Disappointed by Assassin's Creed?

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Stammer

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Assassin's Creed 2 was like a marathon in the right direction-- the plot, setting, characters, gameplay, pacing, progression, atmosphere, music, and engagement were all given significant improvements over the first one (and that isn't to say the first one sucked).

Assassin's Creed Brotherhood felt like one step forward and then three steps backward. To me they just tired out the characters, dragged-on the story, and added a bunch of features that frankly made the game a lot less awesome.

I'm cautiously optimistic about Revelations. I just want them to be f***ing done with Ezio and Altair already, but I'm really hoping Ubisoft Montreal doesn't disappoint here.
 

SilentFlames26

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Although I do think its pretty substandard to be releasing games with such a similar gameplay and setting just with new gimmicks every year is pretty unacceptable, you have to give Ubisoft points for its excuse which went something along the lines of: "The game [AC 3] is set in 2012, so that's when we'll release it"
 

Fanfic_warper

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ZeroMachine said:
Nope.

In fact, I thought Brotherhood was the best. And I'm really looking forward to Revelations. I love it.

As has been said many many many many many times, after Revelations, we'll be going to a new time and character.

To say that they didn't put effort in to these games is an insult. They actually do improve upon and add to the formula, as well as the story and characters.
This sums it up quite nicely. :)
 

cheese_wizington

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Yeah, no.

Ezio's story was always meant to be a trilogy, and Revelations explains an enormous amount of the plot of the entire series.

As I like to say, Ubisoft can make a better game in one year than Infinity Ward can in two.
 

Nieroshai

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Nope. And to inform you, Revelations isn't going to be in Italy. As far as I remember, Ezio is going to Ottoman Empire-controlled Constantinople. Soo it's Ezio in the near-middle-east. Same guy, different setting entirely.
 

Daedalus007

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I wouldn't mind playing as Ezio for three games if he was a remotely interesting individual. No matter how refined the gampeplay is, Ubisoft's rehashing of Jason Statham in a period piece doesn't satisfy me on a narrative level.
 

Woodsey

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HazelrahFiver said:
Woodsey said:
Well, Revelations isn't set in Italy, and this is the last game with Ezio and Altair.

And to be fair, Rome was by far the most impressive environment so far.
I'm not sure they said it would be the last game with Altair. I think he's relevant in some way through out the entire series. I'd bet actually that all the people Desmond ends up reliving come around now and again (however many that turns out to be). However, if we don't get to play Altair in AC:R, which I'd bet we do, I would still enjoy another game with him. Not his trip to Constantinople obviously, but perhaps wherever he goes next.
Its the last game you play him, he may be featured in some capacity later on.
 

Lenin211

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I am okay with the games being set in Italy, what I don't like however is how all of the games go batshit crazy by the end of them. In brotherhood, after I *Spoilers* met Minerva, Mario just acted all normal. It ruined my immersion.
 

Bobbity

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I'm a bit disappointed with it too. I thought that this series would be an awesome time-travelling assassin thing, with the Desmond storyline being an excuse to go and visit a bunch of hugely different and interesting times, but instead we're stuck with an Ezio trilogy.

The Middle East, and then Renaissance Italy, both of which were fantastic. Then we got another Renaissance Italy game, and now we're getting a Renaissance period Ottoman empire. Thankfully that means that we'll get different architecture and culture, at least, but I was hoping for Feudal Japan, London, Paris, China, Ancient Rome - or just something different that you don't often see in video games.

Come to that, the Ottoman empire isn't half bad. It's cool, unique, it rarely shows up in video games or even popular culture, and it is very different. I guess I'm just bored of Ezio, and annoyed by Brotherhood.
 

Something Amyss

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Hides His Eyes said:
I'm wondering if anyone else is as disappointed as I am by the route the AC series seems to be taking. When the second one came out and I learned it was the same idea set in a later time period, I got very excited and spent probably a little too much time and energy thinking about the historical periods I'd like to see in future installments, like a housewife dreamily leafing through the Argos catalogue. My favourite was Assassin's Creed in Victorian England. How cool would that be?

