Dishonored Displays Some Creative Killing

Section Crow

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Aug 26, 2009
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I don't think you need to worry about being overpowered as in each of these creative kills you waste a lot of mana and need a mana potion to regenerate as natural regeneration does not put you back to full mana, you regenerate less each time so you end up wasting a lot of resources as suggested in the goldencat violent walkthrough gameplay video.

i'm kinda regretting watching this video as i would have loved to discover these combos on my own.
 

Soak

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Sep 21, 2010
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I'm seldom looking forward to a game release, but for some reason, this one already got me hooked up on it's first trailer :).
However, i guess you don't have to worry about the game being to easy. As Section Crow stated in the post above and as it is possible to see in other gameplay videos, the point of the game is about the different approaches you take, how resourceful you are in doing that and if you are willing or even able to spend lots of potions and ammo in doing so or not. Those videos were very likely made with amplified or some sort of endgame stats, but if you look at some other gameplay videos, even in easy mode the player often has to spend lots of mana to pull of some tricks and takes good damage from hits, for example, bullets taking about 1/4 to 1/3 and a rocket type projectile exploding a bit in front of the player taking about half of his health, probably resulting in instant death on a higher difficulty.
And, if the developers are doing a good job, what i'm kind of expecting from Bethesda and they keep only half their promises, this game will not only have good gameplay, but also a great story, maybe even with better storyline dynamics than Mass Effect - wait, maybe that's not the best reference. However, a Steampunk world full of betrayal and intrigues, with some sort of demon granting you super-powers - and everyone knows, no demon-like creatures does something like that for charity - sounds like much potential to me.
I'm a bit excited, but we'll have to see...
 

DarkRyter

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tmande2nd said:
Personally I hate games that if you get seen all you can say is:
"Well Im dead!"
Did you miss the part where the guy was in direct combat with all the other guys?
 

Metalrocks

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Jan 15, 2009
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the first rat kill was a bit confusing. why use so many powers at once?? also this slowing down time thing. like its a law thing to have it in every game.
i hope its easy to use then it looks. not that we have to press 10 buttons to use all these powers at once.

well, im still interested in it. lets see how it is.
 

Tortilla the Hun

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May 7, 2011
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Boudica said:
Use violence for its own sake and the various methods of murder you programmed to advertise, and I' not buying your game.

I won't support immaturity and I'm not going to reward a frat-boy mentality.
If senseless, bloody violence is for an immature audience, then why do they stamp it with the big 'M'?

Anywho, I for one intend on buying this game as I have been anticipating its release since I first read about it in GI. It's going to be fun finding my own combinations for doling out harsh death and destruction.
 

cjacks

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Aug 10, 2012
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Is it just me, or is the screen stylization a little annoying when you go into animal possession mode? I had to watch the trailer three time to notice, but it looks like little tattoo depictions of smoke are flying around while you enter the body.
 

cjacks

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Aug 10, 2012
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Oh, and also, Boudica, I'd be really interested to know what games you've been playing that showcase stealth murder in a mature and levelheaded manner...or is this just a little tissy over video game in general?
 

Andy of Comix Inc

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Boudica said:
Use violence for its own sake
You know Bioshock did essentially the same thing and it turned out being the whole point of the plot. I've become quite a fan of games that let you murder, kill, overpower and dominate... and then turn around and basically slap you across the face for doing so. I can't remember what game it was... I remember it encouraged me to kill a bunch of guys, then it turned out doing so was reckless and stupid and I essentially had doomed both my character and the world for it. I hope I'll remember the name soon because it's driving me mad... it could have been Spec Ops, but I don't think so cos I never played it myself.

Honestly, violence like this is so often used to atmospheric or character development effect - even in "frat boy" games like Call of Duty - it feels weird to call it "immature". Is the atmosphere and character arc worth seeing? Is the story worth telling? That's subjective. Is it kind of immature to use it as marketing? Not really. The only games I can think of in which extreme "creative" violence is detrimental to the storytelling and the world that's been envisioned is... well, probably games like Devil May Cry and Splatterhouse that sincerely think their violence is "cool". But even that's a whole different kettle of fish.

