erttheking said:
Did I say that I can't relate to a person like that? No I didn't, kindly stop putting words in my mouth. For that matter, I didn't say anything about diversity for the sake of diversity either. Frankly if gaming as an industry can't explore concepts of homosexuality or transexuality at all, not even a few of the thousands of games then, well, it's pretty damn creatively sterile. Nothing good comes from staying in comfort zones unless you're honing what you're working on. Frankly homosexuals and transexuals just represent a whole new world of possibilities for writers to explore. I'd much rather see them over the same tired cliches we get over and over.
The only problem is that even if you're gonna be making a game set purely around homo/trans issues with nothing else, you are going to run out of things to write really quickly. I mean, they're people but the only thing different would be what the models look like in comparison to other games. And really, AAA is the exact wrong place to be demanding this stuff, AA and A markets are basically dead in the water and have been for some time, with indies being the only other thing(and honestly for every Papers, Please, Sunrider Academy, Ironclad, and Grow Home, there's a thousand badly written CYOA's, and crap like what the LRR crew does for Watch and Play, so expect very little in the way of good writing there as a general rule. Most of the good stuff comes from the fans anyways.)
Personally, the indie explosion is both the worst and best thing that's happened to gaming in the last few years, because you've got some really good ideas and games, but then you've got alot more trash and serviceable games with people like Johnathan Blow and Phil Fish behind them that thinks the sun rises and sets for them.
Indies are gonna make what they want, or go e-begging to do it, and the stuff you're talking about wanting will get there, but it's never going to be all that popular, because it's sorta boring if you've got the same story and settings being used with limited and/or boring/repetitive/tedious gameplay except this time with a gay T-girl. So why not just make it as aesthetically generic as possible and work on the gameplay part of it to get it to a perfect sheen. And let's face it, indies aren't exactly known for alot that's not essentially gimmicky or decent rehashs of old mechanics(Gravity Ghost, Braid, Transistor, PlantsvZombies, Survival games in general, etc.). There's exceptions to the rule like the Newgrounders and those like them that shifted into fully-fledged devs themselves, but they're few and much too far between. Heck, alot of indie games are just fifteen year old flash games with a new artstyle and voice acting slapped onto it, Popcap is an entire company that's made a living off of doing that stuff.