But the series seems to have got stuck in Renaissance Italy. The last two games were more akin to what would have been called expansion packs back when I first started playing games. To be fair I haven't played Brotherhood very much or Revelations at all, so I may well be wrong about SOME of this, but it seems to be mostly the same gameplay, mostly the same experience; worst of all, they are squandering the potential I got so excited about (see above). I guess the series has reached the point where its latest game can sell shitloads PURELY by virtue of being Assassin's Creed, so the developers feel free not to put in much effort. I think it's lazy and it sucks.
ACB was basically what people wanted. People liked Ezio and wanted more of him. ACRev isn't even out yet, is it? Aside from an attempt to merge all the story so far, which isn't really "stuck" anywhere, it's not out yet.

Besides, their next planned move was Desmond in the future. There was no plan for Victorian England. You know what might make that happen, though?

The current direction you are decrying. Now that it's become a major franchise, we might actually see that kind of expansion. Once they close the open arcs, which people seem to want.
 

nokori3byo

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No.

The AC games has shown consistent improvement over the last two iterations and they always hold my attention from beginning to end.
 

Hides His Eyes

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Beliyal said:
Hell yeah, I'd like to explore Ancient Greece or Victorian England, but I understand that the current story has no reason to go there, as of now
Sorry, but this just doesn't make sense. The game's original potential, as I see it, was that each installment could do the same cool concept at a new point in history. That premise must have come before the ins and outs of the story. My problem is that that story has been dragged out into multiple games instead of being kept tight and lucid and serving the original premise.

Anyway, interesting responses. I may have been a little harsh on Brotherhood and Revelations, but I still can't help feeling cheated. And to those people who claim Brotherhood is a proper sequel and not what would have been called an expansion pack, I can only assume you're too young to remember what games were like in those days. Consider the difference between Half-Life: Opposing Force and Half-Life 2, or Neverwinter Nights: Hordes of the Underdark and Neverwinter Nights 2.

I'm glad to hear AC3 will be a new setting and character.
 

TheTim

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i think the creed games have gotten better, and i think revelations is going to be the best yet.
 

Hides His Eyes

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dashiz94 said:
Hides His Eyes said:
I'm wondering if anyone else is as disappointed as I am by the route the AC series seems to be taking. When the second one came out and I learned it was the same idea set in a later time period, I got very excited and spent probably a little too much time and energy thinking about the historical periods I'd like to see in future installments, like a housewife dreamily leafing through the Argos catalogue. My favourite was Assassin's Creed in Victorian England. How cool would that be?

But the series seems to have got stuck in Renaissance Italy. The last two games were more akin to what would have been called expansion packs back when I first started playing games. To be fair I haven't played Brotherhood very much or Revelations at all, so I may well be wrong about SOME of this, but it seems to be mostly the same gameplay, mostly the same experience; worst of all, they are squandering the potential I got so excited about (see above). I guess the series has reached the point where its latest game can sell shitloads PURELY by virtue of being Assassin's Creed, so the developers feel free not to put in much effort. I think it's lazy and it sucks.
If there's anything you can fault the AC development team for, it's NOT putting in a lack of effort. I know this is an opinion, but really, if you're saying that the developers are half-assing it than you're just being mean for the sake of being mean. I have enjoyed all aspects of the series so far. The story is still well written between the historical/modern period, the gameplay has the same fundamental core but always has new tweaks and changes to it that make it better, and as said previously the attention to detail and the way the AC team brings the time periods to life is something that I rarely see in other games.

The team has stated multiple times that this is the LAST game with Ezio in it, after this it's going to be a new protagonist and time period. I actually admire what they did. The team recognized that they needed to make three games to fully tie up all loose threads rather than just throw out an unrelated new protagonist and say "What? You expected closure? Here's some guards, go stab their neck or something you mindless SHEEP."
You're missing the point. The developers could have written the story however they wanted. It didn't HAVE to get stuck in Italy following Ezio around, that was not set in stone. They could have written it so that the Renaissance Italy part fitted into one game. And that's what they should have done, in my opinion, instead of dragging it out into three because they know the fans will pay for them all. They are not restricted by the story that THEY ARE MAKING UP, that's ridiculous.

