LetalisK said:
I get that about the combat every time I play the game too. I'll be thinking to myself "Oh, this isn't as bad as I remember. I mean, my squadmates might as well have their guns up their ass for all the good their shooting is doing me, but at least they can help me with their powers". Then I'll move on to ME2, with its much better squad AI, and look back at Ashley from ME1 and want to scream "What the fuck is wrong with you!?"
That said, I still enjoy the combat, with all of its flaws. I actually wish there was more of it in the game. That reminds me, I need to do a new playthrough of the Mass Effect series as an Infiltrator. I wanna see the new DLC and seeing it with my old character wouldn't seem right, I forgot everything I did with her.
I think what really rubs me the right way about the first
Mass Effect is the way it did cover. Sticking to the wrong side of cover and being out in the open for a good five seconds because Shepard moves like a sloth aside, there's much more elegance behind auto-cover systems than context-sensitive button presses, in my opinion. Also, while this is something
Mass Effect 3 most certainly fixed, the guns feel a lot more anemic in
2 than they did in the first, which is saying something considering how much like Airsoft guns everything other than the sniper rifles felt like in the first game.
I'm enjoying my current Infiltrator play-through so far, though. Finally managed to make a MaleShep that doesn't look like he's the spawn of Albino Cthulu and Satan, so that's nice...
MysticSlayer said:
Thanks for the welcome!
As for BioShock Infinite's ending, I think I was expecting too much out of it. I was looking for an ending that would link all the game's ideas together, but it really dropped the commentary on American nationalism flat on its face (to be fair, though, the latter half of the game really didn't seem to care about that commentary to begin with). It was much harder to make an emotional connection when I was waiting for one thing and being given another. It wasn't like BioShock 2, where the ending was everything I wanted it to be. However, I've been meaning to replay through it just to see the ending for what it is rather than for what I wanted it to be. Hopefully I'll enjoy it more the second time.
I could see how you would feel that way.
Infinite definitely had a mixture of two separate tones that it felt like it couldn't decide which one to focus more on until really late in the story.
I still loved every second of it, though. Much better ending than the first game, even if it didn't beat out the more personal ending of the second.