Dissidia Final Fantasy - too hard?

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Jason Danger Keyes

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Am I the only one who finds this game way too hard? I'm an experienced gamer, and have quite a few impressive performances in video games, but I just can't get good at Dissidia. I can't even consistently beat enemies that are half my level, and that's really kind of emasculating. Is there some trick or nuance that I'm not aware of?

For example, I'm trying to play the Warrior of Light quest, but in the second chapter there's a fight against Sephiroth. Even when I was about 5 levels higher than him, it still took me about 8 - 10 tries to beat him.

The game seems like a lot of fun and I want to get into it, but if it's this infuriatingly difficult I don't know if I can. I really hope there's just a trick I'm missing and that I don't just plain suck. Who knows.
 

Therumancer

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I haven't gotten this one yet, since I'm waiting for it to drop in price. Wildly divergent difficulty levels are one of the things I read about it in reviews.

If you check Gamefaqs they have a walkthrough up, and some comments on characters, and it's mentioned specifically that some characters are much more difficult to succeed with than others. For example Cloud is listed as being very easy (presumably the one your expected to start with) being like one "Dot" in difficulty in their FAQ, where the Warrior Of Light is like 4 or 5 if I remember.

I'd immediatly guess that your getting stomped because your supposed to start out "easy" (despite the game not telling you that) and gradually develop skills that this difficulty level isn't letting you work on since it just stomps the unholy heck out of you.

Sorry if that's not helpful. I buy a lot of games, and am a Final Fantasy junkie, however as I mentioned I'm waiting on this one. My research has shown you are not alone, and while it has much more favorable reviews than negative, the way how it varies so wildly in difficulty is something commented on to the point where they even seemed to acknowlege that in the FAQ.
 

Jason Danger Keyes

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I hadn't read any FAQs yet, but i do remember seeing something in-game about certain character's difficulty levels. I'll try a few other characters and report my findings.

WARNING: NEW PLAYERS OF THIS GAME, DO NOT PLAY THE CHARACTERS IN ORDER. START WITH THE EASY ONES OR YOU WILL CONTEMPLATE TEARING OUT YOUR OWN HAIR.

Cheers
 

anthony87

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ShredHexus said:
Am I the only one who finds this game way too hard? I'm an experienced gamer, and have quite a few impressive performances in video games, but I just can't get good at Dissidia. I can't even consistently beat enemies that are half my level, and that's really kind of emasculating. Is there some trick or nuance that I'm not aware of?

For example, I'm trying to play the Warrior of Light quest, but in the second chapter there's a fight against Sephiroth. Even when I was about 5 levels higher than him, it still took me about 8 - 10 tries to beat him.

The game seems like a lot of fun and I want to get into it, but if it's this infuriatingly difficult I don't know if I can. I really hope there's just a trick I'm missing and that I don't just plain suck. Who knows.
I've had Dissidia since it came out so you can trust me when I say it's not you that sucks, it's Warrior of Light. Having said that though the game does show different difficulty levels on all the different scenarios.

Also I'm not gonna spoil any thing for you, just let me say that if you're finding WoL's scenario to be hard then you're in for a world of hurt.
 

Bloody Crimson

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I hope it's not too hard. When I played the demo it was easy [with every character except terra, which I gave up on].
 

kinky257

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ShredHexus said:
Am I the only one who finds this game way too hard? I'm an experienced gamer, and have quite a few impressive performances in video games, but I just can't get good at Dissidia. I can't even consistently beat enemies that are half my level, and that's really kind of emasculating. Is there some trick or nuance that I'm not aware of?

For example, I'm trying to play the Warrior of Light quest, but in the second chapter there's a fight against Sephiroth. Even when I was about 5 levels higher than him, it still took me about 8 - 10 tries to beat him.

The game seems like a lot of fun and I want to get into it, but if it's this infuriatingly difficult I don't know if I can. I really hope there's just a trick I'm missing and that I don't just plain suck. Who knows.
Starting with warrior of light was probably a bad move, both Cloud and Cecil are both one * which is the easiest difficulty. Items, accessories and summons you find in each chapter are carried over to others, so whilst playing the warrior of lights chapter your horribly under equipped enemies are packing items, accessory and summons but you wont be.

