Disaster relief game

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AC Medina

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Oct 12, 2009
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While there's certainly nothing fun about what's going on in Haiti and the amazing relief efforts underway there, after watching hours of CNN coverage I couldn't help think: this would make for a hell of a video game.

Think of it as an Emergency game on steroids. It would be a unique RTS about saving lives, not taking them. Think of the possibilities:

Each mission takes you to a different location (a major European city, a south-Asian archipelago, etc.) to tackle a different type of disaster (earthquake, hurricane, terrorist attack). Both the different places and different emergencies would provide different gameplay challenges and possibilities. Also, the ability to play through historical disasters like the tsunami and 9/11.

You choose to play as the government of one of several countries, each with its own specialty in terms of units, resources, or skills (think Civilization).

Think of the myriad tasks to perform. Security, medical, infrastructure...they would all be totally interconnected (as they are in real life) -- meaning you couldn't land in planes with resources until you cleared debris from the runway; you couldn't set up a hospital until you dealt with the escaped prisoners looting the facilities, etc.

Resource and time management would be of the essence and truly meaningful. Every wasted second or poorly-handled situation means more people die.

Conflicts with other intervening government and with local authorities. Heart-wrenching strategic and moral choices. You can't save everyone, and sometimes you just have to make a decision that means some people will die.

That's just the tip of the iceberg... never mind that it would call for an awesome cooperative multiplayer mode in which players would take charge of different governments and collaborate to tackle the biggest disasters, in specially-designed missions that would require working together and helping each other. Add a map/scenario creator and you've got endless possibilities.

I could go on for days about how great this could be. Thoughts?
 

Zahri

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Dec 15, 2008
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Yes.

This sounds like the perfect way to deviate from all the run and gun hack and slash games of today's day and age ^^ I'd love to play.

As a few added suggestions for disasters: Ninja invasion? Zombie Apocalypse? Chocolate Rain?
 

AC Medina

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Zahri said:
Yes.

This sounds like the perfect way to deviate from all the run and gun hack and slash games of today's day and age ^^ I'd love to play.

As a few added suggestions for disasters: Ninja invasion? Zombie Apocalypse? Chocolate Rain?
Haha. Fun ideas. Personally, I'd love to keep the main campaign gritty and realistic, but those could be awesome mods, just like Civilization would have weird scenarios with robots and fantasy creatures.
 

Zahri

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AC Medina said:
Zahri said:
Yes.

This sounds like the perfect way to deviate from all the run and gun hack and slash games of today's day and age ^^ I'd love to play.

As a few added suggestions for disasters: Ninja invasion? Zombie Apocalypse? Chocolate Rain?
Haha. Fun ideas. Personally, I'd love to keep the main campaign gritty and realistic, but those could be awesome mods, just like Civilization would have weird scenarios with robots and fantasy creatures.
Some stay dry and others feel the pain, chocolate raaaaaain ^^
 

Kollega

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Jun 5, 2009
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If we're talking about large-scale disasters affecting entire countries, then HELL YES! I'm sure that wasn't done before on a large scale, and RTS where you save people instead of murdering them sounds brilliant.

As for unorthodox-yet-plausible disasters, how about a meteor strike? It's basically a nuke sans radiation.
 

AC Medina

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Kollega said:
As for unorthodox-yet-plausible disasters, how about a meteor strike? It's basically a nuke sans radiation.
I'm saying! The possibilities are endless: volcanic eruptions, major epidemics...everything FEMA has a file on and some things they don't.
 

AC Medina

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Ultratwinkie said:
AC Medina said:
While there's certainly nothing fun about what's going on in Haiti and the amazing relief efforts underway there, after watching hours of CNN coverage I couldn't help think: this would make for a hell of a video game.

Think of it as an Emergency game on steroids. It would be a unique RTS about saving lives, not taking them. Think of the possibilities:

Each mission takes you to a different location (a major European city, a south-Asian archipelago, etc.) to tackle a different type of disaster (earthquake, hurricane, terrorist attack). Both the different places and different emergencies would provide different gameplay challenges and possibilities. Also, the ability to play through historical disasters like the tsunami and 9/11.

You choose to play as the government of one of several countries, each with its own specialty in terms of units, resources, or skills (think Civilization).

Think of the myriad tasks to perform. Security, medical, infrastructure...they would all be totally interconnected (as they are in real life) -- meaning you couldn't land in planes with resources until you cleared debris from the runway; you couldn't set up a hospital until you dealt with the escaped prisoners looting the facilities, etc.

Resource and time management would be of the essence and truly meaningful. Every wasted second or poorly-handled situation means more people die.

Conflicts with other intervening government and with local authorities. Heart-wrenching strategic and moral choices. You can't save everyone, and sometimes you just have to make a decision that means some people will die.

That's just the tip of the iceberg... never mind that it would call for an awesome cooperative multiplayer mode in which players would take charge of different governments and collaborate to tackle the biggest disasters, in specially-designed missions that would require working together and helping each other. Add a map/scenario creator and you've got endless possibilities.

I could go on for days about how great this could be. Thoughts?
technically this already exists. its called disaster report. its just missing some features you mentioned.
Can't say I ever played it, but from what I just saw/read of it online, Disaster Report is a pretty terrible action adventure game that takes place in one city. I'm talking about a mission-based RTS that takes you all over the world. So...I think you're wrong.
 

AC Medina

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imahobbit4062 said:
RTS? No. Make it more enjoyable.
How about a game where you are escaping the diaster? Sort of like a 2012 Platformer game.
Sometimes you have to sort out puzzles to escape, climb tall buildings to make it to the one across. Even have combat with looters and the sort.
Eh, that sounds like a bunch of other survival horror-ish games I can think of.
 

Hyrulian Hero

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May 20, 2009
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dude, hell yes! I would very happily buy this game and play it much more often than the random generic games that seem to come out every other day now. It would be nice to see a new game emerge in any genre instead of the same games and ideas being recycled endlessly for a decreasing amount of entertainment... Kudos on the grand idea and lets all hope it actually happens!
 

AC Medina

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Oct 12, 2009
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imahobbit4062 said:
AC Medina said:
imahobbit4062 said:
RTS? No. Make it more enjoyable.
How about a game where you are escaping the diaster? Sort of like a 2012 Platformer game.
Sometimes you have to sort out puzzles to escape, climb tall buildings to make it to the one across. Even have combat with looters and the sort.
Eh, that sounds like a bunch of other survival horror-ish games I can think of.
Except it would be alot more awesome.
Imagine trying to escape a giant skyscraper while it's collapsing around you?
Yeah...you've got a point. I could imagine it as a half puzzle, half parkour game with constantly collapsing and shifting environments that you have to navigate through.