And I agree they put a lot of effort into building the first two games, no doubt, and in fact that's why it bothers me that Brotherhood basically re-used everything they had built for AC2, and that they tried to pass it off as a completely new game and not what it was: a glorified expansion pack. I'm glad to hear Revelations moves to a new location, but it doesn't excuse the practice of dragging one game into three and selling each one at full price. In my humble opinion.
 

Elysis

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I think it's too bad the developers decided to stick with Ezio for three whole games. Don't get me wrong, I love his character and I love the games, but... I had hoped Revelations to have a new character in a new time period.

For what it's worth, I just want the next game to be set in Paris during the Revolution and to play a female Assassin.
 

SckizoBoy

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Unlike everyone else, my gripe is actually rather bizarre: how the fuck will they justify robbing Ezio of all his equipment... again?!

I mean, fair cop, Monteriggioni got trashed, but at the end of AC:B he's got twelve minions who are presumably of Assassini rank so if they lose him his equipment, man I'd be pissed if I had to trawl through Istanbul for decent shit...(!)

That aside, I'm psyked for AC:R, purely for the setting and aesthetic... 'cos I'm shallow that way. Sure I still hate Ubisoft for their dickmove DRM, but I'm not gonna hate on any of the dev team, 'cos they do a top notch job.

I liked AC, even if it pissed me off at times, I absolutely loved ACII (which I consider the best of the series), and still thoroughly enjoyed AC:B (even if there seemed to be an inordinate amount of busy work...).

The combat evolved slightly, and at times there seemed to be too many ways to kill people. Who in all honesty actually used their throwing knives, I mean, at all, in AC:B, huh? The crossbow was my best friend through that game. Still, slapping and poking your way through the roof guards has never lost its charm for me, and I look forward to doing more of it in the Ottoman Empire, thankee very much...
 

Palademon

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I just can't shake the feeling that the only reason Brotherhood exists is because at the end of AC2 Ezio thought "Hmm, actually I won't kill him.". I think they could've avoided Brotherhood by merely setting the end of AC2 when the Pope's death actually takes place.

I still enjoyed what I played of Brotherhood, but I think they should've moved on. And I still have no idea why everyone likes Ezio so much.
 

punkrocker27

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Subject Sixteen. This one aspect of the game just completely kills it for me.

Doubtless that the overall improvement in gameplay mechanics has been a good thing. But did the narrative and dialogue have to suffer for it? His spiel to the citizenry of Firenze at the conclusion of Bonfire of the Vanities stood out as deep and relevant but not much else.

The reason the original was so effective to me was because of the balance struck between modern-day and in-animus drama. Using the animus as a simple vehicle for the plot, players were made witness firsthand to a complicated ideological struggle that transcended not only its own bloody historical contexts but had far reaching consequences into the future of the world, and spoke to the very nature of mankind itself. Desmond's role, his relationships to other characters, and the outside world in general were left wisely in the background.

They also have the annoying habit of ignoring everything else going on in the world what's not directly related to the conflict of the main character. In AC1 we see battle scars on the landscape but other than that the effects of the Crusades are curtailed to a few obnoxious town criers. These same annoyances are the only source of news for Ezio about such important events as priests getting public hard-ons for little boys (seriously) while little things like Columbus' voyage or the cultural impact of Turkish inroads into Europe get no mention. Oops.
 

Beliyal

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Gralian said:
Beliyal said:
I always wonder why do people dislike this Assassin's Creed idea to expand Ezio's story and to play with him in more than one game. Don't games usually have one protagonist anyway?
Because the series kind of touted the idea that it would be about exploring several moments, places and people in history. Ezio and Altair aren't so much protagonists as they are narrative devices. They are a vehicle for the story to move forward. They do have personalities and we do see things through their eyes, but the thing to remember is that it is always brought back to Desmond, the central protagonist. It just feels like they've flitted from "let's explore through history as a whole" to "let's focus on one or two key individuals", which is a bit frustrating - it almost feels like a complete narrative shift.

