jcb1337 said:
The monetization model is what killed TOR, though not because players wanted to blast through the content. The monetization model killed it because it wasn't sustainable. Firstly, the majority of players cared mainly for the story, as the raiding and pvp were subpar. Once the story's done, they leave. Good content wasn't being produced to a sufficient level to keep players coming back. They're still kind of doing it incorrectly, as a player can get from 1-50 and experience the story without paying a cent. They'd have to have some pretty darn good microtransactions to make F2P worthwhile.
That isn't because the unlimited subscription model is unsustainable... it is that they did not produce or maintain the content that made it sustainable.
A major problem people are running into when developing unlimited subscription based games is that they ignore the single most important facet:
Community IS Content.
the reason Eve has stood the test of time as an unlimited subscription based game is because it does not restrict this single facet. Interaction with other players is what makes the game, be it running with friends or guildmates and creating a massive fleet to take on tough missions or running for your life away from other players who are intent on collecting your corpse and feasting on your delicious tears...
Hell, look at WoW.
What is the primary reason people go back to wow when jumping ship for another MMO?
"Because all my friends are in WoW."
What has failed SW:TOR is that they tried to make Story content the major draw, and the problem with that is that once the story is done, people leave. And rather then developing a game which takes the next step to evolve the 'Community is content' model, they are going through their backlog of games made and trying to add diffrent aspects to draw people back.
an the next Unlimited Subscription based MMO that is successful will have to have 'Community Footprinting'. That is, as players do things to the world, the world changes for every one.
ie: Every one chops wood in this forest, the forest disappears.
it is the next step in the predominant facet 'Community Is Content'...