting character of them all in that game. And if you've read this tex wall then...well...you can guess who I think this is.

Hope's Mother: I cannot help but think that she was the most interesting character despite her low screen time, and I wish Extra Credits would have given this one props in their female character episode. I'm making this a point because of a conversation I've had with my mother. Despite troubles that she's had with one of my brother's she had said this to me:

"You know... A mother's love is something that is always there. There is a difference between liking your children and loving them though, but that love very rarely leaves. Despite everything he's said, done, or put me down about the worst aspects of my personality...I still love him. And if anyone were to ever try to do something to him, you had better believe that outside of all that harsh treatment I received from him, I would plunge a knife into the heart of a person who would try to take his life. I would go to the courts, tell the judge my crime, confess of it and if I were to be placed in prison for taking a life, I would not regret it.

There is no substitute for the child you carried with you for those nine months and there never will be. And I would fry in hell before I would see someone steal that short time away." When considering a mother's will to protect their child and keeping any threat as far away from their child as possible, no matter what the cost... it would seem that Hope's mother wins the cake for this. While some may argue "Well, if she wanted to protect him, she should have just stayed next to him the entire time and never left his side."

That would not have been enough. Her goal was to keep them as far away from Hope as possible and if picking up a gun, that she's had no experience with and never taken a life before would -possibly- even stall them from reaching him she would do it in a heart beat. And she did. When asked by Snow if she was sure about her decision, she looked him in the eye and said "Yeah, moms are tough." In that one sentence she more or less stated that if she had to, she would plow through an entire army to keep her son safe from harm.

The best aspect of her character was in two parts before her death. The first being during an explosion she dove in front of Snow---a very large and hardy man who looks like he can be smacked with a 2x4 and laugh--to shield him. This has a lot to say about the role of a mother in general. In dangerous situations, a mother would think "What if this was my child in trouble?" and act before thinking. By attempting to shield his body from harm, she showed her devotion to protect. And right before her death, she told Snow to take care of Hope. To make sure he gets home.

Rather than worrying about her own well being, she is worried about her son over all. I think that says a lot for her character, given how little she was around.

Whew. That was a lot. But honestly, the characters in this game were fleshed out well, went through development and had flaws and insecurities. In general I tend to see a trend that "It's cool to hate this game" or "YOU HAVE TO LIKE THIS GAME!" I call it Sheepfluenza if you give weak reasons like "He whines too much. :("
 

Arehexes

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Roofstone said:
As Link stated. It is, pretty much the most hated final fantasy. I'd dare say its fanbase is rather small, if even existant, but that is just a guess on the complains against praise ratio I've seen..
I figured the most hated FF game would be mystic quest
 

shrekfan246

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May 26, 2011
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First:

Second, I'll just quote my last post:
". . .I've always maintained that if Final Fantasy XIII were a movie I probably would have liked it much more than suffering through the 12 hours I could stomach. . ."
 

joemegson94

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Aug 17, 2010
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mireko said:
The combat system is good once you unlock paradigms. Some people are also able to put up with roughly half the characters being awful, the story being a convoluted mess and the bosses taking forever. I can do some of those, but my god Snow was the worst character I have ever endured in an RPG. That's not hyperbole. He's worse than Geralt.

Even with all of those points, it would've been bearable if they'd taken themselves a little less seriously. This is something I didn't really think about until recently, so I may simply have forgotten, but was there even any comic relief in this game? No, Vanille doesn't count. She's manic, not funny. Specifically, she's not manic in a way that tells a joke or lampshades the absurdity of their situation.

I can only remember one moment myself, the optional encounter with a giant cactuar. See, that was a good scene. That one scene. This game is not very well-written. Without a strong main storyline, an intriguing plot, interesting characters or exciting stuff, we need the characters to take it easy. When the characters never relax, we don't take the game more seriously; we get tired. When we're tired, we can't sympathize or relate to the characters, which leaves us bored (and/or angry). I'm not saying they should've added a comic relief character (as that would've been fucking horrible), what I mean is that there should've been more room for humor in the character writing.

And the character writing is where it all falls apart. Each character has one note, and it gets incredibly frustrating to listen to any of the dialogue for any longer than an hour or so. Any amount of depth added to any of the characters would've gone such a long way, but no.

I will concede that Claire was great, however. She's the only character in the game who has a good excuse to act like she does, and the only character with any believable emotions. Her actress did a good job of conveying her cautious, vaguely masculine persona too. Mind you, I'll admit to being fond any woman who will punctuate her lines with sudden face-punches.

Oh, and the paradigm shift combat was completely solid. That's my biggest reason for not jumping onto the bandwagon of hate for this game.

joemegson94 said:
Very eloquently put, there.

Duke Nukem Forever may have its issues, but it's superior to FXIII in every way, except graphics and loading times.

DNF is a game for men. MEN!
When the other guy uses a My Little Pony picture in an argument, there's no need for a comeback. I've already won.
 

lordmardok

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Mar 25, 2010
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kaioshade said:
People complained about only the main character having direct control. Tales of Vesperia, Mass Effect, Star Ocean, Nier, plenty others and yet they get a pass.
This argument doesn't logically hold up, Mass Effect was done in an FPS style playing character swapping wouldn't have been practical, and in Star Ocean you COULD switch between characters.
 

lordmardok

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Lilani said:
Anyhow, to answer the OP's question, it's pretty much as Link XL1 here said. There was QUITE a lot of hate for it when it first came out, and I'm pretty sure it is among the lowest when it comes to FFs. I really don't know how you could have missed it, lol. I think this VGCats comic sums all of the criticisms up quite nicely.
To answer a question I see alot on this board, I didn't 'Miss' all the hate that was flung around, i hated it too remember? I simply am open minded enough to wonder how the other half lives. I wanted to know why so many people loved the game, not just why other people hated it.

