From the article:
Shamus Young said:
I'm playing the game to have fun and be entertained, and if making a mistake means the game is going to refuse to entertain me for a couple of minutes, then the game is no longer doing its job.
People play games for different reasons, and you were playing the wrong game. Many people disparage games for lacking qualities that they would enjoy, and in some cases those dislikes are warranted. But I've found that I haven't been playing bad games, but playing the wrong games; games that aren't tuned to the risk-reward frequency I'm accustomed to.
Everyone plays games to have fun. But not every game is fun for everyone. Some players enjoy the competition of fighting games, others the exhilaration of shooter games, and other people enjoy turn-based strategy games. Different strokes for different folks.
There is a subset of players, who are few in number and probably going extinct as we speak, who enjoy very difficult games. They enjoy overcoming seemingly impossible obstacles. They can't get enough of Demon's Souls (masochists). They aim for the no-miss completions of curtain fire scrolling shooter games (unrealistic idealists). They challenge the best fighting game players in online matches despite the fact that their chances of winning are slim-to-none (gluttons for punishment). They practice and lose and practice more and lose more then occasionally win, but they stubbornly refuse to give up (stubborn slow-learners). There's a lesson to be learned in that, a lesson easily learned from a game but difficult to learn in the real world: do not give up until you win.
Games are not movies; you don't get to see the ending and developer's credits just for being there. Some of the early games of this generation of home consoles awarded trophies and achievements just for pressing the start button or completing the first level. Back in 1986, I couldn't complete World 8 in Super Mario Bros. I'd run out of time in World 8-3 or fall into a pit in World 8-1. It wasn't until 1988 that I had actually completed that game, two years later. But I don't remember playing the game in 1987, in fact, I believe that I had become so frustrated with the game that I refused to play it during that year. After my sabbatical from Super Mario Bros., I managed to complete that game. Perhaps I had not gave up, I would have completed the game sooner.
I missing games of overwhelming difficulty; many of the bullet hell shooters are only released in Japan or occasionally released on X-Box Live in the West, difficult puzzle games aren't in vogue anymore and hard to come by, games where the player has a limited number of lives to complete the game have infinite continues, etc. I recently saw a trailer for the new Pac-Man game to be released: dozens of ghosts being consumed after eating a power pellet, as if the game delivers them to the player on a silver platter.
Games are not movies. Do not expect a reward just for participating. If you expect to be entertained, do not play challenging games. If you expect to be challenged by a game, you will probably despise the game until you find a way to complete it. I think being challenged by a game is more worthwhile than being entertained.
It is late. And I feel old.