The MMO buisness model in and of itself is sustainable as proven with WoW and Eve online. The issue isn't with the buisness model but with the way individual developers approche the problems in a saturated MMO market. Rather then evolving the proven formula they are simply adding to it in an attempt to draw a lions share of the market.Ryan Hughes said:In any event, the reason it failed was not because of poor effort on the part of the artistic staff of the game, nor because of mismanagement by BioWare Austin, but rather because the MMO business model itself is unsustainable. I made this point elsewhere, but in summery: there is no way that you can keep revenue levels high enough, even with constant updates and expansions. In trying to meet what MMO developers think are the demands of their players, they invest heavily only to face server depopulation regardless. WoW may be king, but its time will come as well. In fact, I consider the MMO to be a dying genre, populated largely by people I would rather avoid, in real life and even across a game server.
Note: I am still trying to popularize the pronunciation of MMORPG as: "more-pig." I have been unsuccessful so far.
WoW and Eve online have proved the opposite. They have proved that the business model is unsustainable. Sure, they have lasted a few years, but they cannot last 15 years, nor even 10. That is what it means to be "unsustainable" as opposed to "dead."Pyro Paul said:The MMO buisness model in and of itself is sustainable as proven with WoW and Eve online. The issue isn't with the buisness model but with the way individual developers approche the problems in a saturated MMO market. Rather then evolving the proven formula they are simply adding to it in an attempt to draw a lions share of the market.
It is a problem in every saturated market... rather then evolving something to the next step, they spend their time trying to out-do every one else to be come the biggest name on the block.
And this will be a problem so long as WoW remains the largest MMO.
once WoW dies we will probably see the next evolution of MMO pushing more boundries, such as player footprints.
But there's two Highlanders, the demoman being the second one :U.DVS BSTrD said:Subscription models are like the Highlander.
THERE CAN BE ONLY OOOOOONNNNNNNNNNNE!
Isn't that purely speculation your doing there? I don't know about Eve but I'm pretty sure WoW is still doing well enough to sustain itself at the moment. It may not have the players it used to but you can't presume it will suddenly become bankrupt in the near future because of that, could even just be a lull. It may not have proven sustainable, although you'd have to tell me how long it needs to live to actually prove that, but it certainly hasn't proven anything unsustainable yet.Ryan Hughes said:WoW and Eve online have proved the opposite. They have proved that the business model is unsustainable. Sure, they have lasted a few years, but they cannot last 15 years, nor even 10. That is what it means to be "unsustainable" as opposed to "dead."
No. I explained my reasoning earlier, and here is a link to another person's reasoning.nasteypenguin said:Isn't that purely speculation your doing there? I don't know about Eve but I'm pretty sure WoW is still doing well enough to sustain itself at the moment. It may not have the players it used to but you can't presume it will suddenly become bankrupt in the near future because of that, could even just be a lull. It may not have proven sustainable, although you'd have to tell me how long it needs to live to actually prove that, but it certainly hasn't proven anything unsustainable yet.Ryan Hughes said:WoW and Eve online have proved the opposite. They have proved that the business model is unsustainable. Sure, they have lasted a few years, but they cannot last 15 years, nor even 10. That is what it means to be "unsustainable" as opposed to "dead."
... what?Ryan Hughes said:WoW and Eve online have proved the opposite. They have proved that the business model is unsustainable. Sure, they have lasted a few years, but they cannot last 15 years, nor even 10. That is what it means to be "unsustainable" as opposed to "dead."
That isn't because the unlimited subscription model is unsustainable... it is that they did not produce or maintain the content that made it sustainable.jcb1337 said:The monetization model is what killed TOR, though not because players wanted to blast through the content. The monetization model killed it because it wasn't sustainable. Firstly, the majority of players cared mainly for the story, as the raiding and pvp were subpar. Once the story's done, they leave. Good content wasn't being produced to a sufficient level to keep players coming back. They're still kind of doing it incorrectly, as a player can get from 1-50 and experience the story without paying a cent. They'd have to have some pretty darn good microtransactions to make F2P worthwhile.