I would also say it may not be so much that it's focusing on one character, but that Ezio himself is not very likable to certain people. I'll admit, i couldn't stand him at first and while i know that was the point at the start (you're meant to see him as a bit of a twat at the start of AC2 and see him develop and mature in the course of his adventures, something i think Ubisoft pulled off well as you rarely see such genuine characterisation) i didn't much like him throughout most of AC2 either. It was only really when he fully matured in Brotherhood that i warmed up to him, when he had gone from the student to the mentor figure. This is also a personal thing, but constantly hearing him say "gratzie", "prego" or "raquesca en pace" grated on my nerves a bit. We get it, he's Italian - we don't need the token phrases every five seconds. I suppose the remedy to that would be to just play the game in Italian with subtitles sine i seem to recall being able to do that.
Oh, okay. I honestly never got it like that, so I was kinda surprised that people didn't like the fact that we get Ezio in more games. I somehow got the idea that, as Desmond is the main protagonist, we'll be exploring what matters to him. So if Ezio matters to him (and his gang), we get more Ezio. Of course, we can argue that they could've thought of a way to involve someone else.

I also didn't really like Ezio as much in the beginning. As a matter of fact, I still prefer Altair. But yeah, he really got a great development and later on, I was actually happy that we got his full story and will be following him to his retirement, possibly even death, instead of getting more random people that we'd not really see develop their personalities and abilities. I also agree that random Italian words in the conversation were a bit irritating, but after a while I got used to it and now I don't even notice it. Also, it's "Grazie" and "Requiescat in pace" :)

Hides His Eyes said:
Beliyal said:
Hell yeah, I'd like to explore Ancient Greece or Victorian England, but I understand that the current story has no reason to go there, as of now
Sorry, but this just doesn't make sense. The game's original potential, as I see it, was that each installment could do the same cool concept at a new point in history. That premise must have come before the ins and outs of the story. My problem is that that story has been dragged out into multiple games instead of being kept tight and lucid and serving the original premise.

Anyway, interesting responses. I may have been a little harsh on Brotherhood and Revelations, but I still can't help feeling cheated. And to those people who claim Brotherhood is a proper sequel and not what would have been called an expansion pack, I can only assume you're too young to remember what games were like in those days. Consider the difference between Half-Life: Opposing Force and Half-Life 2, or Neverwinter Nights: Hordes of the Underdark and Neverwinter Nights 2.

I'm glad to hear AC3 will be a new setting and character.
I understand what you mean, but why would Desmond and his gang need to explore a different point in history every time? I mean, it could be done, but we'd go through a vast number of characters and places that wouldn't really have the detail and development that Ezio (and arguably Altair) got. Not sure why, but I never expected for the games to feature a different period for each new game. It would be nice to see more of it, true, but I'm not sure that would really make the franchise really consistent. Of course, we can't know that now. I am also glad that we'll get something new for AC3, although I don't really understand how do they think they'll manage to include a completely new setting and a new character and finish Desmond's story in one, final game (assuming they'll keep their word about it being a trilogy). And I don't know how would I call Brotherhood and Revelations; they are not real sequels, as they don't have the number and do not count as the continuation of the main storyline, for which it has been said that it'll be a trilogy.
 

Gralian

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Beliyal said:
I somehow got the idea that, as Desmond is the main protagonist, we'll be exploring what matters to him. So if Ezio matters to him (and his gang), we get more Ezio. Of course, we can argue that they could've thought of a way to involve someone else.
The thing is, from what i remember of the plot (it's been ages since i played any of the AC games so bare with me and my poor memory) there were all sorts of... things left behind by those alien beings, after all, don't Desmond and the Scooby Doo gang have to travel half way around the world in order to visit some sort of temple to prevent the End of Days? Something about the world going supernova?

