I've played Dishonored, I love Dishonored, I'm playing it right now actually. Writing on the forums is such a great way to spend time while i wait for this guard to finish his smoke break. I'm at about my 4th playthrough. Starting off with a bloodless campaign, followed by a bloodless stealth campaign, finished off with a KILL EVERYTHING run. and for as good as the game is, I feel a lot of potential for the original campaign was lost for DLC purposes. Instead of making an original thought, I'll quote a comment I found. SPOILERS BE HERE!
Now I understand that no story driven game can go on forever, but there was so much that wasn't even touched on or mentioned that I can't help but feel like it was meant for DLC from the start.
Anyways Discussion Time - How do you feel about Dishonored and it's DLC upcoming DLCs and such? Is it simply entitlement on my part to want a longer game for $60 USD or is there a lot of story missing from the main game?
I liked Dishonoured well enough, but it was too short, the content was too short with only 1 really interesting sidequest (Granny Rags v The Bottle St Gang).
(Spoilers ahead)
But what it was really missing was a longer story, the setting and characters were interesting but little was done with them. The Outsider has almost no actual role in the story besides being mysterious, we only visit his world once for a tutorial stage, he deserved more than this time trial. Any side conflict about the Outsider v The Abbey which could have made for interesting moral choices is overlooked. Piero and Solokov have no space for character development (I didn't even pick up on what they were fighting about before they made up).
The betrayal was obvious a mile away, it would have been nice if it were possible to subvert this twist (given you can subvert the outcome of almost every other plot event) but no you're saved by Sam luckily watching out for your suddenly naive ass. Almost no time is given to Daud and his Assassins, who else likes cool enemies being discarded after only 1 mission?
And the fact that the Loyalists are all killed in the same mission is the biggest missed opportunity of all. That could have been 3 great missions (with room for more character development) right there where now you work for yourself, for revenge:
1. Assassinate Pendleton in the Parliament (Nonlethal: Possess another Noble and present evidence to the parliament of Pendleton conspiring to steal his brother's votes)
2. Assassinate Martin in the now tougher Abbey of the Everyman (Nonlethal: Confront him alone with the alarms disabled and he will beg for mercy and promise to disappear)
3. Assassinate Havelock at the Lighthouse, as in the original.
(I also thought a mission to assassinate the head of the city watch at the watch headquarters, assassinating a prisoner at Coldridge prison, assassinating a financial or union kingpin on the whaling docks or extracting someone with information from the flooded district (before you're dumped there) would make good missions that explore the wonderful setting a little more (we barely see the whales that run this world).
So much more could have been made of this game.
(Spoilers ahead)
But what it was really missing was a longer story, the setting and characters were interesting but little was done with them. The Outsider has almost no actual role in the story besides being mysterious, we only visit his world once for a tutorial stage, he deserved more than this time trial. Any side conflict about the Outsider v The Abbey which could have made for interesting moral choices is overlooked. Piero and Solokov have no space for character development (I didn't even pick up on what they were fighting about before they made up).
The betrayal was obvious a mile away, it would have been nice if it were possible to subvert this twist (given you can subvert the outcome of almost every other plot event) but no you're saved by Sam luckily watching out for your suddenly naive ass. Almost no time is given to Daud and his Assassins, who else likes cool enemies being discarded after only 1 mission?
And the fact that the Loyalists are all killed in the same mission is the biggest missed opportunity of all. That could have been 3 great missions (with room for more character development) right there where now you work for yourself, for revenge:
1. Assassinate Pendleton in the Parliament (Nonlethal: Possess another Noble and present evidence to the parliament of Pendleton conspiring to steal his brother's votes)
2. Assassinate Martin in the now tougher Abbey of the Everyman (Nonlethal: Confront him alone with the alarms disabled and he will beg for mercy and promise to disappear)
3. Assassinate Havelock at the Lighthouse, as in the original.
(I also thought a mission to assassinate the head of the city watch at the watch headquarters, assassinating a prisoner at Coldridge prison, assassinating a financial or union kingpin on the whaling docks or extracting someone with information from the flooded district (before you're dumped there) would make good missions that explore the wonderful setting a little more (we barely see the whales that run this world).
So much more could have been made of this game.
Anyways Discussion Time - How do you feel about Dishonored and it's DLC upcoming DLCs and such? Is it simply entitlement on my part to want a longer game for $60 USD or is there a lot of story missing from the main game?