After I'd played through five chapters I had a good handle on the mechanics of the game and steam rolled the remaining 5 with only a few retries here and there. Then i got to the shade impulse section... and got steam rolled right back, honestly Bosses doing 149 a hit with my total starting bravery pool at 420. I gave up doing bravery attacks and just spammed damage attacks.

Just make sure you pick a fighter that has decent aerial combos for it, I went with Cloud whose aerial combos are a bit lacking and felt the burn considerably.
 

Poomanchu745

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Ya i found myself very close to throwing my PSP through the tv in front of me when fighting against certain people. When going up against people higher level than yourself it become SUPER hard. I guess its both good and bad. The game doesn't hand you victories so when you do finally beat the boss its really rewarding. But it does feel like some of the fights you win are kinda lucky and you might rape the guy one fight and then get dominated the next 10.
 

crimson5pheonix

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As it has been said. WoL not only has a difficult storyline, but is also a difficult character to use.

But as far as the game itself being too hard, it follows other FF games (in that the storyline is as difficult as it is, but there's a secret dungeon with a secret boss that makes you wonder if SE isn't a bunch of closet BDSM fetishists).
 

Jonci

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If you haven't learned to Block and Dodge, you'll get crushed fast. Dodging is easier, but doesn't leave you a chance to counter. However, it is still necessary if you want to stay alive. It's also useful for counter-happy enemies. If you keep moving, you have a better chance of striking.

Blocking requires near perfect timing, but if you can do it, you'll be able to counter attack. Still, I suggest only blocking when you can dodge in time.

Otherwise, keep your equipment up to date.
 

crimson5pheonix

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s69-5 said:
Actually, I haven't found the normal enemies all that hard. The only time it poses a challenge is when the throw an enemy that's 8-10 levels HIGHER than me. Maybe you need to alter your tactics (learning to block, evade, use moves to block and reflect, etc...) Here's an example of a good reflection I used against the Emperor (lv 31) as Terra (lv 22). If you want to Fast forward, watch from the 3 minute mark and the Emperor will cast Flare soon after...

I can't believe he didn't dodge that. Lucky....
 

crimson5pheonix

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s69-5 said:
Bloody Crimson said:
I hope it's not too hard. When I played the demo it was easy [with every character except terra, which I gave up on].
Funny, Terra is my favourite. Her magic rocks!
Yeah, but no one can magic spam as well as Kuja imo.
 

crimson5pheonix

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s69-5 said:
crimson5pheonix said:
s69-5 said:
Bloody Crimson said:
I hope it's not too hard. When I played the demo it was easy [with every character except terra, which I gave up on].
Funny, Terra is my favourite. Her magic rocks!
Yeah, but no one can magic spam as well as Kuja imo.
Haven't tried Kuja yet. Been playing through very deliberately. So it's quite possible.
I do love Terra's Graviga then Flood combo. You can catch enemies like flies in it.
You can do that early on. Wait until you do Inward Chaos. You will not live, be happy, or even land a blow. You might try practicing in free battle vs. Just set the AI difficulty to 9. And every time you get hit with a health attack, restart. And set them 10 levels above you. All the enemies in Inward Chaos are like that. They can and most likely will 1 shot you from the very beginning. Or one of their bravery attacks will break you. It's very unforgiving. And entirely optional.
 

NickCaligo42

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Tips for playing Dissidia:

1 - Pick a character not that you like, but that you're good with. I found Zidane's speed suited my hit-and-run style best at first, and he has a nice, sudden "POP!" HP attack that nearly always catches the AI offguard.

2 - Level your first main up like crazy, well ahead of everybody else so that you can gain a TON of Gil and buy all the equipment for all the OTHER characters before they level up. Half the time when this game is too hard, you're experiencing the power gap between your equipment and the CPU's. Equipment is the stupidest addendum to this game and mars what's otherwise a pretty darn good set of mechanics by putting level grinding between you and what's otherwise a fair fight, so muscle through with one character and use that character's riches to get around it for everybody else.

3 - The other half of the time you just don't have any good attacks and haven't developed a playstyle. That's a huge, huge part of this game, and one person's Zidane can be WILDLY different from another's depending on what abilities they equip. There's no other way around this but to continue playing, level up, and experiment.

