Did valve ever truly even try to code for the ps3?

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Korten12

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Since the time vavle games came on ps3 (the ones that did) they made it so third-party companies had to do the port and left them not so good. and from repeated remarks against the ps3 from Gabe, it really seems like they never even bothered. If the ps3 was truly a pointless machine to develop for as he once said (I belive correct me if im wrong.) then their wouldnt be such great exclusives for the console.

So do you think they ever really tried to code for the ps3?
 

The_Healer

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No, I doubt they ever tried.

As to the reason, I wouldn't be surprised if Microsoft had a hand in it... Valve being so reliant on the windows platform would place them to lose a lot by annoying Microsoft.

Of course they would never say this so they had to go with the generic whiney "the PS3 is too difficult" story.
 

Snotnarok

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Valve doesn't have the development kits needed for programing on the PS3, they even stated they don't like making games for the PS3.

So no, they didn't try because it's difficult to make games for the PS3 and it'd cost money to get the devkits.

OP: You just shot yourself in the foot, yes there's great exclusives made for the PS3, but Valve made these games for the PC, they were ported to PS3 and 360 so you should be glad you got them at all. :)
 

Jonny49

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I doesn't make sense to give up on something because it's "too hard". It's Valve for god's sake, they started Half-Life 1 again from scratch when they were halfway through development!
 

fix-the-spade

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No, they didn't, seriously.

EA handled the Orange Box port, whilst Valve obviously had a hand in it the majority of the work was done by Electronic Arts. Including subsequent support (as in none), Valve had issue with the quality of EA's work, although this seems to have been quietly forgotten in favour of hardware and coding issues. It wouldn't be surprising to find there is some legal mumbo involving Valve's licensing deal with EA that is the main obstacle to PS3 development now. Or they simply don't see it as worth the investment in an extra development team.
Which is fair enough, they're a business, if it won't make them money, they ain't going to do it.
 

Boommin

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So you expect them to create a new engine just for the PS3? The source engine doesn't support the PS3. The PS3 is a ***** to code anyone who tells you different is lying. You ever wonder why first party games are so good? They are made for the system! Valve games are made for PCs and since the xbox is a simple PC its easy to port.
 

Snotnarok

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Boomshaka said:
So you expect them to create a new engine just for the PS3? The source engine doesn't support the PS3. The PS3 is a ***** to code anyone who tells you different is lying. You ever wonder why first party games are so good? They are made for the system! Valve games are made for PCs and since the xbox is a simple PC its easy to port.
Here here.

Do any of you realize how crazy you sound? By your logic, then how come Insomniac isn't bringing Resisitance, Ratchet and Clank to other platforms? They're easier to program for but they refuse and stick with Sony!

It's because it's an exclusive, Valve made these games for PC and since 360 is like a PC they easily ported it over, for PS3 they had to have someone else do it because they don't know how to program for it.

Valves games were PC EXCLUSIVES, the fact you got anything is a good thing.
 

Korten12

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Boomshaka said:
So you expect them to create a new engine just for the PS3? The source engine doesn't support the PS3. The PS3 is a ***** to code anyone who tells you different is lying. You ever wonder why first party games are so good? They are made for the system! Valve games are made for PCs and since the xbox is a simple PC its easy to port.
it does support the ps3. on wikipedia it said it supports,

Microsoft Windows
Mac OS X
Xbox
Xbox 360
PlayStation 3
 

Boommin

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Snotnarok said:
Boomshaka said:
So you expect them to create a new engine just for the PS3? The source engine doesn't support the PS3. The PS3 is a ***** to code anyone who tells you different is lying. You ever wonder why first party games are so good? They are made for the system! Valve games are made for PCs and since the xbox is a simple PC its easy to port.
Here here.

Do any of you realize how crazy you sound? By your logic, then how come Insomniac isn't bringing Resisitance, Ratchet and Clank to other platforms? They're easier to program for but they refuse and stick with Sony!

It's because it's an exclusive, Valve made these games for PC and since 360 is like a PC they easily ported it over, for PS3 they had to have someone else do it because they don't know how to program for it.

