I'm a fan of tracing difficulty spikes in games.
In Modern Warfare 2, their method of increasing the difficulty, temporarily, was eliminating electronic equipment. Works well with the story.
In BioShock 2, the difficulty... tanks. With the Big Sister Plasmid, you'll be begging to fire your weapons, rather than beggin for ammo.
Meanwhile, many difficulty spikes tend to suck as they're basically "Introduce new enemy" or "bump up old enemy's health".
In Modern Warfare 2, their method of increasing the difficulty, temporarily, was eliminating electronic equipment. Works well with the story.
In BioShock 2, the difficulty... tanks. With the Big Sister Plasmid, you'll be begging to fire your weapons, rather than beggin for ammo.
Meanwhile, many difficulty spikes tend to suck as they're basically "Introduce new enemy" or "bump up old enemy's health".