End of the day, though, this is a game called Dishonoured. This game is not trying to pass off the character's actions as anything other than deplorable. It might be "immature" - again, very much subjective to whether you enjoy the atmosphere, story, and world - but it is not for its own sake. Not by a long shot.
 

Bat Vader

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I am so happy I pre-ordered Dishonored. I can't wait to get it and install it on my PC. I really hope GameStop does a midnight release for it.
 

chadachada123

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Andy Chalk said:
After all, one of the things that made Thief, a game Dishonored is often compared to
I have literally never seen this comparison.

This game seems infinitely more like Bioshock than it does Thief, in everything except the ability to be more sneaky with your plasmids powers.
 

vezon

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Jun 21, 2012
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I dont why this game is compared to Thief. Thief was about stealth, only.
I rather compare it to deusex, u do it your way, wanna go sneaky, do it, or wanna go blazing, u can do it either.
 

Arakasi

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Jun 14, 2011
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Boudica said:
Mortis Nuncius said:
Boudica said:
Use violence for its own sake and the various methods of murder you programmed to advertise, and I' not buying your game.

I won't support immaturity and I'm not going to reward a frat-boy mentality.
If senseless, bloody violence is for an immature audience, then why do they stamp it with the big 'M'?

Anywho, I for one intend on buying this game as I have been anticipating its release since I first read about it in GI. It's going to be fun finding my own combinations for doling out harsh death and destruction.
M for "mature in age," not in mental capacity lol.
Violence is fun. Get used to it.
It matters not how intelligent someone is, an occasional indulgence in escapism of some sort is relaxing. Even ones where you slice through people like they were swiss cheese.

Also, if you knew a thing about the game before condemning it, you would realise that throughtout the game you can actually choose not to kill anyone whatsoever, which, from what I can tell from hints, will get you some kind of better ending.
 

Arakasi

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Jun 14, 2011
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Boudica said:
Spartan1362 said:
Boudica said:
Mortis Nuncius said:
Boudica said:
Use violence for its own sake and the various methods of murder you programmed to advertise, and I' not buying your game.

I won't support immaturity and I'm not going to reward a frat-boy mentality.
If senseless, bloody violence is for an immature audience, then why do they stamp it with the big 'M'?

Anywho, I for one intend on buying this game as I have been anticipating its release since I first read about it in GI. It's going to be fun finding my own combinations for doling out harsh death and destruction.
M for "mature in age," not in mental capacity lol.
Violence is fun. Get used to it.
It matters not how intelligent someone is, an occasional indulgence in escapism of some sort is relaxing. Even ones where you slice through people like they were swiss cheese.

Also, if you knew a thing about the game before condemning it, you would realise that throughtout the game you can actually choose not to kill anyone whatsoever, which, from what I can tell from hints, will get you some kind of better ending.
I'd be less eager to condemn a game that didn't consider its selling feature to be how many ways you can murder people.

Killing in video games is absolutely fine. Treating your audience like blood thirsty frat boys is not fine. At least have some respect for your audience.

"Phaw! Look at this close up! See how painful this death would be? Fucking awesome, huh!" Compelling.
Reducing all of us who enjoy pixelated murder to 'frat boys' is exactly the same kind of ad-hominem I saw you denounce in another thread.
It depends on the kind of play style you want to go for, if you want to go for a murder-filled play style, having one way to murder someone is going to get very old very fast. Innovation has always been a selling point, and in this case, one of the major innovations is the various ways in which you can take someone down.

This game clearly has a deeper story, and intellectual undertone to it than many of the other games I have encountered (see the steath walkthrough of the Golden Cat mission), especailly things like CoD which do often appeal directly to this 'frat boy mentality' to which you refer.