Valves games were PC EXCLUSIVES, the fact you got anything is a good thing.
By first party I mean exclusives I misspoke. But Valves games are PC and Mac Not PC Exclusives.
 

PxDn Ninja

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Korten12 said:
Since the time vavle games came on ps3 (the ones that did) they made it so third-party companies had to do the port and left them not so good. and from repeated remarks against the ps3 from Gabe, it really seems like they never even bothered. If the ps3 was truly a pointless machine to develop for as he once said (I belive correct me if im wrong.) then their wouldnt be such great exclusives for the console.

So do you think they ever really tried to code for the ps3?
I'm positive that they tried, however after reviewing engineering time for dev and support, they decided that they would focus on the 360/pc distribution path (enhanced by the connectivity of the two).

The PS3 is a very difficult system to code for, and even more so to port to from PC or 360. If a company wants to do PS3, they need to plan for it from the start. The reverse is true as well (PS3 to a 360 port).
 

Wolfram23

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I know a little about coding, and not to rip on Valve or anything, but "it's too hard to code for" is no excuse at all. Particularily if you haven't properly tried it out. It may be harder, sure, but generally that just boils down to it needs a little more time to figure out and get used to. Once you know how to do it, it's not that hard. This is true in every facet of life. A good example in the gaming world is Demon's Souls. It's toted as such a hard game but thousands of people love it (myself included). Yes, it was hard to begin with, but you figure it out develop your skills and start kicking ass.

Valve makes PC games tho, porting isn't developing. It would be nice if they made a PS3 game but I doubt that'll happen.
 

Snotnarok

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Wolfram01 said:
I know a little about coding, and not to rip on Valve or anything, but "it's too hard to code for" is no excuse at all. Particularily if you haven't properly tried it out. It may be harder, sure, but generally that just boils down to it needs a little more time to figure out and get used to. Once you know how to do it, it's not that hard. This is true in every facet of life. A good example in the gaming world is Demon's Souls. It's toted as such a hard game but thousands of people love it (myself included). Yes, it was hard to begin with, but you figure it out develop your skills and start kicking ass.

Valve makes PC games tho, porting isn't developing. It would be nice if they made a PS3 game but I doubt that'll happen.
They don't have the Dev kits which they have to pay for, and they have to pay for Sony licensing for the game on the system too.

So again, it's just a step they probably don't care to do. They like making games for PC, it's easier and they're actually quiet small for a company.
 

Gladion

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Boomshaka said:
So you expect them to create a new engine just for the PS3?
It's not like the PS3 is a relevant system at all.
Boomshaka said:
The source engine doesn't support the PS3. The PS3 is a ***** to code anyone who tells you different is lying.
Yeah, if you don't know how to make games without using DirectX, you're right. Yeesh. Don't believe everything you're told.
 

Boommin

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Wolfram01 said:
I know a little about coding, and not to rip on Valve or anything, but "it's too hard to code for" is no excuse at all. Particularily if you haven't properly tried it out. It may be harder, sure, but generally that just boils down to it needs a little more time to figure out and get used to. Once you know how to do it, it's not that hard. This is true in every facet of life. A good example in the gaming world is Demon's Souls. It's toted as such a hard game but thousands of people love it (myself included). Yes, it was hard to begin with, but you figure it out develop your skills and start kicking ass.

Valve makes PC games tho, porting isn't developing. It would be nice if they made a PS3 game but I doubt that'll happen.
The code is hard because its different Its not Valve's fault that Sony didn't think of developers when designing their system. Which really they have no excuse it came out like a year after the 360. You would think they would design their code to make it easier to port games to it.
Overall: Having to rebuild a game for one system isn't worth it :/ Just get a PC
 

shadow skill

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Boomshaka said:
Wolfram01 said:
I know a little about coding, and not to rip on Valve or anything, but "it's too hard to code for" is no excuse at all. Particularily if you haven't properly tried it out. It may be harder, sure, but generally that just boils down to it needs a little more time to figure out and get used to. Once you know how to do it, it's not that hard. This is true in every facet of life. A good example in the gaming world is Demon's Souls. It's toted as such a hard game but thousands of people love it (myself included). Yes, it was hard to begin with, but you figure it out develop your skills and start kicking ass.

