All right, here we go.
First of all, MeatSpace chose to disband the retreating unit. Assume the little red outline in the above map means the boats are on fire or something.
I decided to get everyone's orders without posting a retreat map, because I deemed that would be faster.
Thus, here are the events of Fall 1913.
And here is the map that resulted:
[HEADING=1]GAME IS OVER. VICTORY CONDITIONS HAVE BEEN MET.[/HEADING]
[HEADING=1]TURKEY WINS[/HEADING]
Congratulations Saskwach! The world is yours.
Other Items of Note (in bullet point format)
And...I think that's it.
This thread was started on September 30, 2008. The game began on October 2nd, and now it ends on May 15, 2009. We've been playing this game for seven months and thirteen days now, over the course of twenty-six turns. Seven players started the game: three remain, and one of those isn't the original player for that power. To those of you who reached this point: well done. To those of you who fell behind and fell out: better luck next time.
Actually, no, have worse luck next time, because I'm hoping to play in the next game. Lucky opponents are the last thing I need.
Here, it would seem, my GM duties come to an end. It's been an excellent game, gentlemen. Let's do it again real soon.
First of all, MeatSpace chose to disband the retreating unit. Assume the little red outline in the above map means the boats are on fire or something.
I decided to get everyone's orders without posting a retreat map, because I deemed that would be faster.
Thus, here are the events of Fall 1913.
FALL 1913
Germany
nwy-nth
ber-kie
den s ber-kie
hol s ber-kie
ruh-bel
bur-mun
swe hold
mos hold
Turkey
A Ven-Tus
A Tyr-Ven
All others hold
France
All hold, bring out the finest French prostitutes and fly the Turkish flag. Execute German ambassador. Convert to Islam.
A kie dislodged by move from ber (3 against 1)
Game ends. Turkey wins by controlling 18 supply centers.
Germany
nwy-nth
ber-kie
den s ber-kie
hol s ber-kie
ruh-bel
bur-mun
swe hold
mos hold
Turkey
A Ven-Tus
A Tyr-Ven
All others hold
France
All hold, bring out the finest French prostitutes and fly the Turkish flag. Execute German ambassador. Convert to Islam.
A kie dislodged by move from ber (3 against 1)
Game ends. Turkey wins by controlling 18 supply centers.
And here is the map that resulted:
[HEADING=1]GAME IS OVER. VICTORY CONDITIONS HAVE BEEN MET.[/HEADING]
[HEADING=1]TURKEY WINS[/HEADING]
Congratulations Saskwach! The world is yours.
Other Items of Note (in bullet point format)
Saskwach has offered to host the next game of Diplomacy. I thought that was rather kind of him, and claimed dibs on a spot. If you want to play in the next game, look for the 'Wach sometime soon.
As some of you may know, I've been working on another game, an RP, for some time now. I mentioned in a few PM conversations that I would be starting it this weekend, seeing as the Diplomacy game is over. It turns out I was a bit optimistic in that assumption: apparently I won't be able to start it for about three weeks. My apologies to those of you who were looking forward to it (you know who you are).
And...I think that's it.
This thread was started on September 30, 2008. The game began on October 2nd, and now it ends on May 15, 2009. We've been playing this game for seven months and thirteen days now, over the course of twenty-six turns. Seven players started the game: three remain, and one of those isn't the original player for that power. To those of you who reached this point: well done. To those of you who fell behind and fell out: better luck next time.
Actually, no, have worse luck next time, because I'm hoping to play in the next game. Lucky opponents are the last thing I need.
Here, it would seem, my GM duties come to an end. It's been an excellent game, gentlemen. Let's do it again real soon.