Playing Assassins Creed: Brotherhood recently I realised how easy the achievements were to obtain with a large percentage being for simply completing the game, renovating Rome, completing Subject 16s tasks etc and I was rather disappointed.
I've never been one to particularly care about my gamer score but in games that I am a big fan of some of the more difficult or abstract achievements gave me a reason to return to the game and do things that I never would have considered doing previously or complete it using a completely different style than I'm used to. The best example of this that I can think of is in Half Life 2 having to complete the game firing only 1 bullet. It was a nice challenge and made me approach the game in a different way.
I have heard people claim that this kind of achievement rank with difficult to obtain or arbitrary achievements are only for elitist gamers who want to brag about their score or that the arbitrary nature of some achievements can break immersion in the game.
Whilst I can see how these points may be valid, I can't help but feel that the entire point of achievements is to encourage future returns to the game. By allowing all the achievements to be obtained by everyone so easily it reduces the likelihood of that return occurring. I can't help but feel that a balance could be struck where achievements are awarded for completing the game (as opposed to getting points every time a level is finished) which would then leave space for the more abstract and challenging ones.
I'm aware that achievements will vary from game to game however I have noticed an increasing trend in the games that award achievements for rudimentary tasks like "finish the first level".
tl;dr: Are achievements in games becoming too linear and easy to obtain, are they too hard, are they just right or does the variety from game to game make it impossible to say?
I've never been one to particularly care about my gamer score but in games that I am a big fan of some of the more difficult or abstract achievements gave me a reason to return to the game and do things that I never would have considered doing previously or complete it using a completely different style than I'm used to. The best example of this that I can think of is in Half Life 2 having to complete the game firing only 1 bullet. It was a nice challenge and made me approach the game in a different way.
I have heard people claim that this kind of achievement rank with difficult to obtain or arbitrary achievements are only for elitist gamers who want to brag about their score or that the arbitrary nature of some achievements can break immersion in the game.
Whilst I can see how these points may be valid, I can't help but feel that the entire point of achievements is to encourage future returns to the game. By allowing all the achievements to be obtained by everyone so easily it reduces the likelihood of that return occurring. I can't help but feel that a balance could be struck where achievements are awarded for completing the game (as opposed to getting points every time a level is finished) which would then leave space for the more abstract and challenging ones.
I'm aware that achievements will vary from game to game however I have noticed an increasing trend in the games that award achievements for rudimentary tasks like "finish the first level".
tl;dr: Are achievements in games becoming too linear and easy to obtain, are they too hard, are they just right or does the variety from game to game make it impossible to say?