It's kind of fun, you might want to try it some time rather than citing webcomics.
 

Akihiko

Raincoat Killer
Aug 21, 2008
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lordmardok said:
kaioshade said:
People complained about only the main character having direct control. Tales of Vesperia, Mass Effect, Star Ocean, Nier, plenty others and yet they get a pass.
This argument doesn't logically hold up, Mass Effect was done in an FPS style playing character swapping wouldn't have been practical, and in Star Ocean you COULD switch between characters.
You can swap controllable characters in XIII. See that change party leader button in the crystarium menu? Voila.
Heartcafe said:
I'm not part of this "FF XIII" fanbase that supposedly exists but I did enjoy the game to a certain extent.
Actually, 10 hours in is when I started enjoying it (the moment you reach that junkyard area) because they actually introduce some new things in gameplay and it was enough to keep me going.

The problem with XIII is that they were trying to create conflict between characters to make the audience sympathetic to their cause but that backfired because it was all so forced and ridiculous. For example, (spoilers for the first hour) when Hope's mom dies because Snow lets go of her hand, we see Hope being all pissed and angst. So then a conflict is created between Snow and Hope. But this conflict drags on (literally) for 40 hours where all we get is Hope complaining about his mom and Snow being completely oblivious. It's just tiring when the characters bring up the same conflict again and again and it just doesn't get confronted (Like Lightening and her sister's engagement.)

To me, FFXIII to Final Fantasy series was how I felt DA2 was to Dragon Age: Origins. Not terrible, but just so damn average compared to the diamond examples that Square Enix (and Bioware) has put out in the past.
40hours? Did you play through it extremely slowly or something? It's resolved in chapter 7, and on both of my playthroughs, getting to that point took me 15hours max.

As for the conflict being stupid. You seem to forget it wasn't just a case of him letting go of her hand. Snow also was the one who allowed her to partake in the efforts by giving her a gun, knowing full well she wasn't trained for it. Not to mention, if your mother died when you were 14, do you honestly think you'd be logical about the situation, especially considering that was virtually the main parent he had, with his father hardly being anywhere near.

Usually I don't bother posting in XIII threads, since it ends up being pointless. But I'm in a good mood today. :)

Oh, I suppose I should add why I liked XIII. The main reason? The battle system. I LOVED the battle system. It felt so much more interactive than the previous installments, it felt like an improved version of what X-2 started. I will admit that combat is slow in the beginning since you don't have many roles and characters. However once you got to Pulse, the combat got so much better with all the characters, all the roles. Especially mission 64, Vercingetorix, that was an extremely fun boss battle to fight.

I didn't think the story was quite the convoluted mess that others made it out to be. I understood everything bar the ridiculous ending the first time I played it. I do believe it missed a few oppertunities along the way, but I think it's still a decent story. Final Fantasy isn't renouned for amazing plots anyway, bar a few exceptions. The characters weren't terrible either, Vanille was annoying, but thats because I hated her archetype, I also hated Yuffie and all the others from other FFs.
 

Lilani

Sometimes known as CaitieLou
May 27, 2009
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lordmardok said:
Lilani said:
Anyhow, to answer the OP's question, it's pretty much as Link XL1 here said. There was QUITE a lot of hate for it when it first came out, and I'm pretty sure it is among the lowest when it comes to FFs. I really don't know how you could have missed it, lol. I think this VGCats comic sums all of the criticisms up quite nicely.
To answer a question I see alot on this board, I didn't 'Miss' all the hate that was flung around, i hated it too remember? I simply am open minded enough to wonder how the other half lives. I wanted to know why so many people loved the game, not just why other people hated it.

It's kind of fun, you might want to try it some time rather than citing webcomics.
Ah, well I guess it serves me right for crawling the forums at 1 AM. And I would try the game myself, except I hardly have enough money to purchase PS3 games, nonetheless an actual PS3.
 

Heartcafe

New member
Feb 28, 2011
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Akihiko said:
40hours? Did you play through it extremely slowly or something? It's resolved in chapter 7, and on both of my playthroughs, getting to that point took me 15hours max.
15 hours? o_O did you skip all those cutscenes? My entire playthrough was 60 hours exactly (more or less) and I remember that conflict getting resolved pretty late in (Around when we reach Hope's house)
Eh, Most of the time is likely my obsession of completing the crystalliaum (or however you spell it) and maxing the crystals out before the level ended. It was surprisingly easy. (Oh the things I do during summer...)

Akihiko said:
I LOVED the battle system. It felt so much more interactive than the previous installments, it felt like an improved version of what X-2 started.
I agree with the battle system being good. So many people bash it merely because it has "auto-attack" but it does get challenging later on.

Akihiko said:
I didn't think the story was quite the convoluted mess that others made it out to be. I understood everything bar the ridiculous ending the first time I played it. I do believe it missed a few oppertunities along the way, but I think it's still a decent story. Final Fantasy isn't renouned for amazing plots anyway, bar a few exceptions.
I don't think it was a convoluted mess, but more of just being more simplistic and "average" then previous FF plots. Early Final Fantasies were renowned for it's epic stories and being different from other standard RPGs for it's time. Games such as Final Fantasy IV were groundbreaking in plot development in video games. An emotional plot was just one of the few aspects that allowed Final Fantasy to stand out among other video game series.