The point is that the Apple isn't the only thing these aliens left behind when humanity had its little uprising. They have every reason to explore all corners of the earth, and assuming this brotherhood is / was a global organisation, there is no reason why Altair or Ezio or anyone else connected to Desmond's ancestry wouldn't have ties with agents across the globe. The animus might relive memories of Ezio's best mate Rupert, for example, because he may have been an important part of Ezio's life. As for explaining it, you could say that the animus pieces together the missions and exposition purely from what that person had told Ezio / whoever. It's just an idea, and it's a rough one, but i don't see why that sort of thing wouldn't be feasible.

Not to mention isn't there something like an 800 year gap between the setting of AC1 and the present day? 8 centuries is an awfully long time to be able to explore all sorts of other progenies in the Desmond family line. You can absolutely squeeze 3 or 4 other characters through all sorts of periods of history who may have been involved in the Brotherhood. After all, Altair (if i remember rightly) knocked up a Christian girl, so who's to say the same wouldn't occur numerous times in other locales? Though i will concede that, more than anything, the Animus was really a tool designed to teach Desmond how to be an Assassin rather than be a probe for finding and explaining these 'divine' artifacts, and we've seen that he's already pretty much learned everything there is to learn, as seen during the moments you actually get to control Desmond and parkour your way to the chamber with the aliens and essentially follow in Ezio's footsteps. Though it really begs the question; if Desmond has learned how to be an Assassin, what's he doing back in the Animus yet again for Revelations? And if it's just to sniff out more of these 'divine artifacts' and deal with the Templar, doesn't that reinforce the idea that they could do a bit of globetrotting rather than return to old stomping grounds?

Edit: I also meant to tackle the issue about characterisation. Yes, it's a good thing that we got a fully fleshed out protagonist, but some of the most impacting characters can be ones who get barely any screentime at all. One example is the Mass Effect series. People often say how a minor character who gets barely any screen time is one of their favourites, purely on the basis of their personality within five short minutes, or a line they come out with. Another example is from The Culture novels i read. One chapter may be devoted entirely to introducing a character, giving him or her a backstory, some dialogue, only to have them killed off at the end of the chapter. They might get as little as five pages of introduction and conclusion, but because of the nature of their character, they stick in your mind. You feel like you knew them to a degree despite the fact you barely knew them at all as opposed to the protagonist(s). Going back to the Mass Effect example again, look at Joker. Joker has a rabid fanbase and yet he's not exactly integral to the main plot. He's merely a plot device (flies the ship) and doesn't get much dialogue, and yet it's him that people remember over blank slate Shepard or one-note Ashley. The point being that you wouldn't need three games to tie up Ezio's story and character if you had tighter narrative and storytelling. That's not to say i don't appreciate a fully fleshed out character - of course i do - but it could be done with a much clearer approach. After all, a lot of the experience is mostly fluff (go follow this guy, go stab this person, go hear about influential individual X who you'll never see again for the rest of the game) until you finally get to something relevant to the character and the main plot.

Also, it's "Grazie" and "Requiescat in pace" :)
Thank you, the spelling had been driving me NUTS since it's been forever since i played and i'm sure it was without subtitles.

Palademon said:
I just can't shake the feeling that the only reason Brotherhood exists is because at the end of AC2 Ezio thought "Hmm, actually I won't kill him.". I think they could've avoided Brotherhood by merely setting the end of AC2 when the Pope's death actually takes place.
You could say that Ezio didn't kill the Pope because he felt some sort of otherworldly compulsion not to. After all, if he killed the Pope, we wouldn't have had the whole confrontation that led to the returning of the Apple and second meeting with Juno / Minerva / the alien chicks. Think of it as some sort of 'divine plan'. In fact, the way i see it is that Ezio himself is sort of aware that he's being controlled by the "powers that be", something beyond his grasp. We see this in the way he ever so slightly breaks the fourth wall at times during the interactions with the aliens. There's a sort of helplessness about his actions, that he's guided by the unseen hand of destiny. It looks like a stupid contrivance at first glance, but look past that. After all, even if you dismiss the whole "hand of destiny" argument, how else were they meant to connect the aliens to the plot? The logical thing would be to directly influence an event in history in order to steer it back towards that end-game. That's my theory anyway.