I understand as plainly as anyone the necessity for varying degrees of difficulty in a game, but that's not what I'm here to talk about. What I want to point out is the bewilderingly large amount of cheating I experience on higher difficulty levels in games (the Call of Duty and Medal of Honor series come to mind).
I respect increased difficulty in games because it's fun to struggle against a game, not just plow through it without any sort of hindrance from enemies that crumple when you cough in their direction, but some games are more understandably difficult than others on elevated difficulties.
Take for instance, Half Life 2. On "Hard" mode you take more damage from attacks, I can dig that. Apart from increased damage and an enemy that is a little more willing to take cover rather than stand staring at you dumbfounded as you crowbar their faces in, I didn't really feel there were moments to call "BULLSHIT!"
But then I go over to Call of Duty 2 and 4 on veteran and find myself within inches of testing my consoles resistance to bullets. It's not a matter of dying more easily; in real life you can't take too many bullets, but Christ, these damn Nazi and OpFor bastards pull the most ridiculous bull. If a developer has to resort to increasing bullshit moments to make a game more difficult than I believe it's time to check your AI coding and perhaps your head. An enemy is not physically capable of hearing me sneak up behind them while prone while explosions rocket off in their ear and people shout commands and expletives. An enemy cannot shoot me while he becomes friends with a passing butterfly or wall or goose. An enemy would not attack mercilessly the soldier in the back of the pack wielding a pistol when a screaming, homicidal SAS soldier sprints towards him brandishing a shotgun that's on fire.
What's more (I'm looking at you Medal of Honor) enemies cannot take five successive sniper rounds to the head and wonder who's throwing rocks at them.
Phew. Got a bit worked up. Anyway, what are you thoughts? Experiences? What's more, do you think that there actually is a reason some developers do this? I'd like to know.
I respect increased difficulty in games because it's fun to struggle against a game, not just plow through it without any sort of hindrance from enemies that crumple when you cough in their direction, but some games are more understandably difficult than others on elevated difficulties.
Take for instance, Half Life 2. On "Hard" mode you take more damage from attacks, I can dig that. Apart from increased damage and an enemy that is a little more willing to take cover rather than stand staring at you dumbfounded as you crowbar their faces in, I didn't really feel there were moments to call "BULLSHIT!"
But then I go over to Call of Duty 2 and 4 on veteran and find myself within inches of testing my consoles resistance to bullets. It's not a matter of dying more easily; in real life you can't take too many bullets, but Christ, these damn Nazi and OpFor bastards pull the most ridiculous bull. If a developer has to resort to increasing bullshit moments to make a game more difficult than I believe it's time to check your AI coding and perhaps your head. An enemy is not physically capable of hearing me sneak up behind them while prone while explosions rocket off in their ear and people shout commands and expletives. An enemy cannot shoot me while he becomes friends with a passing butterfly or wall or goose. An enemy would not attack mercilessly the soldier in the back of the pack wielding a pistol when a screaming, homicidal SAS soldier sprints towards him brandishing a shotgun that's on fire.
What's more (I'm looking at you Medal of Honor) enemies cannot take five successive sniper rounds to the head and wonder who's throwing rocks at them.
Phew. Got a bit worked up. Anyway, what are you thoughts? Experiences? What's more, do you think that there actually is a reason some developers do this? I'd like to know.