So, I've been playing a lot of games lately, and I've noticed something rather annoying, at least for people like myself.
Games are getting easier. Not just 'oh you have tons of lives and can continue any time you'd like', but honest to god easier.
I'm currently playing Fable 2, and aside from one moment early in the game, I've yet to get knocked out. Typically, enemies don't even reach me due to a mix of Time Control and headshotting.
I finished Castlevania: Portrait of Ruin recently before picking up the new Castlevania game, and I died maybe twice the entire game.
Even Mega Man 9, which I was hearing complaints of 'too hard' from people about was relatively easy compared to previous Mega Man games.
What's happened? I mean, I know not everyone likes a game that's gonna kick their ass three ways to Sunday, but even the inclusion of difficulty levels is getting rarer. Are we just getting too spoiled? Do we expect to be able to blow through a game with minimal effort now? Is that really what people want?
I love a game that gives me an honest challenge. I love the little surge of triumph that I get whenever I get past a particularly hard bit, but it's getting harder and harder to find games that give that feeling to me. So... is that it? Am I part of a dying breed of gamers? Amongst the last of those who seek challenge?
Games are getting easier. Not just 'oh you have tons of lives and can continue any time you'd like', but honest to god easier.
I'm currently playing Fable 2, and aside from one moment early in the game, I've yet to get knocked out. Typically, enemies don't even reach me due to a mix of Time Control and headshotting.
I finished Castlevania: Portrait of Ruin recently before picking up the new Castlevania game, and I died maybe twice the entire game.
Even Mega Man 9, which I was hearing complaints of 'too hard' from people about was relatively easy compared to previous Mega Man games.
What's happened? I mean, I know not everyone likes a game that's gonna kick their ass three ways to Sunday, but even the inclusion of difficulty levels is getting rarer. Are we just getting too spoiled? Do we expect to be able to blow through a game with minimal effort now? Is that really what people want?
I love a game that gives me an honest challenge. I love the little surge of triumph that I get whenever I get past a particularly hard bit, but it's getting harder and harder to find games that give that feeling to me. So... is that it? Am I part of a dying breed of gamers? Amongst the last of those who seek challenge?