Valve makes PC games tho, porting isn't developing. It would be nice if they made a PS3 game but I doubt that'll happen.
The code is hard because its different Its not Valve's fault that Sony didn't think of developers when designing their system. Which really they have no excuse it came out like a year after the 360. You would think they would design their code to make it easier to port games to it.
Overall: Having to rebuild a game for one system isn't worth it :/ Just get a PC
You know Epic didn't seem to have too much trouble. The issue isn't really thinking about developers, it is having developers with the necessary skills available. Epic even said that the PS3 isn't so bad if you are familiar with coding for high end PC's. The fact of the matter is that when the PS3 came out multiprocessor programming was still bleeding edge so it is understandable that people still have issues with getting good performance on such a system when they have to sit down and manage resources manually. Though I think that the extra effort pays off just looking at games like MAG, UT3, Uncharted, etc.
 

Boommin

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shadow skill said:
Boomshaka said:
Wolfram01 said:
I know a little about coding, and not to rip on Valve or anything, but "it's too hard to code for" is no excuse at all. Particularily if you haven't properly tried it out. It may be harder, sure, but generally that just boils down to it needs a little more time to figure out and get used to. Once you know how to do it, it's not that hard. This is true in every facet of life. A good example in the gaming world is Demon's Souls. It's toted as such a hard game but thousands of people love it (myself included). Yes, it was hard to begin with, but you figure it out develop your skills and start kicking ass.

Valve makes PC games tho, porting isn't developing. It would be nice if they made a PS3 game but I doubt that'll happen.
The code is hard because its different Its not Valve's fault that Sony didn't think of developers when designing their system. Which really they have no excuse it came out like a year after the 360. You would think they would design their code to make it easier to port games to it.
Overall: Having to rebuild a game for one system isn't worth it :/ Just get a PC
You know Epic didn't seem to have too much trouble. The issue isn't really thinking about developers, it is having developers with the necessary skills available. Epic even said that the PS3 isn't so bad if you are familiar with coding for high end PC's. The fact of the matter is that when the PS3 came out multiprocessor programming was still bleeding edge so it is understandable that people still have issues with getting good performance on such a system when they have to sit down and manage resources manually. Though I think that the extra effort pays off just looking at games like MAG, UT3, Uncharted, etc.
Epic doesn't have problems with the PS3 since all their games on the PS3 were made for multi platform systems. While Valve games are made for PCs and are ported to the rest. The Ps3 coding is different from PCs. High end PCs included but I guess the PS3 hardware is closer to high end PCs
 

shadow skill

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Programmed_For_Damage said:
The fact Valve are going to develop for the Mac is a big f-you to the PS3 from them.
Doesn't say much for them really. The only thing they really have going for them are the rabid fanboys who hail anything from them as the word of god.
 

Generator

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Probably not. They're basically Microsoft-reliant, though, so it would be a waste of time for them to put in the extra effort to code for a system that would end up hurting their relationship with the company that they are dependent on. And from what I've heard, 360 code is very similar to that of a PC, which makes porting easier.
 

shadow skill

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odubya23 said:
Gladion said:
Yeah, if you don't know how to make games without using DirectX, you're right. Yeesh. Don't believe everything you're told.
Why in Hell, in these horrible economic times, would anyone spend extra money and man power to make a game from whole-cloth just so it could play on a PS3, when things like DirectX exist to give you a head start on your software coding? Are they stupid?

Don't smack DirectX, I used to have to hand-tailor everything I used to want to play so it would run on an old DOS 2.2 machine. What an incredible pain in the ass! You future people don't know how good you have it, all you do is ***** that you bought a bum console that no-one wants to program for.


PS: Being a PC gamer, I find this all extremely amusing.
Which is why you keep getting stuck with ass ports from the system that is supposedly easier to program for. It's also kind of strange to simply give up on a potential market instead of laying the ground work over the past three and a half years so you can sell more copies to more people.