4 - The OTHER other half the time your accessories are wrong. I'm not even sure what the combat multiplier DOES, but it seems like you have to find a balance between that and lumping just flat damage bonuses. This is another of those things that gets into building a playstyle, and you have to really think hard about what you do when you fight with any character. Also more grinding because you have to get those @(#!*$% Rosetta Stones to get new accessory slots. HA!

5 - Once you figure out all this stuff over the course of taking your main through story mode, adopt your real main and see if you can find a playstyle with them that you like.

6 - Story mode, story mode, story mode. Play it over, and over, and over again with the hero characters, because you get a disproportionately HUGE amount of EXP for those puny throw-away mooks between you and the real fights, and the first time you do it you will turn out underleveled almost no matter how many of them you choose to take out. Just keep re-doing it until you're level 50 or so and repeat with everybody else. By the time that's over, you have a crap-ton of gil and can actually afford to fight opponents at your own level for a while.

The game's not that hard, it's just grindriffic and has a HUGE dependence on customization and playstyle building. It's actually a fairly deep design, but with flaws in that--well, like I say--it depends on grinding when it really, really, REALLY just shouldn't.

Example: I've got a level 100 Sephiroth, but in order to get a fair fight out of someone I have to fight like a level 80-95 CPU in quick battle mode. You see, you can't actually buy most of the high-level equipment normally, and most of it depends on finding synthesis items that you never see either in quick play or story mode. Instead you have to find them in the battle coliseum, where you find treasure cards that contain these otherwise random and totally useless accessories, like "Humbaba's fang" and "wyvern horn." Elixers can be traded for almost any of them, and that's what you really try to farm in the coliseum. The coliseum itself has several courses which move in tiers corresponding to different level ranges, with the Lunar Whale course being the hardest and the one that you inevitably have to farm the most in order to get level 100 equipment, which'll take like fifteen Megalixers to synthesize. The level 80+ equipment all works like this, and you'll spend a long time farming elixers and crap to put together a weapon only to find out that you've long since surpassed the level of the weapon you've been trying to synth. You've spent hours of your life farming elixers for what is now sub-par equipment.

ON THE OTHER HAND...

The CPU at level 80+ on "normal" settings is just automatically HANDED equipment that matches its level. That's right, the barriers between you and equipment that's actually your level are nearly insurmountable monuments to tedium, but the CPU just waves it around like it's nothing. This applies to both its weapons AND its armor, so your weapon is not only sub-par, but it does less damage anyway for the same reason that they do way more damage to you.

Yeah. This game hates you.
 

Dr. Love

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As people have mentioned before just find your character and level like crazy with him/her.

Personally I use a Onion Knight physical attack Ex Mode build.

and can easily take out level 150's.

boasting aside, its not really a game you can just spam your favorite move, you have to make openings to use it. A good way to start out is fight against Garland he's a decently powerful character but slow so its relatively easy to learn how to dodge very well and punish him for it. Again why i like OK, he's fastest character in game and very easy to punish enemy characters if you dodge their moves.

It will take a while to get the hang of your character but once you do you'll find yourself breezing through battles without being touched on hardest settings. Even a level 130 choas nowadays is nothing but a longer battle for me.

Gear is going to be hard to come by, for a long time you will probably be stuck with gear 15 levels lower then you, but stick with it and you'll eventually be able to make level 100 gear that really maximizes any character you use.

Dissidia did do a decent job of balancing the characters, so just pick the one that suits you and go with it and learn all the basics of gameplay before branching out.
 

Bloody Crimson

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s69-5 said:
Bloody Crimson said:
I hope it's not too hard. When I played the demo it was easy [with every character except terra, which I gave up on].
Funny, Terra is my favourite. Her magic rocks!
I personally liked Cecil, Onion Knight and my bro Sephy.
 

-Seraph-

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If you are having trouble on Story mode, then you are going to throw fits when you fight Chaos or play the Inward Chaos mode which will push your skills to the limit. Fighting games as a whole are only as hard as you allow them to be. Of all the genres out there, fighting games are high up on there on game which require a great amount of focus and patience. Dissidia is a fighter that has a massive emphasis on tactics, the game mercilessly punished button mashing. You also have to balance attack and defend strategies that correspond with the environment around you and your enemy. You just need patience and time to get good at the game, fighting games are one of those genres where you need to dedicate a lot of effort into them before you can get good.

Some crucial Battle tips:

Know thy enemy- Knowing your opponent is a HUGE factor in winning any game, but in Dissidia it accounts for a good 70% of the game. You have to know the ins and outs of your opponents to be able to be effective against them. Know their attack patters, which moves are blockable, which aren't, cool down times, start up times, area effect, ect... Dissidia is the fighter for the thinking man, and enemy tactics must be committed to memory like the freaking alphabet. So play around with some characters and opponents and get a feel of how they work. if you know this much, than half the battle is yours.

Block and dodge are your friend- This coincides with knowing your enemy. Dodging is good for quick defence and parry maneuvers. It's also important to use it to avoide pretty much 90% of HP moves and the hand full of BP moves that can guard break and guard stun. Most of the time you will dodge as it's the safer bet and becomes more reflexive. Block on the other hand is a good way to set up punishes and combos. Block will cause opponents to stumble and allow you to counter, hell some abilities like WoL's Sheild of light and Ex-Deaths Delta attack have built in guard properties. Block is also good for continuous attacks like Sephy's Fervent blow and other BP moves like that as you keep tapping block and slowing close in while doing so. Blocking is a precise science though so timing it everything, a mistimed block can leave you in a bad position as there is a brief lul before you can carry on further actions.

DON'T GET GREEDY!!!- Balancing attack and defend strategies have never been more emphasized than in Dissidia where it takes standard fighting conventions and says FUCK YOU! with the brave system. Brave counts are important, you and your opponents, and building up brave is essential. The thing is you can't always be greedy and try to go for the Break all the time. Breaking your opponent does grant you a big bonus, but seeing as brave counts can change so much so quickly, going for the break can blow up in your face. Chipping away at them is pretty safe, and it's a lot better to wear down enemy brave but some and then dealing a decent bit of damage between 1000-2000. It's only really important to focus of getting big amounts of brave when the enemies brave is at a concerning level, if you are using summons though, things can balance themselves out. In any case though, getting greedy can get you killed.

The Break, and Exploiting HP moves- We all know that after an HP attack is landed, bravery is temporarily set to Zero, and there is a small window before base bravery is reset. If it's you who just laid down the pain, put some distance between you and your enemy unless you can keep them at bay with your attacks. If it's your enemy thats just dealt the pain, go berserk and close the gap between you and him. Some attacks won't send you flying so rush them like a mad man and do what you can to try and break them during that brief recharge time.

I'll stop there for now. Dissidia can be hard when you start off, but you gotta use your head when fighting. Just keep playing and practicing with different characters. You'll find that one fighter for you and you will come to know the ins and outs of combat and characters. But if you think it's hard now, well...wait till you fight Chaos for the first time or do inward Chaos, the game will see what you are made of :p

Bloody Crimson said:
I hope it's not too hard. When I played the demo it was easy [with every character except terra, which I gave up on].
The Demo is piss easy compared to the actual game. What you were playing the the demo would equate to the games lowest to bottom tier settings. But the difficulty is what makes battles fun and flat out memorable :p
 

Jason Danger Keyes

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Ok I took a bunch of the advice and Tried out the rest of the characters, at the time of original posting I'd only played Warrior of Light, and I've been kicking ass and taking names with Squall.
 

AbsoluteVirtue18

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The only really hard part to me is trying to get through Inward Chaos. And fighting Chaos the first time. And anytime I play with Exdeath...

ShredHexus said:
Ok I took a bunch of the advice and Tried out the rest of the characters, at the time of original posting I'd only played Warrior of Light, and I've been kicking ass and taking names with Squall.
Yeah, Squall is awesome. Tidus is pretty good, too.

Another thing I've found difficult is leveling up the villains.
 

-Seraph-

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ShredHexus said:
Ok I took a bunch of the advice and Tried out the rest of the characters, at the time of original posting I'd only played Warrior of Light, and I've been kicking ass and taking names with Squall.
If you are good with your timing, Jecht becomes one of the most beastly brawler type characters in the game. His combos and the Jecht block make him a freaking power house, him and Golbez have the most satisfying combos in the entire game.